微信小程式canvas實現簽名功能
阿新 • • 發佈:2021-01-20
在微信小程式專案中,開發模組涉及到手寫簽名功能,微信小程式canvas閃亮登場
前言
微信小程式canvas實現簽名功能
核心內容簡介:
(1)簽名實現,開始,移動,結束
(2)重寫
(3)完成
(4)上傳
一、微信小程式canvas實現簽名功能
效果演示:
(1)簽名實現
(2)重寫
(3)完成
完成後將圖片展示在相應的位置
(4)根據業務需求,可以將圖片上傳到後臺,在需要的地方展示
二、上程式碼
1.全部演示
wxml
<!--pages/canvas-test/canvas-test.wxml--> <view class="handCenter"> <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove" bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting"> </canvas> </view> <view class="handBtn"> <button catchtap="retDraw" class="delBtn">重寫</button> <button catchtap="subCanvas" class="subBtn">完成</button> </view> <view class="preview"> <image wx:if="{{tmpPath}}" style="width:100%;height:100%;" src="{{tmpPath}}"></image> </view>
js
const app = getApp() const api = require('../../utils/request.js'); //相對路徑 const apiEev = require('../../config/config'); Page({ data: { canvasName: 'handWriting',ctx: '',canvasWidth: 0,canvasHeight: 0,transparent: 1,// 透明度 selectColor: 'black',lineColor: '#1A1A1A',// 顏色 lineSize: 1.5,// 筆記倍數 lineMin: 0.5,// 最小筆畫半徑 lineMax: 4,// 最大筆畫半徑 pressure: 1,// 預設壓力 smoothness: 60,//順滑度,用60的距離來計算速度 currentPoint: {},currentLine: [],// 當前線條 firstTouch: true,// 第一次觸發 radius: 1,//畫圓的半徑 cutArea: { top: 0,right: 0,bottom: 0,left: 0 },//裁剪區域 bethelPoint: [],//儲存所有線條 生成的貝塞爾點; lastPoint: 0,chirography: [],//筆跡 currentChirography: {},//當前筆跡 linePrack: [],//劃線軌跡,生成線條的實際點 tmpPath:'' },// 筆跡開始 uploadScaleStart (e) { if (e.type != 'touchstart') return false; let ctx = this.data.ctx; ctx.setFillStyle(this.data.lineColor); // 初始線條設定顏色 ctx.setGlobalAlpha(this.data.transparent); // 設定半透明 let currentPoint = { x: e.touches[0].x,y: e.touches[0].y } let currentLine = this.data.currentLine; currentLine.unshift({ time: new Date().getTime(),dis: 0,x: currentPoint.x,y: currentPoint.y }) this.setData({ currentPoint,// currentLine }) if (this.data.firstTouch) { this.setData({ cutArea: { top: currentPoint.y,right: currentPoint.x,bottom: currentPoint.y,left: currentPoint.x },firstTouch: false }) } this.pointToLine(currentLine); },// 筆跡移動 uploadScaleMove (e) { if (e.type != 'touchmove') return false; if (e.cancelable) { // 判斷預設行為是否已經被禁用 if (!e.defaultPrevented) { e.preventDefault(); } } let point = { x: e.touches[0].x,y: e.touches[0].y } //測試裁剪 if (point.y < this.data.cutArea.top) { this.data.cutArea.top = point.y; } if (point.y < 0) this.data.cutArea.top = 0; if (point.x > this.data.cutArea.right) { this.data.cutArea.right = point.x; } if (this.data.canvasWidth - point.x <= 0) { this.data.cutArea.right = this.data.canvasWidth; } if (point.y > this.data.cutArea.bottom) { this.data.cutArea.bottom = point.y; } if (this.data.canvasHeight - point.y <= 0) { this.data.cutArea.bottom = this.data.canvasHeight; } if (point.x < this.data.cutArea.left) { this.data.cutArea.left = point.x; } if (point.x < 0) this.data.cutArea.left = 0; this.setData({ lastPoint: this.data.currentPoint,currentPoint: point }) let currentLine = this.data.currentLine currentLine.unshift({ time: new Date().getTime(),dis: this.distance(this.data.currentPoint,this.data.lastPoint),x: point.x,y: point.y }) // this.setData({ // currentLine // }) this.pointToLine(currentLine); },// 筆跡結束 uploadScaleEnd (e) { if (e.type != 'touchend') return 0; let point = { x: e.changedTouches[0].x,y: e.changedTouches[0].y } this.setData({ lastPoint: this.data.currentPoint,y: point.y }) // this.setData({ // currentLine // }) if (currentLine.length > 2) { var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length; //$("#info").text(info.toFixed(2)); } //一筆結束,儲存筆跡的座標點,清空,當前筆跡 //增加判斷是否在手寫區域; this.pointToLine(currentLine); var currentChirography = { lineSize: this.data.lineSize,lineColor: this.data.lineColor }; var chirography = this.data.chirography chirography.unshift(currentChirography); this.setData({ chirography }) var linePrack = this.data.linePrack linePrack.unshift(this.data.currentLine); this.setData({ linePrack,currentLine: [] }) },onLoad () { let canvasName = this.data.canvasName let ctx = wx.createCanvasContext(canvasName) this.setData({ ctx: ctx }) var query = wx.createSelectorQuery(); query.select('.handCenter').boundingClientRect(rect => { this.setData({ canvasWidth: rect.width,canvasHeight: rect.height }) }).exec(); },subCanvas(){ // 新增我的 let that = this let ctx = this.data.ctx; ctx.draw(true,setTimeout(function(){ //我的新增定時器及回撥 wx.canvasToTempFilePath({ x: 0,y: 0,width: 375,height: 152,canvasId: 'handWriting',fileType: 'png',success: function(res) { that.setData({ tmpPath:res.tempFilePath }) console.log(that.data.tmpPath,'看下是個啥玩意') that.upImgs(that.data.tmpPath,0) } },ctx) },1000)) },// 新增將儲存的圖片路徑上傳到檔案伺服器 upImgs: function (imgurl,index) { console.log(imgurl,'看下路徑是多少') var that = this; wx.uploadFile({ url: apiEev.api + 'xxxx',//後臺上傳路徑 filePath: imgurl,name: 'file',header: { 'content-type': 'multipart/form-data' },formData: null,success: function (res) { console.log(res) //介面返回網路路徑 var data = JSON.parse(res.data) console.log(data,'看下data是個啥') if (data.code == "success") { console.log('成功') } } }) },retDraw () { this.data.ctx.clearRect(0,700,730) this.data.ctx.draw() this.setData({ tmpPath:'' }) },//畫兩點之間的線條;引數為:line,會繪製最近的開始的兩個點; pointToLine (line) { this.calcBethelLine(line); return; },//計算插值的方式; calcBethelLine (line) { if (line.length <= 1) { line[0].r = this.data.radius; return; } let x0,x1,x2,y0,y1,y2,r0,r1,r2,len,lastRadius,dis = 0,time = 0,curveValue = 0.5; if (line.length <= 2) { x0 = line[1].x y0 = line[1].y x2 = line[1].x + (line[0].x - line[1].x) * curveValue; y2 = line[1].y + (line[0].y - line[1].y) * curveValue; //x2 = line[1].x; //y2 = line[1].y; x1 = x0 + (x2 - x0) * curveValue; y1 = y0 + (y2 - y0) * curveValue;; } else { x0 = line[2].x + (line[1].x - line[2].x) * curveValue; y0 = line[2].y + (line[1].y - line[2].y) * curveValue; x1 = line[1].x; y1 = line[1].y; x2 = x1 + (line[0].x - x1) * curveValue; y2 = y1 + (line[0].y - y1) * curveValue; } //從計算公式看,三個點分別是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)這個是控制點,控制點不會落在曲線上;實際上,這個點還會手寫獲取的實際點,卻落在曲線上 len = this.distance({ x: x2,y: y2 },{ x: x0,y: y0 }); lastRadius = this.data.radius; for (let n = 0; n < line.length - 1; n++) { dis += line[n].dis; time += line[n].time - line[n + 1].time; if (dis > this.data.smoothness) break; } this.setData({ radius: Math.min(time / len * this.data.pressure + this.data.lineMin,this.data.lineMax) * this.data.lineSize }); line[0].r = this.data.radius; //計算筆跡半徑; if (line.length <= 2) { r0 = (lastRadius + this.data.radius) / 2; r1 = r0; r2 = r1; //return; } else { r0 = (line[2].r + line[1].r) / 2; r1 = line[1].r; r2 = (line[1].r + line[0].r) / 2; } let n = 5; let point = []; for (let i = 0; i < n; i++) { let t = i / (n - 1); let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2; let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2; let r = lastRadius + (this.data.radius - lastRadius) / n * i; point.push({ x: x,y: y,r: r }); if (point.length == 3) { let a = this.ctaCalc(point[0].x,point[0].y,point[0].r,point[1].x,point[1].y,point[1].r,point[2].x,point[2].y,point[2].r); a[0].color = this.data.lineColor; // let bethelPoint = this.data.bethelPoint; // console.log(a) // console.log(this.data.bethelPoint) // bethelPoint = bethelPoint.push(a); this.bethelDraw(a,1); point = [{ x: x,r: r }]; } } this.setData({ currentLine: line }) },//求兩點之間距離 distance (a,b) { let x = b.x - a.x; let y = b.y - a.y; return Math.sqrt(x * x + y * y); },ctaCalc (x0,r2) { let a = [],vx01,vy01,norm,n_x0,n_y0,vx21,vy21,n_x2,n_y2; vx01 = x1 - x0; vy01 = y1 - y0; norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2; vx01 = vx01 / norm * r0; vy01 = vy01 / norm * r0; n_x0 = vy01; n_y0 = -vx01; vx21 = x1 - x2; vy21 = y1 - y2; norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2; vx21 = vx21 / norm * r2; vy21 = vy21 / norm * r2; n_x2 = -vy21; n_y2 = vx21; a.push({ mx: x0 + n_x0,my: y0 + n_y0,color: "#1A1A1A" }); a.push({ c1x: x1 + n_x0,c1y: y1 + n_y0,c2x: x1 + n_x2,c2y: y1 + n_y2,ex: x2 + n_x2,ey: y2 + n_y2 }); a.push({ c1x: x2 + n_x2 - vx21,c1y: y2 + n_y2 - vy21,c2x: x2 - n_x2 - vx21,c2y: y2 - n_y2 - vy21,ex: x2 - n_x2,ey: y2 - n_y2 }); a.push({ c1x: x1 - n_x2,c1y: y1 - n_y2,c2x: x1 - n_x0,c2y: y1 - n_y0,ex: x0 - n_x0,ey: y0 - n_y0 }); a.push({ c1x: x0 - n_x0 - vx01,c1y: y0 - n_y0 - vy01,c2x: x0 + n_x0 - vx01,c2y: y0 + n_y0 - vy01,ex: x0 + n_x0,ey: y0 + n_y0 }); a[0].mx = a[0].mx.toFixed(1); a[0].mx = parseFloat(a[0].mx); a[0].my = a[0].my.toFixed(1); a[0].my = parseFloat(a[0].my); for (let i = 1; i < a.length; i++) { a[i].c1x = a[i].c1x.toFixed(1); a[i].c1x = parseFloat(a[i].c1x); a[i].c1y = a[i].c1y.toFixed(1); a[i].c1y = parseFloat(a[i].c1y); a[i].c2x = a[i].c2x.toFixed(1); a[i].c2x = parseFloat(a[i].c2x); a[i].c2y = a[i].c2y.toFixed(1); a[i].c2y = parseFloat(a[i].c2y); a[i].ex = a[i].ex.toFixed(1); a[i].ex = parseFloat(a[i].ex); a[i].ey = a[i].ey.toFixed(1); a[i].ey = parseFloat(a[i].ey); } return a; },bethelDraw (point,is_fill,color) { // 新增我的 let that = this let ctx = this.data.ctx; ctx.beginPath(); ctx.moveTo(point[0].mx,point[0].my); if (undefined != color) { ctx.setFillStyle(color); ctx.setStrokeStyle(color); } else { ctx.setFillStyle(point[0].color); ctx.setStrokeStyle(point[0].color); } for (let i = 1; i < point.length; i++) { ctx.bezierCurveTo(point[i].c1x,point[i].c1y,point[i].c2x,point[i].c2y,point[i].ex,point[i].ey); } ctx.stroke(); if (undefined != is_fill) { ctx.fill(); //填充圖形 ( 後繪製的圖形會覆蓋前面的圖形,繪製時注意先後順序 ) } ctx.draw(true) },selectColorEvent (event) { console.log(event) var color = event.currentTarget.dataset.colorValue; var colorSelected = event.currentTarget.dataset.color; this.setData({ selectColor: colorSelected,lineColor: color }) } })
/* pages/canvas-test2/canvas-test2.wxss */ .canvasId { position: absolute; left: 50%; top: 0; transform: translate(-50%); z-index: 1; border: 2px dashed #ccc; border-radius: 8px; margin-bottom: 66px; } .handCenter { border: 1px solid red; } .handWriting { width: 100%; } .preview { width: 375px; height: 152px; }
2.重點部分分析
(1)簽名基本實現,開始,移動,結束
// 筆跡開始 uploadScaleStart (e) { if (e.type != 'touchstart') return false; let ctx = this.data.ctx; ctx.setFillStyle(this.data.lineColor); // 初始線條設定顏色 ctx.setGlobalAlpha(this.data.transparent); // 設定半透明 let currentPoint = { x: e.touches[0].x,currentLine: [] }) },
記得要先在onload中初始化
程式碼拿走直接用
(2)重新簽署
大白話就是清空畫布
retDraw () { this.data.ctx.clearRect(0,730) this.data.ctx.draw() this.setData({ tmpPath:'' }) },
(3)簽署完成
subCanvas(){ // 新增我的 let that = this let ctx = this.data.ctx; ctx.draw(true,
裡邊的回撥比較重要哦:
防止拿不到畫布內容,可以設定延遲;
wx.canvasToTempFilePath方法獲取到畫布圖片內容;
(4)根據業務需求,可以將圖片上傳到後臺,在需要的地方展示
重點是如何上傳到後臺
// 新增將儲存的圖片路徑上傳到檔案伺服器 upImgs: function (imgurl,//後臺檔案上傳的路徑介面 filePath: imgurl,
總結
微信小程式canvas實現簽名功能。
特別提醒:在真機除錯和體驗版中可能會出現卡頓情況,有條件要釋出至預釋出中檢視是否影響效能。
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。