[Unity][C#]多執行緒使用
阿新 • • 發佈:2021-05-16
多執行緒的使用
執行緒裡面不能含有Unity元件等,只能 用於一些 純C#程式碼( 數值、類的計算,初始化)
... using System.Threading; ... void Start() { ... ThreadStart ref = new ThreadStart(testThread); Thread thread = new Thread(ref); thread.Start(); ... } ... private void testThread() { int num1 = 1000, num2 = 100; for (int i = 0; i < num1; i++) { ... for (int j = 0; j < num2; j++) { ... }// ... }// }// ...
測試打包後能否正常使用
using UnityEngine; using System.Threading; using UnityEngine.UI; public class TestThread : MonoBehaviour { public string str = ""; public Text text; bool threadDone = false; // Start is called before the first frame update void Start() { ThreadStart childRef = new ThreadStart(testThread); Thread childThread = new Thread(childRef); childThread.Start(); }// private void Update() { if (threadDone && text) { text.text = str; }// else return; }// private void testThread() { //6400個小格子 for (int i = 0; i < 2; i++)//從x = 0開始 { for (int j = 0; j < 10; j++) { str = str+ ".j:" + j; }// str = str+"///i:"+i+"///"; }// threadDone = true; }// }//
PC打包
安卓打包