執行緒之間的協作
等待和通知
等待和通知的標準正規化
等待方:
1:獲取物件的鎖
2:在迴圈中判斷條件是否滿足,不滿足呼叫wait方法繼續阻塞,為啥要要迴圈中判斷呢?因為該執行緒被喚醒之後可能條件依舊不滿足
3:條件滿足,執行業務邏輯
通知方:
1:獲取物件的鎖
2:改變相關條件
3:通知所有等待在物件的執行緒
都是屬於Object的方法
等待:wait
通知:notify/notifyAll
需求:一個快遞在變更;里程數和地點的時候通知等待的執行緒處理變更後的請求
測試使用notifyAll喚醒
實體類
packageorg.dance.day1.wn; /** * 快遞實體類 * * @author ZYGisComputer */ public class Express { public final static String CITY = "ShangHai"; /** * 快遞運輸的里程數 */ private int km; /** * 快遞到達的地點 */ private String site; public Express() { } public Express(int km, String site) {this.km = km; this.site = site; } /** * 變化公里數:然後通知處於wait狀態並需要處理公里數的執行緒進行業務處理 */ public synchronized void checkKm() { // 變化公里數 this.km = 101; // 全部通知 notifyAll(); } /** * 變化地點:然後通知處於wait狀態並需要處理地點的執行緒進行業務處理 */ public synchronized voidcheckSite() { // 變化城市 this.site = "BeiJin"; // 全部通知 notifyAll(); } public synchronized void waitKm() { // 迴圈等待 while (this.km <= 100) { try { wait(); System.out.println("check km " + Thread.currentThread().getId()); } catch (InterruptedException e) { e.printStackTrace(); } } System.out.println("the km is " + this.km + ", I will change DB."); } public synchronized void waitSite() { // 迴圈等待 while (CITY.equals(this.site)) { try { wait(); System.out.println("check site " + Thread.currentThread().getId()); } catch (InterruptedException e) { e.printStackTrace(); } } System.out.println("the site is " + this.site + ", I will change DB."); } }
測試類
package org.dance.day1.wn; import org.dance.tools.SleepTools; /** * 測試wait notify/notifyAll * @author ZYGisComputer */ public class TestWN { private static Express express = new Express(0,Express.CITY); /** * 檢查里程數變化的執行緒,不滿足一直等待 */ private static class CheckKm extends Thread{ @Override public void run() { express.waitKm(); } } /** * 檢查城市變化的執行緒,不滿足一直等待 */ private static class CheckSite extends Thread{ @Override public void run() { express.waitSite(); } } public static void main(String[] args) { for (int i = 0; i < 3; i++) { new CheckKm().start(); } for (int i = 0; i < 3; i++) { new CheckSite().start(); } SleepTools.second(1); // 修改里程數 express.checkKm(); } }
測試結果:
check site 16 check site 15 check site 14 check km 13 the km is 101, I will change DB. check km 12 the km is 101, I will change DB. check km 11 the km is 101, I will change DB.
測試發現全部的執行緒全部被喚醒了,然後其中三個等待城市變化的執行緒再次進入阻塞,另外三個等待里程數變化的執行成功退出阻塞
測試使用notify喚醒
返回結果:
check km 11
the km is 101, I will change DB.
check site 11
因為notify通知任意一個在這個物件上阻塞的執行緒,如果正好通知到了,等待里程數的,那麼也只有一個被喚醒,其他兩個繼續阻塞,如果通知到了一個等待城市變化的那麼這個執行緒將繼續進入阻塞,所以看來,我們應該儘量使用notifyAll少用notify
/** * Wakes up a single thread that is waiting on this object's * monitor. If any threads are waiting on this object, one of them * is chosen to be awakened. The choice is arbitrary and occurs at * the discretion of the implementation. A thread waits on an object's * monitor by calling one of the {@code wait} methods. * <p> * The awakened thread will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened thread will * compete in the usual manner with any other threads that might be * actively competing to synchronize on this object; for example, the * awakened thread enjoys no reliable privilege or disadvantage in being * the next thread to lock this object. * <p> * This method should only be called by a thread that is the owner * of this object's monitor. A thread becomes the owner of the * object's monitor in one of three ways: * <ul> * <li>By executing a synchronized instance method of that object. * <li>By executing the body of a {@code synchronized} statement * that synchronizes on the object. * <li>For objects of type {@code Class,} by executing a * synchronized static method of that class. * </ul> * <p> * Only one thread at a time can own an object's monitor. * * @throws IllegalMonitorStateException if the current thread is not * the owner of this object's monitor. * @see java.lang.Object#notifyAll() * @see java.lang.Object#wait() */ public final native void notify();
在原始碼中可以看到,這個方法是一個native的
在他的描述中有一段
The choice is arbitrary and occurs at,the discretion of the implementation.
翻譯為中文
選擇是任意的,發生在,執行的自由裁量權。
所以說notify的喚醒是隨意的,並且訊號只發出一次
但是據有人說,線上程進入等待的時候會進入一個等待佇列,notify會喚醒第一個等待的執行緒
經過在百度上一頓搜尋,瀏覽了大量的文章之後
我得到的結果就是在HotSpot虛擬機器當中notify喚醒的是阻塞執行緒隊列當中的第一個ObjectWaiter節點,其他虛擬機器不一定.
我覺得這個問題也已當做一個在面試的時候,你問面試官的一個技術性問題
作者:彼岸舞
時間:2020\09\16
內容關於:併發程式設計
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