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iOS實現抽屜效果

本文例項為大家分享了iOS實現抽屜效果的具體程式碼,供大家參考,具體內容如下

抽屜效果:

iOS實現抽屜效果

#import "DragerViewController.h"

#define screenW [UIScreen mainScreen].bounds.size.width

@interface DragerViewController ()

@property (nonatomic,weak) UIView *leftV;
@property (nonatomic,weak) UIView *rightV;
@property (nonatomic,weak) UIView *mainV;

@end

@implementation DragerViewController

- (void)viewDidLoad {
 [super viewDidLoad];

 //新增子控制元件
 [self setUp];


 //新增手勢
 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];

 [self.mainV addGestureRecognizer:pan];


 //給控制器的View新增點按手勢
 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap)];
 [self.view addGestureRecognizer:tap];
}

- (void)tap{
 //讓MainV復位

 [UIView animateWithDuration:0.5 animations:^{
 self.mainV.frame = self.view.bounds;
 }];

}



#define targetR 275
#define targetL -275
- (void)pan:(UIPanGestureRecognizer *)pan{

 //獲取偏移量
 CGPoint transP = [pan translationInView:self.mainV];
 //為什麼不使用transform,是因為我們還要去修改高度,使用transform,只能修改,x,y
 //self.mainV.transform = CGAffineTransformTranslate(self.mainV.transform,transP.x,0);

 self.mainV.frame = [self frameWithOffsetX:transP.x];
 //判斷拖動的方向
 if(self.mainV.frame.origin.x > 0){
 //向右
 self.rightV.hidden = YES;
 }else if(self.mainV.frame.origin.x < 0){
 //向左
 self.rightV.hidden = NO;
 }

 //當手指鬆開時,做自動定位.
 CGFloat target = 0;
 if (pan.state == UIGestureRecognizerStateEnded) {

 if (self.mainV.frame.origin.x > screenW * 0.5 ) {
  //1判斷在右側
  //當前View的x有沒有大於螢幕寬度的一半,大於就是在右側
  target = targetR;
 }else if(CGRectGetMaxX(self.mainV.frame) < screenW * 0.5){
  //2.判斷在左側
  //當前View的最大的x有沒有小於螢幕寬度的一半,小於就是在左側
  target = targetL;
 }


 //計算當前mainV的frame.
 CGFloat offset = target - self.mainV.frame.origin.x;
 [UIView animateWithDuration:0.5 animations:^{

  self.mainV.frame = [self frameWithOffsetX:offset];
 }];


 }


 //復位
 [pan setTranslation:CGPointZero inView:self.mainV];

}

#define maxY 100
//根據偏移量計算MainV的frame
- (CGRect)frameWithOffsetX:(CGFloat)offsetX {

 NSLog(@"offsetX===%f",offsetX);

 CGRect frame = self.mainV.frame;
 NSLog(@"x====%f",frame.origin.x);
 frame.origin.x += offsetX;

 //當拖動的View的x值等於螢幕寬度時,maxY為最大,最大為100
 // 375 * 100 / 375 = 100

 //對計算的結果取絕對值
 CGFloat y = fabs( frame.origin.x * maxY / screenW);
 frame.origin.y = y;


 //螢幕的高度減去兩倍的Y值
 frame.size.height = [UIScreen mainScreen].bounds.size.height - (2 * frame.origin.y);

 return frame;
}


- (void)setUp{

 //leftV
 UIView *leftV = [[UIView alloc] initWithFrame:self.view.bounds];
 leftV.backgroundColor = [UIColor blueColor];
 self.leftV = leftV;
 [self.view addSubview:leftV];
 //rightV
 UIView *rightV = [[UIView alloc] initWithFrame:self.view.bounds];
 rightV.backgroundColor = [UIColor greenColor];
 self.rightV = rightV;
 [self.view addSubview:rightV];
 //mianV
 UIView *mainV = [[UIView alloc] initWithFrame:self.view.bounds];
 mainV.backgroundColor = [UIColor redColor];
 self.mainV = mainV;
 [self.view addSubview:mainV];
}

@end

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。