1. 程式人生 > >Python模擬電腦按鍵

Python模擬電腦按鍵

按鍵精靈是一個很好的Windows按鍵模擬器,下面用python簡單地實現所需要的功能。

下面提供兩種方式,第一種一種是簡單模擬。發的是虛擬訊息給程式的訊息佇列,但是有些軟體比如360和一些遊戲大部分都是直接和硬體通訊(為了即時)使用drixt提供的介面,不能點選,使用場景有限。

import win32api
import win32con
import win32gui
from ctypes import *
import time

VK_CODE = {
    'backspace': 0x08,
    'tab': 0x09,
    'clear': 0x0C,
    'enter'
: 0x0D, 'shift': 0x10, 'ctrl': 0x11, 'alt': 0x12, 'pause': 0x13, 'caps_lock': 0x14, 'esc': 0x1B, 'spacebar': 0x20, 'page_up': 0x21, 'page_down': 0x22, 'end': 0x23, 'home': 0x24, 'left_arrow': 0x25, 'up_arrow': 0x26, 'right_arrow': 0x27, 'down_arrow': 0x28, 'select'
: 0x29, 'print': 0x2A, 'execute': 0x2B, 'print_screen': 0x2C, 'ins': 0x2D, 'del': 0x2E, 'help': 0x2F, '0': 0x30, '1': 0x31, '2': 0x32, '3': 0x33, '4': 0x34, '5': 0x35, '6': 0x36, '7': 0x37, '8': 0x38, '9': 0x39, 'a': 0x41, 'b': 0x42, 'c': 0x43, 'd'
: 0x44, 'e': 0x45, 'f': 0x46, 'g': 0x47, 'h': 0x48, 'i': 0x49, 'j': 0x4A, 'k': 0x4B, 'l': 0x4C, 'm': 0x4D, 'n': 0x4E, 'o': 0x4F, 'p': 0x50, 'q': 0x51, 'r': 0x52, 's': 0x53, 't': 0x54, 'u': 0x55, 'v': 0x56, 'w': 0x57, 'x': 0x58, 'y': 0x59, 'z': 0x5A, 'numpad_0': 0x60, 'numpad_1': 0x61, 'numpad_2': 0x62, 'numpad_3': 0x63, 'numpad_4': 0x64, 'numpad_5': 0x65, 'numpad_6': 0x66, 'numpad_7': 0x67, 'numpad_8': 0x68, 'numpad_9': 0x69, 'multiply_key': 0x6A, 'add_key': 0x6B, 'separator_key': 0x6C, 'subtract_key': 0x6D, 'decimal_key': 0x6E, 'divide_key': 0x6F, 'F1': 0x70, 'F2': 0x71, 'F3': 0x72, 'F4': 0x73, 'F5': 0x74, 'F6': 0x75, 'F7': 0x76, 'F8': 0x77, 'F9': 0x78, 'F10': 0x79, 'F11': 0x7A, 'F12': 0x7B, 'F13': 0x7C, 'F14': 0x7D, 'F15': 0x7E, 'F16': 0x7F, 'F17': 0x80, 'F18': 0x81, 'F19': 0x82, 'F20': 0x83, 'F21': 0x84, 'F22': 0x85, 'F23': 0x86, 'F24': 0x87, 'num_lock': 0x90, 'scroll_lock': 0x91, 'left_shift': 0xA0, 'right_shift ': 0xA1, 'left_control': 0xA2, 'right_control': 0xA3, 'left_menu': 0xA4, 'right_menu': 0xA5, 'browser_back': 0xA6, 'browser_forward': 0xA7, 'browser_refresh': 0xA8, 'browser_stop': 0xA9, 'browser_search': 0xAA, 'browser_favorites': 0xAB, 'browser_start_and_home': 0xAC, 'volume_mute': 0xAD, 'volume_Down': 0xAE, 'volume_up': 0xAF, 'next_track': 0xB0, 'previous_track': 0xB1, 'stop_media': 0xB2, 'play/pause_media': 0xB3, 'start_mail': 0xB4, 'select_media': 0xB5, 'start_application_1': 0xB6, 'start_application_2': 0xB7, 'attn_key': 0xF6, 'crsel_key': 0xF7, 'exsel_key': 0xF8, 'play_key': 0xFA, 'zoom_key': 0xFB, 'clear_key': 0xFE, '+': 0xBB, ',': 0xBC, '-': 0xBD, '.': 0xBE, '/': 0xBF, '`': 0xC0, ';': 0xBA, '[': 0xDB, '\\': 0xDC, ']': 0xDD, "'": 0xDE, '`': 0xC0} class POINT(Structure): _fields_ = [("x", c_ulong), ("y", c_ulong)] def get_mouse_point(): po = POINT() windll.user32.GetCursorPos(byref(po)) return int(po.x), int(po.y) def mouse_click(x=None, y=None): if not x is None and not y is None: mouse_move(x, y) time.sleep(0.05) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) def mouse_dclick(x=None, y=None): if not x is None and not y is None: mouse_move(x, y) time.sleep(0.05) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) def mouse_move(x, y): windll.user32.SetCursorPos(x, y) def key_input(str=''): for c in str: win32api.keybd_event(VK_CODE[c], 0, 0, 0) win32api.keybd_event(VK_CODE[c], 0, win32con.KEYEVENTF_KEYUP, 0) time.sleep(0.01) if __name__ == "__main__": mouse_dclick(500, 280) #str1 = 'python' #key_input(str1) #mouse_click(1000, 280)

下面一種使用的是ctypes模組,在大多數場景下都能使用。

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
    _fields_ = [("wVk", ctypes.c_ushort),
                ("wScan", ctypes.c_ushort),
                ("dwFlags", ctypes.c_ulong),
                ("time", ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
    _fields_ = [("uMsg", ctypes.c_ulong),
                ("wParamL", ctypes.c_short),
                ("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
    _fields_ = [("dx", ctypes.c_long),
                ("dy", ctypes.c_long),
                ("mouseData", ctypes.c_ulong),
                ("dwFlags", ctypes.c_ulong),
                ("time",ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
    _fields_ = [("ki", KeyBdInput),
                 ("mi", MouseInput),
                 ("hi", HardwareInput)]

class Input(ctypes.Structure):
    _fields_ = [("type", ctypes.c_ulong),
                ("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

# directx scan codes http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
while True:
    while (True):
        PressKey(0x11)
        time.sleep(1)
        ReleaseKey(0x11)
        time.sleep(1)