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Vue中引入Unity WebGL打包程式

技術標籤:Vuevue

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Unity WebGL 打包引入Vue專案中

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1、將unity WebGL 打包檔案放到vue專案中public中
在這裡插入圖片描述
2、開啟webbuild下index.html,將body裡的程式碼複製到需要Vue檔案中,

(1)webbuild下檔案

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type"
content="text/html; charset=utf-8"> <title>Unity WebGL Player | parkcar</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> </head> <
body> <div id="unity-container" class="unity-desktop"> <canvas id="unity-canvas"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"
> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-footer"> <div id="unity-webgl-logo"></div> <div id="unity-fullscreen-button"></div> <div id="unity-build-title">parkcar</div> </div> </div> <script> var buildUrl = "Build"; var loaderUrl = buildUrl + "/webbuild.loader.js"; var config = { dataUrl: buildUrl + "/webbuild.data", frameworkUrl: buildUrl + "/webbuild.framework.js", codeUrl: buildUrl + "/webbuild.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "parkcar", productVersion: "1.0", }; var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var fullscreenButton = document.querySelector("#unity-fullscreen-button"); if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { container.className = "unity-mobile"; config.devicePixelRatio = 1; } else { canvas.style.width = "1024px"; canvas.style.height = "768px"; } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; fullscreenButton.onclick = () => { unityInstance.SetFullscreen(1); }; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); </script> </body> </html>

(2)Veu檔案

<template>
<!-- webbuild裡body裡的程式碼,追重要的是canvas標籤裡的內容 -->
    <div id="unity-container" class="unity-desktop" style="width: 99vm;height: 100%;">
      <canvas id="unity-canvas" style="width: 1920px;height: 100%;"></canvas>
      <div id="unity-loading-bar">
        <div id="unity-logo"></div>
        <div id="unity-progress-bar-empty">
          <div id="unity-progress-bar-full"></div>
        </div>
      </div>
    </div>

</template>
<script>
  export default {
    mounted(){
      this.init()
    },
    methods: {
      init() {//webuild裡js的程式碼
        var buildUrl = "webbuild/Build";
        var loaderUrl = buildUrl + "/webbuild.loader.js";
        var config = {
          dataUrl: buildUrl + "/webbuild.data",
          frameworkUrl: buildUrl + "/webbuild.framework.js",
          codeUrl: buildUrl + "/webbuild.wasm",
          streamingAssetsUrl: "StreamingAssets",
          companyName: "DefaultCompany",
          productName: "parkcar",
          productVersion: "1.0",
        };

        var container = document.querySelector("#unity-container");
        var canvasx = document.querySelector("#unity-canvas");
        var loadingBar = document.querySelector("#unity-loading-bar");
        var progressBarFull = document.querySelector("#unity-progress-bar-full");
        // var fullscreenButton = document.querySelector("#unity-fullscreen-button");//被刪除了

        if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
          container.className = "unity-mobile";
          config.devicePixelRatio = 1;
        } else {
          canvasx.style.width = "1920px";//顯示大小
          canvasx.style.height = "1080px";
        }
        loadingBar.style.display = "block";

        var script = document.createElement("script");
        script.src = loaderUrl;
        script.onload = () => {
          createUnityInstance(canvasx, config, (progress) => {
            progressBarFull.style.width = 100 * progress + "%";
          }).then((unityInstance) => {
            loadingBar.style.display = "none";
            // fullscreenButton.onclick = () => {
            //   unityInstance.SetFullscreen(1);
            // };
          }).catch((message) => {
            alert(message);
          });
        };
        document.body.appendChild(script);
      },
    },
  };
</script>

3、樣式直接全域性引用