JAVA實現長連線(含心跳檢測Demo)
阿新 • • 發佈:2020-11-19
實現原理:
長連線的維持,是要客戶端程式,定時向服務端程式,傳送一個維持連線包的。
如果,長時間未傳送維持連線包,服務端程式將斷開連線。
客戶端:
Client通過持有Socket的物件,可以隨時(使用sendObject方法)傳送Massage Object(訊息)給服務端。
如果keepAliveDelay毫秒(程式中是2秒)內未傳送任何資料,則自動傳送一個KeepAlive Object(心跳)給服務端,用於維持連線。
由於,我們向服務端,可以傳送很多不同的訊息物件,服務端也可以返回不同的物件。所以,對於返回物件的處理,要編寫具體的ObjectAction實現類進行處理。通過Client.addActionMap方法進行新增。這樣,程式會回撥處理。
服務端:
由於客戶端會定時(keepAliveDelay毫秒)傳送維持連線的資訊過來,所以,服務端要有一個檢測機制。
即當服務端receiveTimeDelay毫秒(程式中是3秒)內未接收任何資料,則自動斷開與客戶端的連線。
ActionMapping的原理與客戶端相似(相同)。
通過新增相應的ObjectAction實現類,可以實現不同物件的響應、應答過程。
Demo:
package socket.keepalive.test; import java.io.Serializable; import java.text.SimpleDateFormat; import java.util.Date; /** * * 維持連線的訊息物件(心跳物件) */ public class KeepAlive implements Serializable{ private static final long serialVersionUID = -2813120366138988480L; /* 覆蓋該方法,僅用於測試使用。 * @see java.lang.Object#toString() */ @Override public String toString() { return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"\t維持連線包"; } }
package socket.keepalive.test; import java.io.IOException; import java.io.InputStream; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import java.util.Collections; import java.util.concurrent.ConcurrentHashMap; /** * C/S架構的客戶端物件,持有該物件,可以隨時向服務端傳送訊息。 * <p> * 建立時間:2010-7-18 上午12:17:25 * @author HouLei * @since 1.0 */ public class Client { /** * 處理服務端發回的物件,可實現該介面。 */ public static interface ObjectAction{ void doAction(Object obj,Client client); } public static final class DefaultObjectAction implements ObjectAction{ public void doAction(Object obj,Client client) { System.out.println("處理:\t"+obj.toString()); } } public static void main(String[] args) throws UnknownHostException, IOException { String serverIp = "127.0.0.1"; int port = 65432; Client client = new Client(serverIp,port); client.start(); } private String serverIp; private int port; private Socket socket; private boolean running=false; //連線狀態 private long lastSendTime; //最後一次傳送資料的時間 //用於儲存接收訊息物件型別及該型別訊息處理的物件 private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>(); public Client(String serverIp, int port) { this.serverIp=serverIp; this.port=port; } public void start() throws UnknownHostException, IOException { if(running)return; socket = new Socket(serverIp,port); System.out.println("本地埠:"+socket.getLocalPort()); lastSendTime=System.currentTimeMillis(); running=true; new Thread(new KeepAliveWatchDog()).start(); //保持長連線的執行緒,每隔2秒項伺服器發一個一個保持連線的心跳訊息 new Thread(new ReceiveWatchDog()).start(); //接受訊息的執行緒,處理訊息 } public void stop(){ if(running)running=false; } /** * 新增接收物件的處理物件。 * @param cls 待處理的物件,其所屬的類。 * @param action 處理過程物件。 */ public void addActionMap(Class<Object> cls,ObjectAction action){ actionMapping.put(cls, action); } public void sendObject(Object obj) throws IOException { ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(obj); System.out.println("傳送:\t"+obj); oos.flush(); } class KeepAliveWatchDog implements Runnable{ long checkDelay = 10; long keepAliveDelay = 2000; public void run() { while(running){ if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){ try { Client.this.sendObject(new KeepAlive()); } catch (IOException e) { e.printStackTrace(); Client.this.stop(); } lastSendTime = System.currentTimeMillis(); }else{ try { Thread.sleep(checkDelay); } catch (InterruptedException e) { e.printStackTrace(); Client.this.stop(); } } } } } class ReceiveWatchDog implements Runnable{ public void run() { while(running){ try { InputStream in = socket.getInputStream(); if(in.available()>0){ ObjectInputStream ois = new ObjectInputStream(in); Object obj = ois.readObject(); System.out.println("接收:\t"+obj); ObjectAction oa = actionMapping.get(obj.getClass()); oa = oa==null?new DefaultObjectAction():oa; oa.doAction(obj, Client.this); }else{ Thread.sleep(10); } } catch (Exception e) { e.printStackTrace(); Client.this.stop(); } } } } }
package socket.keepalive.test; import java.io.IOException; import java.io.InputStream; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.concurrent.ConcurrentHashMap; /** * C/S架構的服務端物件。 * <p> * 建立時間:2010-7-18 上午12:17:37 * @author HouLei * @since 1.0 */ public class Server { /** * 要處理客戶端發來的物件,並返回一個物件,可實現該介面。 */ public interface ObjectAction{ Object doAction(Object rev, Server server); } public static final class DefaultObjectAction implements ObjectAction{ public Object doAction(Object rev,Server server) { System.out.println("處理並返回:"+rev); return rev; } } public static void main(String[] args) { int port = 65432; Server server = new Server(port); server.start(); } private int port; private volatile boolean running=false; private long receiveTimeDelay=3000; private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>(); private Thread connWatchDog; public Server(int port) { this.port = port; } public void start(){ if(running)return; running=true; connWatchDog = new Thread(new ConnWatchDog()); connWatchDog.start(); } @SuppressWarnings("deprecation") public void stop(){ if(running)running=false; if(connWatchDog!=null)connWatchDog.stop(); } public void addActionMap(Class<Object> cls,ObjectAction action){ actionMapping.put(cls, action); } class ConnWatchDog implements Runnable{ public void run(){ try { ServerSocket ss = new ServerSocket(port,5); while(running){ Socket s = ss.accept(); new Thread(new SocketAction(s)).start(); } } catch (IOException e) { e.printStackTrace(); Server.this.stop(); } } } class SocketAction implements Runnable{ Socket s; boolean run=true; long lastReceiveTime = System.currentTimeMillis(); public SocketAction(Socket s) { this.s = s; } public void run() { while(running && run){ if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){ overThis(); }else{ try { InputStream in = s.getInputStream(); if(in.available()>0){ ObjectInputStream ois = new ObjectInputStream(in); Object obj = ois.readObject(); lastReceiveTime = System.currentTimeMillis(); System.out.println("接收:\t"+obj); ObjectAction oa = actionMapping.get(obj.getClass()); oa = oa==null?new DefaultObjectAction():oa; Object out = oa.doAction(obj,Server.this); if(out!=null){ ObjectOutputStream oos = new ObjectOutputStream(s.getOutputStream()); oos.writeObject(out); oos.flush(); } }else{ Thread.sleep(10); } } catch (Exception e) { e.printStackTrace(); overThis(); } } } } private void overThis() { if(run)run=false; if(s!=null){ try { s.close(); } catch (IOException e) { e.printStackTrace(); } } System.out.println("關閉:"+s.getRemoteSocketAddress()); } } }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援碼農教程。