1. 程式人生 > >使用WPF創建畫圖箭頭

使用WPF創建畫圖箭頭

clas linear benefit https ces to do near ldr ice

原文:使用WPF創建畫圖箭頭

今天要給leader line畫個箭頭,所以就google一下,找到下面的文章,寫的不錯,可以實現我的需求,所以就摘錄下來。

我把源代碼中的arraw.cs加入到我的工程,修改了namespace,然後寫了個方法進行調用:

??????? private void DrawLeaderLineArrow(Point startPt, Point endPt)
??????? {
??????????? Arrow arrow = new Arrow();
??????????? arrow.X1 = startPt.X;
??????????? arrow.Y1 = startPt.Y;
??????????? arrow.X2 = endPt.X;
??????????? arrow.Y2 = endPt.Y;
??????????? arrow.HeadWidth = 15;
??????????? arrow.HeadHeight = 5;
??????????? arrow.Stroke = Brushes.Black;
??????????? arrow.StrokeThickness = 1;
??????????? _canvas.Children.Add(arrow);
??????? }

?

WPF Arrow and Custom Shapes

  • Download source files -?41 KB

?

Introduction

WPF is the best UI Framework ever. It provides us with a large arsenal of vector graphic types such as Line, Ellipse, Path and others. Sometimes we need shapes which are not provided in the WPF arsenal (such an Arrow), and with all due respect to the Path

shape, which can be used to create any type of 2D shape, we do not want to recalculate each point every time. This is a good reason and opportunity to create a custom shape.

?

Background

WPF provides two kinds of vector types: Shapes and Geometries.

Shape is any type that derives from the Shape

base class. It provides Fill, Stroke and other properties for coloring, and is actually a FrameworkElement. Thus we can place shapes inside Panels, we can register shapes routed events and do anything related to FrameworkElement. (MSDN)

Geometry is any type that derives from the Geometry base type. It provides properties for describing any type of 2D geometry. A geometry is actually a Freezable type, thus can be frozen. A frozen object provides better performance by not notifying changes, and can be safely accessed by other threads. Geometry is not Visual, hence should be painted by other types such as Path. (MSDN)

?

Using the Code

Now that we have a little background, and we know what the differences between a Geometry and Shape are, we can create our shape based on one of these two types. Correct?

Well, surprisingly we can‘t base our custom shape on the Geometry type, since its one and only default constructor is marked as internal. Shame on you Microsoft.

Don‘t worry! We still have an option to base our custom shape on the Shape base class.

Now, let’s say that we want to create an Arrow shape. An arrow is actually a kind of line, so let’s derive our custom type from the WPF Line type which has X1, Y1, X2 and Y2 properties.

Ooopps... Line is sealed! (Shame on you twice).

Never mind, let‘s derive directly from the Shape base class, and add X1, Y1, X2, Y2 and two additional properties for defining the arrow‘s head width and height.

?

Our code should end up with something like this:

技術分享圖片 Collapse技術分享圖片 Copy Code
    public sealed class Arrow : Shape
    {
        public static readonly DependencyProperty X1Property = ...;
        public static readonly DependencyProperty Y1Property = ...;
        public static readonly DependencyProperty HeadHeightProperty = ...;
        ...

        [TypeConverter(typeof(LengthConverter))]
        public double X1
        {
            get { return (double)base.GetValue(X1Property); }
            set { base.SetValue(X1Property, value); }
        }

        [TypeConverter(typeof(LengthConverter))]
        public double Y1
        {
            get { return (double)base.GetValue(Y1Property); }
            set { base.SetValue(Y1Property, value); }
        }

        [TypeConverter(typeof(LengthConverter))]
        public double HeadHeight
        {
            get { return (double)base.GetValue(HeadHeightProperty); }
            set { base.SetValue(HeadHeightProperty, value); }
        }
        ...

        protected override Geometry DefiningGeometry
        {
            get
            {
                // Create a StreamGeometry for describing the shape
                StreamGeometry geometry = new StreamGeometry();
                geometry.FillRule = FillRule.EvenOdd;

                using (StreamGeometryContext context = geometry.Open())
                {
                    InternalDrawArrowGeometry(context);
                }

                // Freeze the geometry for performance benefits
                geometry.Freeze();

                return geometry;
            }
        }
        
        /// <summary>
        /// Draws an Arrow
        /// </summary>
        private void InternalDrawArrowGeometry(StreamGeometryContext context)
        {
            double theta = Math.Atan2(Y1 - Y2, X1 - X2);
            double sint = Math.Sin(theta);
            double cost = Math.Cos(theta);

            Point pt1 = new Point(X1, this.Y1);
            Point pt2 = new Point(X2, this.Y2);

            Point pt3 = new Point(
                X2 + (HeadWidth * cost - HeadHeight * sint),
                Y2 + (HeadWidth * sint + HeadHeight * cost));

            Point pt4 = new Point(
                X2 + (HeadWidth * cost + HeadHeight * sint),
                Y2 - (HeadHeight * cost - HeadWidth * sint));

            context.BeginFigure(pt1, true, false);
            context.LineTo(pt2, true, true);
            context.LineTo(pt3, true, true);
            context.LineTo(pt2, true, true);
            context.LineTo(pt4, true, true);
        }
    }

As you can see, it is very easy to implement a custom shape, thanks to the great work in the Shape base class. All we have to do is derive our custom shape type from Shape, and override the DefiningGeometry property. This property should return a Geometry of any type.

使用WPF創建畫圖箭頭