js和vue實現曲線運動
阿新 • • 發佈:2021-01-12
效果圖
1、HTML+JavaScript實現曲線運動。index.html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>無標題文件</title> </head> <body> <div style="position:absolute;left:0;top:0;width:500px;height:300px;overflow:hidden;"> <svg id="root" width="500" height="300" viewBox="0 0 500 300" xmlns="http://www.w3.org/2000/svg"> <title>svg</title> <path d="M20,100 c80 -200 280 200 380 0 h-400" fill="none" stroke-width="1" stroke="gray" stroke-dasharray="3,3" /> </svg> </div> <div id="dotMove" style="position:absolute;width:6px;height:6px;overflow:hidden;background-color:#FF0000;"></div> </body> <script type="text/javascript"> /* 參考維基百科 http://zh.wikipedia.org/wiki/%E8%B2%9D%E8%8C%B2%E6%9B%B2%E7%B7%9A */ function Point2D(x,y){ this.x=x||0.0; this.y=y||0.0; } /* cp在此是四個元素的陣列: cp[0]為起始點,或上圖中的P0 cp[1]為第一個控制點,或上圖中的P1 cp[2]為第二個控制點,或上圖中的P2 cp[3]為結束點,或上圖中的P3 t為引數值,0 <= t <= 1 */ function PointOnCubicBezier( cp, t ) { var ax, bx, cx; var ay, by, cy; var tSquared, tCubed; var result = new Point2D ; /*計算多項式係數*/ cx = 3.0 * (cp[1].x - cp[0].x); bx = 3.0 * (cp[2].x - cp[1].x) - cx; ax = cp[3].x - cp[0].x - cx - bx; cy = 3.0 * (cp[1].y - cp[0].y); by = 3.0 * (cp[2].y - cp[1].y) - cy; ay = cp[3].y - cp[0].y - cy - by; /*計算位於引數值t的曲線點*/ tSquared = t * t; tCubed = tSquared * t; result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x; result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y; return result; } /* ComputeBezier以控制點cp所產生的曲線點,填入Point2D結構的陣列。 呼叫者必須分配足夠的記憶體以供輸出結果,其為<sizeof(Point2D) numberOfPoints> */ function ComputeBezier( cp, numberOfPoints, curve ) { var dt; var i; dt = 1.0 / ( numberOfPoints - 1 ); for( i = 0; i < numberOfPoints; i++) curve[i] = PointOnCubicBezier( cp, i*dt ); } var cp=[ new Point2D(20, 0), new Point2D(100, 200), new Point2D(300, -200), new Point2D(400, 0) ]; var numberOfPoints=100; var curve=[]; ComputeBezier( cp, numberOfPoints, curve ); var i=0, dot=document.getElementById("dotMove"); setInterval(function (){ var j = (i<100)?i:(199-i); dot.style.left=curve[j].x+'px'; dot.style.top=100-curve[j].y+'px'; if(++i==200)i=0; }, 50); </script> </html>
2、VUE是實現點的曲線運。index.vue
<template> <body> <div style="position:absolute;left:0;top:0;width:500px;height:300px;overflow:hidden;"> <svg id="root" width="500" height="300" viewBox="0 0 500 300" xmlns="http://www.w3.org/2000/svg"> <title>svg</title> <path d="M20,100 c80 -200 280 200 380 0 h-400" fill="none" stroke-width="1" stroke="gray" stroke-dasharray="3,3" /> </svg> </div> <div id="dotMove" style="position:absolute;width:6px;height:6px;overflow:hidden;background-color:#FF0000;"></div> </body> </template> <script> import jquery from 'jquery' import { logger } from 'runjs/lib/common'; export default { name: "konvaa", data() { return { cp:[ { x:0, y:0 }, { x:0, y:0 }, { x:0, y:0 },{ x:0, y:0 } ], numberOfPoints:100, curve:[], i:0, dot:null, k:0, } }, mounted(){ //CSS介面渲染前執行 this.dot=document.getElementById("dotMove"); this.cp[0]=this.Point2D(20,0); this.cp[1]=this.Point2D(100,200); this.cp[2]=this.Point2D(300,-300); this.cp[3]=this.Point2D(400,0); this.ComputeBezier(this.cp,this.numberOfPoints,this.curve); if(this.timer){ clearIntreval(this.timer); }else{ this.timer=setInterval(()=>{ this.abcd(); },50); } }, destroyed() { clearIntreval(this.timer) }, created(){ //CSS介面渲染後執行 }, methods: { abcd(){ var left=0,top=0; var j = (this.i<100)?this.i:(199-this.i); left = this.curve[j].x; top = 100-this.curve[j].y; //this.dot.style.left=this.curve[j].x+'px'; //this.dot.style.top=100-curve[j].y+'px'; console.info("left:"+left+"top:"+top); jquery('#dotMove').css("left", left + "px"); jquery('#dotMove').css("top", top + "px"); if(++this.i==200)this.i=0; }, update() { this.$message({ message: "載入", type: "success" }); }, Point2D(x,y){ return { "x":x||0.0, "y":y||0.0 }; }, PointOnCubicBezier( cp, t ) { var ax, bx, cx; var ay, by, cy; var tSquared, tCubed; var result = {"X":0, "y":0}; /*計算多項式係數*/ cx = 3.0 * (cp[1].x - cp[0].x); bx = 3.0 * (cp[2].x - cp[1].x) - cx; ax = cp[3].x - cp[0].x - cx - bx; cy = 3.0 * (cp[1].y - cp[0].y); by = 3.0 * (cp[2].y - cp[1].y) - cy; ay = cp[3].y - cp[0].y - cy - by; /*計算位於引數值t的曲線點*/ tSquared = t * t; tCubed = tSquared * t; result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x; result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y; return result; }, ComputeBezier( cp, numberOfPoints, curve ) { var dt; var i; dt = 1.0 / ( numberOfPoints - 1 ); for( i = 0; i < numberOfPoints; i++) { var item=this.PointOnCubicBezier( cp, i*dt ); this.curve.push(item); //向集合中新增item } } } } </script>