自我記錄:python3 pygame 接小球遊戲
阿新 • • 發佈:2018-11-13
接小球遊戲:
操作方法:滑鼠操作
截圖:
直接放程式碼:
# -*- coding:utf-8 -*- import sys,pygame,random #匯入庫 from pygame.locals import * def print_text(font,x,y,text,color=(255,255,255)): imgText = font.render(text,True,color) # 建立字型,三個引數是文字.抗鋸齒.顏色 screen.blit(imgText,(x,y)) #built screen 建立文字視窗 pygame.init() #init 初始化 #視窗設定 screen = pygame.display.set_mode((600,500))#screen-size 視窗大小設定 pygame.display.set_caption('BallFall') #title 視窗標題 font1 = pygame.font.Font(None,24) #font,size 字型型別(None為pygame預設字型).字型大小 pygame.mouse.set_visible(False) #mouse-visible 游標可視 #顏色設定 white = 255,255,255 #rgb red = 220,50,50 yellow = 230,230,50 blue = 0,0,100 #計數設定 lives = 3 #初始生命 score = 0 #初始分數 #初始化設定 game_over = True #遊戲結束判斷 mouse_x = mouse_y = 0 #游標初始化 pos_x = 300 #擋板位置初始化 pos_y = 460 bomb_x = random.randint(0,500) #小球位置隨機初始化 bomb_y = -50 #小球下落高度初始化 vel_y = 0.3 #小球下落速度 while True: for event in pygame.event.get(): #事件判斷 if event.type == QUIT: pygame.quit() sys.exit() elif event.type == MOUSEMOTION: #滑鼠運動 mouse_x,mouse_y = event.pos elif event.type == MOUSEBUTTONUP: #滑鼠擡起 if game_over: game_over = False lives = 3 score = 0 keys = pygame.key.get_pressed() #獲取鍵盤 if keys[K_ESCAPE]: #鍵盤右上角esc鍵 pygame.quit() sys.exit() screen.fill(blue) #背景顏色 if game_over: print_text(font1,100,200,'click to play') else: #判斷小球執行軌跡 bomb_y += vel_y if bomb_y > 500: #fallen bomb_x = random.randint(0,500) #小球隨機出現 bomb_y = -50 lives -= 1 if lives == 0: game_over = True elif bomb_y > pos_y: if bomb_x > pos_x and bomb_x < pos_x + 120: score += 1 bomb_x = random.randint(0,500) bomb_y = -50 pygame.draw.circle(screen,yellow,(bomb_x,int(bomb_y)),30,0) #繪製圓形 五個引數為螢幕.顏色.位置.實心半徑.空心半徑 pos_x = mouse_x #擋板位置變化設定 if pos_x < 0: pos_x = 0 elif pos_x > 500: pos_x = 500 pygame.draw.rect(screen,red,(pos_x,pos_y,120,40),0) #繪製矩形 引數跟圓形一樣 print_text(font1,0,0,'Lives:' + str(lives)) #文字顯示 print_text(font1,500,0,'Score:' + str(score)) pygame.display.update() #更新