ios-UIDynamicAnimator(物理模擬動畫)
阿新 • • 發佈:2019-02-15
實現物理模擬的效果 滑鼠點選處,小球彈到那裡 #import "ViewController.h" @interface ViewController () @property(nonatomic,weak)IBOutlet UIImageView *iconImageView; @property(nonatomic,strong)UIDynamicAnimator *animator; @end @implementation ViewController -(UIDynamicAnimator *)animator { if (!_animator) { //建立物理模擬器(referecnce 物理模擬範圍) self.animator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view]; } return _animator; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:touch.view]; UISnapBehavior *snap = [[UISnapBehavior alloc]initWithItem:self.iconImageView snapToPoint:point]; //減震 snap.damping = 0.5; [self.animator removeAllBehaviors];//移除之前所有行為 [self.animator addBehavior:snap];//新增新的行為 } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end