1. 程式人生 > 實用技巧 >Windows/Android/iOS平臺H265編碼視訊播放器EasyPlayerPro支援高位元速率視訊播放和D3D畫面旋轉程式碼參考

Windows/Android/iOS平臺H265編碼視訊播放器EasyPlayerPro支援高位元速率視訊播放和D3D畫面旋轉程式碼參考

EasyPlayerPro是一款全功能的流媒體播放器,支援RTSP、RTMP、HTTP、HLS、UDP、RTP、File等多種流媒體協議播放、支援本地檔案播放,支援本地抓拍、本地錄影、播放旋轉、多屏播放等多種功能特性,核心基於ffmpeg,穩定、高效、可靠,支援Windows、Android、iOS三個平臺,EasyPlayerPro播放器可廣泛應用於流媒體客戶端、網際網路直播、線上教育、IPTV、賽事直播、本地視訊檔案播放等專案中。

我們今天介紹一下EasyPlayerPro-win版的D3D畫面旋轉實現方法,可以從https://github.com/tsingsee/EasyPlayerPro-Win

下載到工程程式碼。

其中定義的tagEASY_PARAM_ID列舉和EasyPlayerPro_Setparam(Easy_PlayerPro_Handle player, EASY_PARAM_ID param_id, EASY_HANDLE param)函式可以完成很多功能。

typedef enum tagEASY_PARAM_ID
{
	//++ public
	// duration & position
	EASY_PARAM_MEDIA_DURATION = 0x1000,
	EASY_PARAM_MEDIA_POSITION,

	// media detail info
	EASY_PARAM_MEDIA_INFO,
	EASY_PARAM_VIDEO_WIDTH,
	EASY_PARAM_VIDEO_HEIGHT,

	// video display mode
	EASY_PARAM_VIDEO_MODE,

	// audio volume control
	EASY_PARAM_AUDIO_VOLUME,

	// playback speed control
	EASY_PARAM_PLAY_SPEED,
	EASY_PARAM_PLAY_SPEED_TYPE,

	// video decode thread count
	EASY_PARAM_DECODE_THREAD_COUNT,

	// visual effect mode
	EASY_PARAM_VISUAL_EFFECT,

	// audio/video sync diff
	EASY_PARAM_AVSYNC_TIME_DIFF,

	// player event/audio/video callback
	EASY_PARAM_PLAYER_CALLBACK,
	// player event/audio/video callback userdata
	EASY_PARAM_PLAYER_USERDATA,

	// audio/video stream
	EASY_PARAM_AUDIO_STREAM_TOTAL,
	EASY_PARAM_VIDEO_STREAM_TOTAL,
	EASY_PARAM_SUBTITLE_STREAM_TOTAL,
	EASY_PARAM_AUDIO_STREAM_CUR,
	EASY_PARAM_VIDEO_STREAM_CUR,
	EASY_PARAM_SUBTITLE_STREAM_CUR,

	//++ for media record 
	EASY_PARAM_RECORD_TIME,
	EASY_PARAM_RECORD_PIECE_ID,
	//-- for media record
	//-- public

	//++ for audio render type
	EASY_PARAM_ADEV_RENDER_TYPE = 0x2000,
	EASY_PARAM_ADEV_GET_CONTEXT,
	EASY_PARAM_ADEV_MUTE,
	//-- for audio render type

	//++ for vdev
	EASY_PARAM_VDEV_RENDER_TYPE = 0x3000,
	EASY_PARAM_VDEV_FRAME_RATE,
	EASY_PARAM_VDEV_GET_CONTEXT,
	EASY_PARAM_VDEV_POST_SURFACE,
	EASY_PARAM_VDEV_GET_D3DDEV,
	EASY_PARAM_VDEV_D3D_ROTATE,
	EASY_PARAM_VDEV_RENDER_SHOW,
	//-- for vdev

	//++ for render
	EASY_PARAM_RENDER_UPDATE = 0x4000,
	EASY_PARAM_RENDER_START_PTS,
	//-- for render

}EASY_PARAM_ID;

列舉型別中 EASY_PARAM_VDEV_D3D_ROTATE 為D3D畫面旋轉需要用到的型別,在HandleCommand函式中,如下方法實現旋轉(每次旋轉90度):

case POP_MENU_STREAM_D3D_ROTATE: //d3d視訊旋轉
	{
		int angle = 0;
		EasyPlayerPro_Getparam(m_pMainDlg->m_hPlayer, EASY_PARAM_VDEV_D3D_ROTATE, &angle);
		angle += 90; angle %= 360;
		EasyPlayerPro_Setparam(m_pMainDlg->m_hPlayer, EASY_PARAM_VDEV_D3D_ROTATE, &angle);
	}
	break;

下面我們看下實際效果: