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java websocket中的ping-pong 機制

參考原始碼:

https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/client/WebSocketClient.java

https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/AbstractWebSocket.java

https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/WebSocket.java

https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/WebSocketImpl.java

https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/drafts/Draft_6455.java

 文章參考:

https://blog.csdn.net/u010770993/article/details/70312279 https://blog.csdn.net/ttdevs/article/details/62887058 機制圖解:

注:websocket基於tcp協議,它在第一次連線時發起http請求,之後建立握手

在websocket中設定setConnectionLostTimeout引數,解釋為:Setter for the interval checking for lost connections,意思是間隔檢查連線是否丟失

整體是呼叫順序為:onWebsocketOpen -》 startConnectionLostTimer -》 restartConnectionLostTimer-》 scheduleAtFixedRate -》 executeConnectionLostDetection

關鍵程式碼
this.connectionLostTimeout = TimeUnit.SECONDS.toNanos(connectionLostTimeout);
if (this.connectionLostTimeout <= 0) {
  log.trace("Connection lost timer stopped");
   cancelConnectionLostTimer();
   return;
}
long minimumPongTime = (long) (System.nanoTime() - ( connectionLostTimeout * 1.5 ));
for( WebSocket conn : connections ) {
  executeConnectionLostDetection(conn, minimumPongTime);
}
WebSocketImpl webSocketImpl = (WebSocketImpl) webSocket;
if( webSocketImpl.getLastPong() < minimumPongTime ) {
  log.trace("Closing connection due to no pong received: {}", webSocketImpl);
  webSocketImpl.closeConnection( CloseFrame.ABNORMAL_CLOSE, "The connection was closed because the other endpoint did not respond with a pong in time. For more information check: https://github.com/TooTallNate/Java-WebSocket/wiki/Lost-connection-detection" );
} else {
  if( webSocketImpl.isOpen() ) {
    webSocketImpl.sendPing();
  } else {
    log.trace("Trying to ping a non open connection: {}", webSocketImpl);
  }
}

connectionLostTimeout在設定後會轉為納秒時間, minimumPongTime為當前納秒時間減去connectionLostTimeout的1.5倍,當最後一次Pong的時間小於minimumPongTime時產生close,即在間隔時間內未收到Pong響應關閉連線。如果正常則繼續傳送ping,即呼叫sendPing。

在服務端收到ping的時候,立即下發pong,兩者的容忍時間為connectionLostTimeout是1.5倍,即設十秒的話就是容忍十五秒。當網路發生異常時,兩者情況,服務端沒有收到ping亦或者客戶端沒有收到pong,觸發close。