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Springboot消除switch-case過程解析

背景

最近,在使用springboot開發一個介面的時候,需要根據接收的請求事件型別,去執行不同的操作,返回不同的結果,基本邏輯如下:

 String event = crsRequest.getEvent();
    CRSResponse crsResponse = null;
    switch (event) {
      case CRSRequestEvent.APP_START:
        crsResponse = processAppStartCommand(crsRequest);
        break;
      case CRSRequestEvent.INIT_COMPLETE:
        crsResponse = processInitCompleteCommand(crsRequest);
        break;
      case CRSRequestEvent.COLLECT_COMPLETE:
        crsResponse = processCollectCompleteCommand(crsRequest);
        break;
      case CRSRequestEvent.COLLECT_NO_INPUT:
        crsResponse = processCollectNoInputCommand(crsRequest);
        break;
      case CRSRequestEvent.PLAY_COMPLETE:
        crsResponse = processPlayCompleteCommand(crsRequest);
        break;
      default:
    }

寫完會發現,隨著事件的增加,這段程式碼會很長,每個事件的處理函式也都集中在一個類當中,不好維護。因此,通過搜尋學習發現,可以使用Springboot的註解+策略模式+簡單工廠的方式來消除switch-case。

重構

定義結構體

public enum CRSEvent {
  APP_START("APP_START"),
  INIT_COMPLETE("INIT_COMPLETE"),
  PLAY_COMPLETE("PLAY_COMPLETE"),
  COLLECT_COMPLETE("COLLECT_COMPLETE"),
  COLLECT_NO_INPUT("COLLECT_NO_INPUT"),
  APP_END("APP_END"),
  RESP_ERROR_CMD("RESP_ERROR_CMD");

  private String event;

  CRSEvent(String event){
    this.event = event;
  }
  
  public String getEvent() {
    return event;
  }

  public void setEvent(String event) {
    this.event = event;
  }
}

定義一個註解

@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
public @interface CRSEventAnnotation {

  CRSEvent value();
}

定義事件處理介面

public interface EventProcess {
  CRSResponse execute(CRSRequest resquest);
}

所有的時間處理類都要實現這個介面。其中,execute是事件的處理方法

編寫具體的時間處理類

接下來,逐個的編寫事件處理類,舉下面一個例子:

@Component("appStartProcess")
@CRSEventAnnotation(value = CRSEvent.APP_START)
public class AppStartProcess implements EventProcess{

  @Override
  public CRSResponse execute(CRSRequest resquest) {
    CRSResponse response = new CRSResponse();
    response.setCommand(CRSResponseCmd.IVR_SESSION_INIT);
    CRSResponse.Message message = new CRSResponse.Message();
    message.setTts_vid("65580");
    message.setTts_speed("120");
    response.setMessage(message);
    return response;
  }
}

定義SpringContext工具類

@Component
public class SpringContextUtil implements ApplicationContextAware{

  private ApplicationContext context;

  public ApplicationContext getContext(){
    return context;
  }

  @Override
  public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {
    this.context = applicationContext;
  }
}

定義事件處理類工廠,用來生產各種事件處理物件

@Component
public class EventProcessFactory {

  @Autowired
  SpringContextUtil contextUtil;

  private static Map<CRSEvent, EventProcess> eventProcessMap = new ConcurrentHashMap<>();

  public EventProcessFactory() {
    Map<String, Object> beanMap = contextUtil.getContext().getBeansWithAnnotation(CRSEventAnnotation.class);

    for (Object evetProcess : beanMap.values()) {
      CRSEventAnnotation annotation = evetProcess.getClass().getAnnotation(CRSEventAnnotation.class);
      eventProcessMap.put(annotation.value(), (EventProcess) evetProcess);
    }
  }
  
  public static EventProcess createEventProcess(CRSEvent event){
    return eventProcessMap.get(event);
  }
}

呼叫程式碼修改

 CRSEvent crsEvent = CRSEvent.valueOf(crsRequest.getEvent());
 EventProcess eventProcess = EventProcessFactory.createEventProcess(crsEvent);
 if (eventProcess != null){
   return eventProcess.execute(crsRequest);
 }
return null;

這樣,程式碼就沒有了switch-case,增加一個事件也很簡單,只需要實現EventProcess介面即可。

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援碼農教程。