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Android繪圖技巧使用詳解

本文例項為大家分享了Android九宮格圖片展示的具體程式碼,供大家參考,具體內容如下

XML繪圖

Bitmap

<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
 android:src="@drawable/giao"/>

Shape

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
 android:shape="rectangle">
 <gradient
  android:startColor="#FF5DA2FF"
  android:endColor="#805FBBEF"
  android:angle="45"/>
 <padding
  android:bottom="7dp"
  android:top="7dp"
  android:left="7dp"
  android:right="7dp"/>
 <corners android:radius="8dp"/>
</shape>

Layer(實現Photoshop中類似圖層的概念)

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
 <item android:drawable="@drawable/default_head"/>
 <item android:drawable="@drawable/default_head"
  android:left="10dip"
  android:right="10dip"
  android:top="10dip"
  android:bottom="10dip"/>
 <item android:drawable="@drawable/giao"
  android:left="200dp"
  android:right="200dp"
  android:top="200dp"
  android:bottom="200dp"/>
<!-- 圖層效果-->
</layer-list>

Selector(幫助開發者實現靜態繪圖中的時間反饋)

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
 <item android:state_pressed="true">
  <shape android:shape="rectangle">
   <solid android:color="#33FD0000"/>
   <corners android:radius="5dp"/>
   <padding android:left="10dp"
    android:right="10dp"
    android:top="10dp"
    android:bottom="10dp"/>
  </shape>
 </item>
 <item>
  <shape android:shape="rectangle">
   <solid android:color="#ffffffff"/>
   <corners android:radius="5dp"/>
   <padding android:left="10dp"
    android:right="10dp"
    android:top="10dp"
    android:bottom="10dp"/>
  </shape>
 </item>
<!-- 點選反饋效果-->
</selector>

Android繪圖技巧

Canvas(作為繪製圖形的直接物件)

Canvas.save();

可以理解為儲存畫布,作用是將之前的所有已經繪製圖像儲存起來,讓後續的操作就好像在一個新的圖層上操作一樣

Canvas.restore();

可以理解為Photoshop中的合併圖層操作,作用是將save()之後繪製的所有的影象與save()之前的影象進行合併

Canvas.translate();

座標系的平移

Canvas.rotate();

座標系的旋轉

Layer圖層

特別注意的是 saveLayerAlpha()與restore()要同時使用,才能夠在canvas 畫出多個層次,就是花多少層就要有多少對兩個函式!

@Override
 protected void onDraw(Canvas canvas) {
  //super.onDraw(canvas);
  drawLayer(canvas);
  //圖層同樣是基於棧的結構進行管理的
  @SuppressLint("DrawAllocation") 
  Paint paint=new Paint();
  canvas.drawColor(Color.WHITE);
  paint.setColor(Color.BLUE);
  canvas.drawCircle(150,150,100,paint);

  canvas.saveLayerAlpha(0,400,127);//入棧(建立新圖層)
  paint.setColor(Color.RED);
  canvas.drawCircle(200,200,paint);
  canvas.restore();//出棧
 }

畫素點分析

bitmap.getPixels(pixels,offset,stride,x,y,width,height);

引數含義如下:

  • pixels:接受點陣圖顏色值的陣列
  • offset:寫入到pixels[]中的第一個索引值
  • stride:pixels[]的行間距
  • x:從點陣圖中讀取的第一個畫素的x座標值
  • y:從點陣圖中讀取的第一個畫素的y座標值
  • width:每一行中讀取的畫素寬度
  • height:讀取的行數

畫筆特效處理

PorterDuffXfermode

Android繪圖技巧使用詳解

public class FilletView extends View {
 private Bitmap bitmap,out;
 private Paint paint;
 public FilletView(Context context) {
  super(context);
  inView();
 }

 public FilletView(Context context,@Nullable AttributeSet attrs) {
  super(context,attrs);
  inView();
 }

 public FilletView(Context context,@Nullable AttributeSet attrs,int defStyleAttr) {
  super(context,attrs,defStyleAttr);
  inView();
 }
 private void inView(){
  bitmap= BitmapFactory.decodeResource(getResources(),R.drawable.ask);
  out=Bitmap.createBitmap(bitmap.getWidth(),bitmap.getHeight(),Bitmap.Config.ARGB_8888);
  Canvas canvas=new Canvas(out);
  paint=new Paint();
  paint.setAntiAlias(true);
  canvas.drawRoundRect(0,bitmap.getWidth(),80,paint);
  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
  canvas.drawBitmap(bitmap,paint);
 }

 @Override
 protected void onDraw(Canvas canvas) {
  canvas.drawBitmap(out,null);

 }
}

Shader

  • BitmapShader:點陣圖Shader
  • LinearGradient:線性Shader
  • RadialGradient:光束Shader
  • SweepGradient:梯度Shader
  • ComposeShader:混合Shader
private void useBitmapShader(Canvas canvas){
  @SuppressLint("DrawAllocation")
  Bitmap bitmap= BitmapFactory.decodeResource(getResources(),R.drawable.default_head);
  @SuppressLint("DrawAllocation")
  BitmapShader shader=new BitmapShader(bitmap,Shader.TileMode.REPEAT,Shader.TileMode.REPEAT);
  @SuppressLint("DrawAllocation")
  Paint paint=new Paint();
  paint.setShader(shader);
  canvas.drawCircle(500,paint);
}
  • Shader.TileMode.REPEAT:重複——橫向、縱向不斷重複
  • Shader.TileMode.CLAMP:拉伸——拉伸的圖片最後的那個畫素,不斷重複
  • Shader.TileMode.MIRROR:映象——橫向不斷翻轉重複,橫向不斷翻轉重複

PathEffect(各種筆觸繪製一個路徑)

Android繪圖技巧使用詳解

  • CornerPathEffect:拐角處變得圓滑
  • DiscretePathEffect:線段上會產生許多雜點
  • DashPathEffect:繪製虛線
  • PathDashPathEffect:比DashPathEffect的功能更加強大,可以設定如方形點的虛線,圓形點的虛線。
  • ComposePathEffect:組合任意兩種PathEffect路徑組合形成新的效果
public class PathEffectView extends View {
 private Paint paint;
 private Path mainPath;
 private PathEffect[] effects;
 public PathEffectView(Context context,attrs);
  inView();
 }
 private void inView(){
  paint=new Paint();
  paint.setStyle(Paint.Style.STROKE);
  paint.setStrokeWidth(5);
  paint.setColor(Color.DKGRAY);
  mainPath=new Path();
  mainPath.moveTo(0,0);
  for (int i = 0; i <= 30; i++) {
   mainPath.lineTo(i*35,(float) (Math.random()*100));
  }
  effects=new PathEffect[6];
 }

 @SuppressLint("DrawAllocation")
 @Override
 protected void onDraw(Canvas canvas) {
  super.onDraw(canvas);
  effects[0]=null;
  effects[1]=new CornerPathEffect(30);
  effects[2]=new DiscretePathEffect(3,5);
  effects[3]=new DashPathEffect(new float[]{20,10,5,10},0);
  Path path=new Path();
  path.addRect(0,8,Path.Direction.CCW);
  effects[4]=new PathDashPathEffect(path,12,PathDashPathEffect.Style.ROTATE);
  effects[5]=new ComposePathEffect(effects[3],effects[1]);
  for (PathEffect effect : effects) {
   paint.setPathEffect(effect);
   canvas.drawPath(mainPath,paint);
   canvas.translate(0,200);
  }
 }
}

SurfaceView

SurfaceView與View的區別:

1、View主要適用於主動更新的情況下,而SurfaceView主要適用於被動更新,例如頻繁的更新
2、View在主執行緒中對畫面進行更新,而SurfaceView通常會通過一個子執行緒來進行頁面的重新整理
3、View在繪圖時沒有使用雙緩衝機制,而SurfaceView在底層機制中就已經實現了雙緩衝機制

總結:SurfaceView適合需要頻繁重新整理,或者重新整理時資料處理量比較大

public class SurfaceViewTemplate extends SurfaceView implements SurfaceHolder.Callback,Runnable{
 //SurfaceHolder
 private SurfaceHolder holder;
 //用於繪畫的Canvas
 private Canvas canvas;
 //子執行緒標誌位
 private boolean isDrawing;
 private Paint paint;
 private Path path;
 private int x,y;
 public SurfaceViewTemplate(Context context) {
  super(context);
  inView();
 }

 public SurfaceViewTemplate(Context context,AttributeSet attrs) {
  super(context,attrs);
  inView();
 }

 public SurfaceViewTemplate(Context context,AttributeSet attrs,defStyleAttr);
  inView();
 }
 private void inView(){
  holder=getHolder();
  holder.addCallback(this);
  setFocusable(false);//焦點
  setFocusableInTouchMode(true);
  this.setKeepScreenOn(true);
  path=new Path();
  paint=new Paint(Paint.ANTI_ALIAS_FLAG);
  paint.setColor(Color.RED);
  paint.setStyle(Paint.Style.STROKE);
  paint.setStrokeWidth(10);
  paint.setStrokeCap(Paint.Cap.ROUND);
  paint.setStrokeJoin(Paint.Join.ROUND);
 }
 @Override
 public void surfaceCreated(@NonNull SurfaceHolder surfaceHolder) {
  isDrawing=true;
  path.moveTo(0,400);
  new Thread(this).start();
 }

 @Override
 public void surfaceChanged(@NonNull SurfaceHolder surfaceHolder,int i,int i1,int i2) {

 }

 @Override
 public void surfaceDestroyed(@NonNull SurfaceHolder surfaceHolder) {
  isDrawing=false;
 }

 @Override
 public void run() {
  while (isDrawing){
   drawSome();
   x+=1;
   y= (int) (100*Math.sin(x*2*Math.PI/180)+400);
   path.lineTo(x,y);
  }
 }
 private void drawSome(){
  try {
   canvas=holder.lockCanvas();
   //draw something...
   canvas.drawColor(Color.WHITE);
   canvas.drawPath(path,paint);
  } catch (Exception e) {
   e.printStackTrace();
  } finally {
   if (canvas!=null){
    holder.unlockCanvasAndPost(canvas);
   }
  }

 }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。