Rocksdb iterator和snapshot 介面
阿新 • • 發佈:2021-06-29
Rocksdb提供迭代器來來訪問整個db中的資料,就像STL中的迭代器功能一樣,用來訪問容器中的具體的資料。
訪問形式以及訪問介面有如下幾種:
- 遍歷所有的key-value
//開啟db,並初始化一個迭代器指標 rocksdb::Iterator* it = db->NewIterator(rocksdb::ReadOptions()); for (it->SeekToFirst(); it->Valid(); it->Next()) { cout << it->key().ToString() << ": " << it->
- 輸出一個範圍內的key-value,[small, big)
for (it->Seek(small); it->Valid() && it->key().ToString() < big; it->Next()) { ... } assert(it->status().ok()); // Check for any errors found during the scan
- 反向遍歷db中的元素
for (it->SeekToLast(); it->Valid(); it->Prev()) { ... } assert(it->status().ok()); // Check for any errors found during the scan
- 反向遍歷一個指定範圍的key,如(small, big]
for (it->SeekForPrev(start); it->Valid() && it->key().ToString() > limit; it->Prev()) {
迭代器的介面可以算是 rocksdb針對客戶端的核心介面,主要是提供排序以及高效查詢的功能。
測試程式碼如下:
#include <iostream>
#include <string>
#include <rocksdb/db.h>
#include <rocksdb/iterator.h>
#include <rocksdb/table.h>
#include <rocksdb/options.h>
#include <rocksdb/env.h>
using namespace std;
static string rand_key(unsigned long long key_range) {
char buff[30];
unsigned long long n = 1;
for (int i =1; i <= 4; ++i) {
n *= (unsigned long long ) rand();
}
sprintf(buff, "%llu", n % key_range);
string k(buff);
return k;
}
int main() {
rocksdb::DB *db;
rocksdb::Options option;
option.create_if_missing = true;
option.compression = rocksdb::CompressionType::kNoCompression;
rocksdb::Status s = rocksdb::DB::Open(option, "./iterator_db", &db);
if (!s.ok()) {
cout << "Open failed with " << s.ToString() << endl;
exit(1);
}
rocksdb::DestroyDB("./iterator_db", option);
cout << "seek all keys : " << endl;
for(int i = 0; i < 5; i ++) {
rocksdb::Status s = db->Put(rocksdb::WriteOptions(),
rand_key(9), string(10, 'a' + (i % 26)) );
if (!s.ok()) {
cout << "Put failed with " << s.ToString() << endl;
exit(1);
}
}
/* traverse rocksdb key-value */
rocksdb::Iterator *it = db->NewIterator(rocksdb::ReadOptions());
for (it->SeekToFirst(); it->Valid(); it->Next()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
string limit="4";
string start="2";
cout << "seek from '2' to '4' : " << endl;
for(it->Seek(start); it->Valid()&&it->key().ToString() < limit;
it->Next()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
cout << "seek from last to start :" << endl;
for (it->SeekToLast(); it->Valid(); it->Prev()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
cout << "seek from '4' to '2' :" << endl;
for(it->SeekForPrev(limit); it->Valid()&&it->key().ToString() > start;
it->Prev()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
delete it;
db->Close();
delete db;
return 0;
}
輸出如下:
seek all keys :
3: cccccccccc
4: dddddddddd
7: bbbbbbbbbb
8: eeeeeeeeee
seek from '2' to '4' :
3: cccccccccc
seek from last to start :
8: eeeeeeeeee
7: bbbbbbbbbb
4: dddddddddd
3: cccccccccc
seek from '4' to '2' :
4: dddddddddd
3: cccccccccc
且上層使用rocksdb迭代器介面時一般會和snapshot
介面一同使用,用來實現MVCC的版本控制功能。
關於snapshot的實現,我們在Rocksdb事務:隔離性的實現中有提到,感興趣的可以看看。
關於snapshot的客戶端介面主要有:
sp1 = db->GetSnapshot();
在當前db狀態下建立一個snapshot,新增到內部維護的一個全域性的snapshotImpl的雙向連結串列中,並返回該snapshot的物件read_option.snapshot = sp1;
將獲取到的snapshot 傳給read_option,進行Get操作db->ReleaseSnapshot(sp1);
釋放snapshot相關的資源(從雙向連結串列中刪除該節點)
隔離性的測試程式碼如下:
#include <iostream>
#include <string>
#include <rocksdb/db.h>
#include <rocksdb/iterator.h>
#include <rocksdb/table.h>
#include <rocksdb/options.h>
#include <rocksdb/env.h>
using namespace std;
int main() {
rocksdb::DB *db;
rocksdb::Options option;
option.create_if_missing = true;
option.compression = rocksdb::CompressionType::kNoCompression;
rocksdb::Status s = rocksdb::DB::Open(option, "./iterator_db", &db);
if (!s.ok()) {
cout << "Open failed with " << s.ToString() << endl;
exit(1);
}
// set a snapshot before put
const rocksdb::Snapshot *sp1 = db->GetSnapshot();
s = db->Put(rocksdb::WriteOptions(), "sp2", "value_sp2");
assert(s.ok());
// set a snapshot after put
const rocksdb::Snapshot *sp2 = db->GetSnapshot();
rocksdb::ReadOptions read_option;
read_option.snapshot = sp1;
string value = "";
//預期獲取不到sp2的value,因為這裡用的是sp1的快照
s = db->Get(read_option, "sp2", &value);
if(value == "") {
cout << "Can't get sp2 at sp1!" << endl;
}
read_option.snapshot = sp2;
// 能夠獲取到,使用的是sp2的快照,其是在put之後設定的
s = db->Get(read_option, "sp2", &value);
assert(s.ok());
if(value != "") {
cout << "Got sp2's value: " << value << endl;
}
db->ReleaseSnapshot(sp1);
db->ReleaseSnapshot(sp2);
輸出如下:
Can't get sp2 at sp1!
Got sp2's value: value_sp2
當然rocksdb也提供了更為複雜的mvcc特性,來以事務的方式支援不同的隔離級別。
Rocksdb提供迭代器來來訪問整個db中的資料,就像STL中的迭代器功能一樣,用來訪問容器中的具體的資料。
訪問形式以及訪問介面有如下幾種:
- 遍歷所有的key-value
//開啟db,並初始化一個迭代器指標 rocksdb::Iterator* it = db->NewIterator(rocksdb::ReadOptions()); for (it->SeekToFirst(); it->Valid(); it->Next()) { cout << it->key().ToString() << ": " << it->value().ToString() << endl; } assert(it->status().ok()); // Check for any errors found during the scan delete it;
- 輸出一個範圍內的key-value,[small, big)
for (it->Seek(small); it->Valid() && it->key().ToString() < big; it->Next()) { ... } assert(it->status().ok()); // Check for any errors found during the scan
- 反向遍歷db中的元素
for (it->SeekToLast(); it->Valid(); it->Prev()) { ... } assert(it->status().ok()); // Check for any errors found during the scan
- 反向遍歷一個指定範圍的key,如(small, big]
for (it->SeekForPrev(start); it->Valid() && it->key().ToString() > limit; it->Prev()) { ... } assert(it->status().ok()); // Check for any errors found during the scan
迭代器的介面可以算是 rocksdb針對客戶端的核心介面,主要是提供排序以及高效查詢的功能。
測試程式碼如下:
#include <iostream>
#include <string>
#include <rocksdb/db.h>
#include <rocksdb/iterator.h>
#include <rocksdb/table.h>
#include <rocksdb/options.h>
#include <rocksdb/env.h>
using namespace std;
static string rand_key(unsigned long long key_range) {
char buff[30];
unsigned long long n = 1;
for (int i =1; i <= 4; ++i) {
n *= (unsigned long long ) rand();
}
sprintf(buff, "%llu", n % key_range);
string k(buff);
return k;
}
int main() {
rocksdb::DB *db;
rocksdb::Options option;
option.create_if_missing = true;
option.compression = rocksdb::CompressionType::kNoCompression;
rocksdb::Status s = rocksdb::DB::Open(option, "./iterator_db", &db);
if (!s.ok()) {
cout << "Open failed with " << s.ToString() << endl;
exit(1);
}
rocksdb::DestroyDB("./iterator_db", option);
cout << "seek all keys : " << endl;
for(int i = 0; i < 5; i ++) {
rocksdb::Status s = db->Put(rocksdb::WriteOptions(),
rand_key(9), string(10, 'a' + (i % 26)) );
if (!s.ok()) {
cout << "Put failed with " << s.ToString() << endl;
exit(1);
}
}
/* traverse rocksdb key-value */
rocksdb::Iterator *it = db->NewIterator(rocksdb::ReadOptions());
for (it->SeekToFirst(); it->Valid(); it->Next()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
string limit="4";
string start="2";
cout << "seek from '2' to '4' : " << endl;
for(it->Seek(start); it->Valid()&&it->key().ToString() < limit;
it->Next()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
cout << "seek from last to start :" << endl;
for (it->SeekToLast(); it->Valid(); it->Prev()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
cout << "seek from '4' to '2' :" << endl;
for(it->SeekForPrev(limit); it->Valid()&&it->key().ToString() > start;
it->Prev()) {
cout << it->key().ToString() << ": " << it->value().ToString() << endl;
}
assert(it->status().ok());
delete it;
db->Close();
delete db;
return 0;
}
輸出如下:
seek all keys :
3: cccccccccc
4: dddddddddd
7: bbbbbbbbbb
8: eeeeeeeeee
seek from '2' to '4' :
3: cccccccccc
seek from last to start :
8: eeeeeeeeee
7: bbbbbbbbbb
4: dddddddddd
3: cccccccccc
seek from '4' to '2' :
4: dddddddddd
3: cccccccccc
且上層使用rocksdb迭代器介面時一般會和snapshot
介面一同使用,用來實現MVCC的版本控制功能。
關於snapshot的實現,我們在Rocksdb事務:隔離性的實現中有提到,感興趣的可以看看。
關於snapshot的客戶端介面主要有:
sp1 = db->GetSnapshot();
在當前db狀態下建立一個snapshot,新增到內部維護的一個全域性的snapshotImpl的雙向連結串列中,並返回該snapshot的物件read_option.snapshot = sp1;
將獲取到的snapshot 傳給read_option,進行Get操作db->ReleaseSnapshot(sp1);
釋放snapshot相關的資源(從雙向連結串列中刪除該節點)
隔離性的測試程式碼如下:
#include <iostream>
#include <string>
#include <rocksdb/db.h>
#include <rocksdb/iterator.h>
#include <rocksdb/table.h>
#include <rocksdb/options.h>
#include <rocksdb/env.h>
using namespace std;
int main() {
rocksdb::DB *db;
rocksdb::Options option;
option.create_if_missing = true;
option.compression = rocksdb::CompressionType::kNoCompression;
rocksdb::Status s = rocksdb::DB::Open(option, "./iterator_db", &db);
if (!s.ok()) {
cout << "Open failed with " << s.ToString() << endl;
exit(1);
}
// set a snapshot before put
const rocksdb::Snapshot *sp1 = db->GetSnapshot();
s = db->Put(rocksdb::WriteOptions(), "sp2", "value_sp2");
assert(s.ok());
// set a snapshot after put
const rocksdb::Snapshot *sp2 = db->GetSnapshot();
rocksdb::ReadOptions read_option;
read_option.snapshot = sp1;
string value = "";
//預期獲取不到sp2的value,因為這裡用的是sp1的快照
s = db->Get(read_option, "sp2", &value);
if(value == "") {
cout << "Can't get sp2 at sp1!" << endl;
}
read_option.snapshot = sp2;
// 能夠獲取到,使用的是sp2的快照,其是在put之後設定的
s = db->Get(read_option, "sp2", &value);
assert(s.ok());
if(value != "") {
cout << "Got sp2's value: " << value << endl;
}
db->ReleaseSnapshot(sp1);
db->ReleaseSnapshot(sp2);
輸出如下:
Can't get sp2 at sp1!
Got sp2's value: value_sp2
當然rocksdb也提供了更為複雜的mvcc特性,來以事務的方式支援不同的隔離級別。