1. 程式人生 > 實用技巧 >Android Camera錄製視訊新增水印

Android Camera錄製視訊新增水印

通常用Camera 採集視訊 得到預覽資料,使用mediaCodec獲取視訊資料,用mediaMuxer進行音視訊的混流,

如果想要新增水印很簡單:

1、拿到相機預覽的幀資料

2、將幀資料轉為Bitmap

3、在Bitmap上新增水印(文字或者圖片)

4、將圖片轉為幀資料

然後繼續混流,效果如下:

拿相機預覽的資料很簡單:

關鍵在第二步,幀資料轉為bitmap常規是這樣做的 但是這種做法很耗時會導致視訊卡頓:

YuvImage image = new YuvImage(dst, ImageFormat.NV21, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT, null)
        ByteArrayOutputStream stream = new ByteArrayOutputStream();
        image.compressToJpeg(new Rect(0, 0, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT), 100, stream);
        Bitmap bitmapAll = BitmapFactory.decodeByteArray(stream.toByteArray(), 0, stream.size());

  比較好的做法是使用RenderScript的行內函數 可以更加高效的將幀資料轉為bitmap:

public class MyClass {
    private RenderScript rs;
    private ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic;
    private Type.Builder yuvType, rgbaType;
    private Allocation in, out;
    public MyClass(Context context) {
        rs = RenderScript.create(context);
        yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
    }
    public Bitmap nv21ToBitmap(byte[] nv21, int width, int height){
        if (yuvType == null){
            yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length);
            in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
            rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
            out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
        }
        in.copyFrom(nv21);
        yuvToRgbIntrinsic.setInput(in);
        yuvToRgbIntrinsic.forEach(out);
        Bitmap bmpout = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        out.copyTo(bmpout);
        return bmpout;
    }
}

  所以第二步、第三步可以這樣使用:

 /**
     * 將拿到的預覽幀資料轉為bitmap新增水印 再講bitmap轉為幀資料
     * @param dst 預覽的幀資料
     * @return
     */
    private byte[] dealByte(byte[] dst) {
//        YuvImage image = new YuvImage(dst, ImageFormat.NV21, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT, null)
//        ByteArrayOutputStream stream = new ByteArrayOutputStream();
//        image.compressToJpeg(new Rect(0, 0, CameraSettings.SRC_IMAGE_WIDTH,CameraSettings.SRC_IMAGE_HEIGHT), 100, stream);
//        Bitmap bitmapAll = BitmapFactory.decodeByteArray(stream.toByteArray(), 0, stream.size());

        Bitmap bitmapAll = myClass.nv21ToBitmap(dst, CameraSettings.SRC_IMAGE_WIDTH,
                CameraSettings.SRC_IMAGE_HEIGHT);

        Bitmap bitmapAllNew=bitmapAll.copy(Bitmap.Config.ARGB_8888,true);
        Canvas canvas = new Canvas(bitmapAllNew);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.WHITE);
        paint.setTextSize(80);
        canvas.drawText("畢哥製作", CameraSettings.SRC_IMAGE_WIDTH/2, 100, paint);
        byte[] newBytes = bitmapToNv21(bitmapAllNew,CameraSettings.SRC_IMAGE_WIDTH, CameraSettings.SRC_IMAGE_HEIGHT);
        if(newBytes!=null){
            return newBytes;
        }else{
            return null;
        }
    }

  bitmap轉為幀資料

 public static byte[] bitmapToNv21(Bitmap src, int width, int height) {
        if (src != null && src.getWidth() >= width && src.getHeight() >= height) {
            int[] argb = new int[width * height];
            src.getPixels(argb, 0, width, 0, 0, width, height);
            return argbToNv21(argb, width, height);
        } else {
            return null;
        }
    }

  最後再將幀資料 通過mediaCodec編碼,再用mediaMuxer進行音視訊混流即可