[Unity基礎]unity呼叫dll檔案以及反射載入dll
參考連結:
http://liweizhaolili.blog.163.com/blog/static/1623074420144313825921/
http://blog.csdn.net/janeky/article/details/25923151
http://m.blog.csdn.net/blog/ordinary0214/20935321
一、呼叫dll檔案中的c#類
a.新建專案,選擇類庫,選擇.NET Framework 2.0
b.
using System; using System.Collections.Generic; using System.Text; public class CSharpDll { public static int Add(int a, int b) { return a + b; } }
c.選單欄,生成 / 生成解決方案,生成的dll檔案會出現在bin\Debug下,然後把它複製到Assets目錄下
d.
using UnityEngine;
using System.Collections;
public class TestDll : MonoBehaviour {
void Start ()
{
print(CSharpDll.Add(1, 2));
}
}
二、呼叫dll檔案中的MonoBehaviour類
a.新建專案,選擇類庫,選擇.NET Framework 2.0
b.選單欄,專案,新增引用,unity安裝目錄\Editor\Data\Managed,找到UnityEngine.dll直接新增(即專案/新增引用,指令碼中使用的名稱空間來自哪些dll,就引用哪些dll)
using UnityEngine;
using System.Collections;
public class MonoDll : MonoBehaviour {
void Start()
{
print("Start");
}
void Update()
{
print("Update");
}
public void PrintInfo()
{
print("Hello");
}
}
c.選單欄,生成 / 生成解決方案,生成的dll檔案會出現在bin\Debug下,然後把它複製到Assets目錄下
d.
using UnityEngine;
using System.Collections;
public class TestMonoDll : MonoBehaviour {
// Use this for initialization
void Start ()
{
MonoDll m = gameObject.AddComponent<MonoDll>();
m.PrintInfo();
}
}
反射就是得到程式集中的屬性和方法
a.將匯入的.dll檔案改字尾為.bytes
b.打包上面的檔案,可以參考:http://blog.csdn.net/lyh916/article/details/46289407
c.
using UnityEngine;
using System.Collections;
using System.Reflection;
using System;
public class TestDll : MonoBehaviour {
private static readonly string path = "file://" + Application.dataPath + "/StreamingAssets/" + "ALL.assetbundle";
void Start()
{
StartCoroutine(loadDllScript());
}
IEnumerator loadDllScript()
{
WWW www = WWW.LoadFromCacheOrDownload(path, 10);
yield return www;
AssetBundle bundle = www.assetBundle;
TextAsset asset = bundle.Load("ClassLibrary1", typeof(TextAsset)) as TextAsset;
Assembly assembly = Assembly.Load(asset.bytes);
Type t = assembly.GetType("CSharpDll");
MethodInfo method = t.GetMethod("Add");
System.Object[] p = new System.Object[] { 1, 2 };
print(method.Invoke(t,p));
TextAsset asset2 = bundle.Load("ClassLibrary2", typeof(TextAsset)) as TextAsset;
Assembly assembly2 = Assembly.Load(asset2.bytes);
Type t2 = assembly2.GetType("MonoDll");
gameObject.AddComponent(t2);
}
}
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dll反編譯:
使用工具:Reflector
下載地址:http://pan.baidu.com/s/1kTJDyyb
dll呼叫:在vs選單欄,專案/新增引用
dll混淆:
http://liweizhaolili.blog.163.com/blog/static/1623074420145110502776/
dll熱更新:
http://www.cnblogs.com/plateFace/p/4790437.html