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Crytek推特發圖 或為《孤島危機3:復刻版》訊息

 1 typedef struct {
 2 
 3     int data[10000];
 4     int top;
 5 } MinStack;
 6 
 7 /** initialize your data structure here. */
 8 
 9 MinStack* minStackCreate() {
10     MinStack *st;
11     st = (MinStack *)malloc(sizeof(MinStack));
12     st->top=-1;
13     //st->data = (int *)malloc(sizeof(int)*100000);
14 return st; 15 } 16 17 void minStackPush(MinStack* obj, int val) { 18 19 obj->data[++(obj->top)]=val; 20 } 21 22 void minStackPop(MinStack* obj) { 23 obj->data[(obj->top)--]; 24 } 25 26 int minStackTop(MinStack* obj) { 27 return obj->data[obj->top]; 28 } 29
30 int minStackGetMin(MinStack* obj) { 31 int min=obj->data[0]; 32 for(int i=0;i<=obj->top;i++) 33 { 34 if(min>(obj->data[i])) 35 { 36 min = obj->data[i]; 37 } 38 } 39 40 return min; 41 } 42 43 void minStackFree(MinStack* obj) {
44 free(obj); 45 } 46 47 /** 48 * Your MinStack struct will be instantiated and called as such: 49 * MinStack* obj = minStackCreate(); 50 * minStackPush(obj, val); 51 52 * minStackPop(obj); 53 54 * int param_3 = minStackTop(obj); 55 56 * int param_4 = minStackGetMin(obj); 57 58 * minStackFree(obj); 59 */