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Spring根據配置檔案解析佔位符

如何使用事件建立動態的“廣播”系統。

事件

EventManager

using UnityEngine;
using System.Collections;

public class EventManager : MonoBehaviour 
{
    public delegate void ClickAction();
    public static event ClickAction OnClicked;


    void OnGUI()
    {
        if(GUI.Button(new Rect(Screen.width / 2 - 50, 5, 100, 30), "
Click")) { if(OnClicked != null) OnClicked(); } } }

TeleportScript

using UnityEngine;
using System.Collections;

public class TeleportScript : MonoBehaviour 
{
    void OnEnable()
    {
        EventManager.OnClicked += Teleport;
    }


    void OnDisable()
    {
        EventManager.OnClicked 
-= Teleport; } void Teleport() { Vector3 pos = transform.position; pos.y = Random.Range(1.0f, 3.0f); transform.position = pos; } }

TurnColorScript

using UnityEngine;
using System.Collections;

public class TurnColorScript : MonoBehaviour 
{
    void OnEnable()
    {
        EventManager.OnClicked 
+= TurnColor; } void OnDisable() { EventManager.OnClicked -= TurnColor; } void TurnColor() { Color col = new Color(Random.value, Random.value, Random.value); renderer.material.color = col; } }