1. 程式人生 > 實用技巧 >js 動態刺花

js 動態刺花

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> New Document </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT
=""> <style> body { background: #000; overflow: hidden; } canvas { height: 100%; left: 0; position: absolute; top: 0; width: 100%; } </style> </HEAD> <BODY> <canvas></canvas> <script> var _createClass = function () { function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var Scene = function () { function Scene() { var _this = this; _classCallCheck(this, Scene); this.PI = Math.PI; this.TAU = this.PI * 2; this.GOLDEN = (Math.sqrt(5) + 1) / 2; this.canvas = document.querySelector('canvas'); this.ctx = this.canvas.getContext('2d'); this.dpr = window.devicePixelRatio; this.reset(); window.addEventListener('resize', function () { return _this.reset(); }); this.loop(); } _createClass(Scene, [{ key: 'reset', value: function reset() { this.width = window.innerWidth; this.height = window.innerHeight; this.hwidth = this.width * 0.5; this.hheight = this.height * 0.5; this.canvas.width = this.width * this.dpr; this.canvas.height = this.height * this.dpr; this.ctx.scale(this.dpr, this.dpr); this.ctx.translate(~~this.hwidth, ~~this.hheight); this.ctx.globalCompositeOperation = 'lighter'; this.tick = 320; } }, { key: 'loop', value: function loop() { var _this2 = this; requestAnimationFrame(function () { return _this2.loop(); }); this.tick++; this.ctx.clearRect(-this.hwidth, -this.hheight, this.width, this.height); var count = 150; var angle = this.tick * -0.001; var amp = 0; for (var i = 0; i < count; i++) { angle += this.GOLDEN * this.TAU + Math.sin(this.tick * 0.03) * 0.001; amp += (i - count / 2) * 0.01 + Math.cos(this.tick * 0.015) * 1; var x = Math.cos(angle) * amp + Math.cos(this.tick * 0.0075) * (count - i) * 0.3; var y = Math.sin(angle) * amp + Math.sin(this.tick * 0.0075) * (count - i) * 0.3; var radius = 0.1 + i * 0.02; var scale = 0.1 + amp * 0.1; var hue = this.tick + angle / this.TAU * 0.4 + 60; var saturation = 90; var lightness = 60; var alpha = 0.7 + Math.cos(this.tick * 0.03 + i) * 0.3; this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(angle); this.ctx.scale(scale, 1); this.ctx.rotate(this.PI * 0.25); this.ctx.fillStyle = 'hsla(' + hue + ', ' + saturation + '%, ' + lightness + '%, ' + alpha + ')'; this.ctx.fillRect(-radius, -radius, radius * 2, radius * 2); this.ctx.restore(); this.ctx.beginPath(); this.ctx.arc(x, y, radius * 12, 0, this.TAU); this.ctx.fillStyle = 'hsla(' + hue + ', ' + saturation + '%, ' + lightness + '%, ' + alpha * 0.05 + ')'; this.ctx.fill(); } } }]); return Scene; }(); var scene = new Scene(); </script> </BODY> </HTML>