Unity自定義編譯器窗口查找腳本
阿新 • • 發佈:2017-10-24
item arc cti 大型項目 ans using add dsc nts
在中大型項目中腳本繁多,子物體繁多,想要找到自己的腳本都掛到哪裏,尤其是剛剛接手別人的項目,這是一件令人頭疼的事。下面貼出一個小功能方便大家使用。腳本不復雜,不過卻帶來方便
註:下面的兩個腳本需要放在Editor => Tools下
using UnityEditor; using UnityEngine; public class FindMissingScriptsRecursively : EditorWindow { static int go_count = 0, components_count = 0, missing_count = 0; [MenuItem("Window/FindMissingScriptsRecursively")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively)); } public void OnGUI() { if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) { FindInSelected(); } }private static void FindInSelected() { GameObject[] go = Selection.gameObjects; go_count = 0; components_count = 0; missing_count = 0; foreach (GameObject g in go) { FindInGO(g); } Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); } private static void FindInGO(GameObject g) { go_count++; Component[] components = g.GetComponents<Component>(); for (int i = 0; i < components.Length; i++) { components_count++; if (components[i] == null) { missing_count++; string s = g.name; Transform t = g.transform; while (t.parent != null) { s = t.parent.name + "/" + s; t = t.parent; } Debug.Log(s + " has an empty script attached in position: " + i, g); } } // Now recurse through each child GO (if there are any): foreach (Transform childT in g.transform) { //Debug.Log("Searching " + childT.name + " " ); FindInGO(childT.gameObject); } } }
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; ///////////////////////////////////////////////////////////////////////////// //查找節點及所有子節點中,是否有指定的腳本組件 ///////////////////////////////////////////////////////////////////////////// public class MonoFinder : EditorWindow { Transform root = null; MonoScript scriptObj = null; int loopCount = 0; List<Transform> results = new List<Transform>(); [MenuItem("Level4/Finder/MonoFinder")] static void Init() { EditorWindow.GetWindow(typeof(MonoFinder)); } void OnGUI() { GUILayout.Label("節點:"); root = (Transform)EditorGUILayout.ObjectField(root, typeof(Transform), true); GUILayout.Label("腳本類型:"); scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj, typeof(MonoScript), true); if (GUILayout.Button("Find")) { results.Clear(); loopCount = 0; Debug.Log("開始查找."); FindScript(root); } if (results.Count > 0) { foreach (Transform t in results) { EditorGUILayout.ObjectField(t, typeof(Transform), false); } } else { GUILayout.Label("無數據"); } } void FindScript(Transform root) { if (root != null && scriptObj != null) { loopCount++; Debug.Log(".." + loopCount + ":" + root.gameObject.name); if (root.GetComponent(scriptObj.GetClass()) != null) { results.Add(root); } foreach (Transform t in root) { FindScript(t); } } } }
Unity自定義編譯器窗口查找腳本