php抽獎功能
阿新 • • 發佈:2020-06-29
在專案開發中經常會遇到花錢抽獎型別的需求。但是老闆總是擔心使用者用小錢抽到大獎。這樣會導致專案虧損。下邊這段程式碼可以有效制止抽獎專案虧錢。
個人獎池:
語言:thinkphp redis mysql
表:desire抽獎商品表desire_log使用者抽獎獎品表user_desire_log使用者抽獎記錄表 desire_risk抽獎風控表
需求:使用者獎池分為進行中獎池 和已完成獎池 當使用者抽到大獎後 使用者個人獎池重置 否則將繼續抽獎 最後一次抽獎必中大獎 通過風控金額來判斷使用者是否可以抽大獎
當所有使用者已完成的抽獎 盈利大於風控金額的時候可以讓使用者抽大獎 否則使用者抽不到大獎
<?php
//抽獎介面
public function desire()
{
$userData = $this->userSessionData();///使用者的唯一標識
$time = time();
$this->limit_reward_time($userData['id'], $time);///限制抽獎間隔時間 防止被惡意刷獎品
//活動開啟開關
$num = input('num/d');
if (!$num) {
output('1008', '引數錯誤');}
if ($num!=1){
if ($num !=10){
if ($num !=100){
output('1008', '引數錯誤');
}else{
$send = $this->draw($num);
}
}else{
$send = $this->draw($num);
}
}else{$send = $this->draw($num);
}
if ($send != '金幣不足') {
output('200', '列表', $send);
} else {
output('1012', $send);
}
} /////抽獎核心
public function draw($num)
{
$userData = $this->userSessionData();
$resultSend = Cache::get('獎池名稱加上使用者的唯一標識,確保一人一獎池' . $userData['id']);//獲取個人獎池
if (!empty($resultSend)) {
$userRedis = unserialize(Cache::get('newdesiredraw' . $userData['id']));///將獎池序列化
} else {
$userRedis = '';///當前使用者不存在獎池
}
///查詢當前使用者的金幣
$desireDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->field('diamonds')->find();
$sendNum = $num;
if ($desireDiamonds['diamonds'] < $num) {
return ['msg' => '金幣不足'];///判斷當前使用者的金幣是不是夠抽獎
}
$gift_height = 0;///檢測是否更新個人獎池和抽獎數量
$newNum = 0;///檢測下一輪抽獎數量
$suiji = Db::connect('db_qmconfig')->name('desire')->order('num desc')->find();///隨機小禮物
if ($userRedis) {///如果使用者獎池存在
$joins = [
['gift_info f', 'd.giftid = f.id']
];
$gift = Db::connect('db_qmconfig')->name('desire')
->alias('d')
->join($joins)
->where(['d.state' => 1])
->order('f.price desc')
->field('f.name,f.price,f.egif,d.num,f.id,d.position')->find();
///查詢抽獎表的禮物
if (!$gift){
return ['msg'=>'禮物查詢錯誤'];
}
///查詢使用者的總抽獎數量
$user_all = Db::connect('db_qmconfig')->name('user_desire_log')->order('kind desc')
->where(['uid'=>$userData['id'],'state'=>0])->field('SUM(num) as kindNum')->find();
//十次抽獎 必中
$count = count($userRedis);
if ($num == 10) {
$where[] = ['d.state', '=', 1];
$where[] = ['d.ten', '=', 1];
$giftId = $this->giftInfo($where);
if ($giftId) {
$result[] = $giftId[0]['id'];
}
$num = $num - 1;
} ///百次抽獎 必中
if ($num == 100) {
$where[] = ['d.state', '=', 1];
$where[] = ['d.hundred', '=', 1];
$giftId = $this->giftInfo($where); $lwhere[] = ['d.state', '=', 1];
$lwhere[] = ['d.ten', '=', 1];
$lgiftId = $this->giftInfo($lwhere);
if ($lgiftId) {
for ($l=0;$l<10;$l++){
$result[] = $lgiftId[0]['id'];
}
} if ($giftId) {
$result[] = $giftId[0]['id'];
}
$num = $num - 11;
}
if ($num ==1){
if ($user_all){
$number1 = '';
$num1 = str_split($user_all['kindNum']);
$number = $num1[count($num1) - 1];
if ($user_all['kindNum']>98){
$number1 = $num1[count($num1) - 2];
}
if (($number==9)&& ($number1 !=9)){ //十抽必中
$where[] = ['d.state', '=', 1];
$where[] = ['d.ten', '=', 1];
$giftId = $this->giftInfo($where);
if ($giftId) {
$result[] = $giftId[0]['id'];
}
$num = $num - 1;
} if (($number1==9) && ($number==9)){//百抽必中
$where[] = ['d.state', '=', 1];
$where[] = ['d.hundred', '=', 1];
$giftId = $this->giftInfo($where);
if ($giftId) {
$result[] = $giftId[0]['id'];
}
$num = $num - 1;
}
}
}
////判斷當前獎池的獎品是否夠此次抽獎 如果獎池獎品數量不夠此次抽獎 將此次獎池抽完後 獲取剩下要抽將的數量 重置獎池 並且遞迴此方法傳入剩下要抽的數量
if ($count < $num) {
$newNum = $num - $count;
$num = $count;
}
$user = Db::connect('db_qmconfig')
->name('desire_log')->where(['uid' => $userData['id']])
->field('SUM(num) as num')
->find();///已抽數量
if (!$user){
return ['msg'=>'已抽數量有誤'];
}
$res['zongshu'] = Db::connect('db_qmconfig')
->name('desire')->where(['state' => 1])
->field('SUM(num) as num,checksum')
->find();///總數量
if (!$res['zongshu']){
return ['msg'=>'總數量有誤'];
}
$resNum = 0;
////獲取個人多少次抽獎
if (($user['num']+$sendNum) > $res['zongshu']['checksum']) {
$res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['checksum']; ///獲取餘數
if (($res['zongshu']['user_num'] + $sendNum) > $res['zongshu']['checksum']) {
///獲取這次抽獎的數量
$resNum = $sendNum - (($res['zongshu']['user_num'] + $sendNum) - $res['zongshu']['checksum']);
}
// return ['msg'=>$res['zongshu']['user_num']];
}else{
$res['zongshu']['user_num'] = $user['num'];
}
$cruuy = 0;
///隨機選擇獎池
for ($i = 0; $i < $num; $i++) {
$send = array_rand($userRedis);
if ($resNum > 0) {
///如果本輪獎池抽完 並且沒有抽到大獎 那麼必中大獎
$result[] = $gift['id'];
$gift_height = 1;//抽到大獎後更改三個變數狀態
$resNum=0;
$cruuy = 1;
} else {
if ($userRedis[$send]==$gift['id']){
$haveJoin = [
['desire_log d', 'd.cid = u.id'],
['gift_info f', 'd.giftid = f.id']
];
$all = Db::connect('db_qmconfig')
->name('user_desire_log')
->alias('u')
->where(['u.state'=>1])
->field('SUM(u.num) as num')->find();
// var_dump($all);
///如果抽到大獎
if ($all['num']==null){
///如果這是整個獎池第一輪抽獎 那麼可以中大獎
$result[] = $suiji['giftid'];
}else{
$alls = Db::connect('db_qmconfig')->name('user_desire_log')
->alias('u')
->where(['u.state'=>1])
->join($haveJoin)
->field('SUM(f.price*d.num) as num')->find();
///查詢獎池風控金額
$reskList = Db::connect('db_qmconfig')->name('desire_risk')->find();
$riskPrice = $all['num'] * 20 - $alls['num'];
///如果風控金額小於當前已完成抽獎的金額 那麼代表軟體處於盈利狀態 可以中大獎
if (($riskPrice >= $reskList['price'])&&($cruuy==0)){
$result[] = $userRedis[$send];
$gift_height = 1;
$cruuy = 1;
} else{
///如果風控金額大於當前已完成抽獎金額 不能中大獎 隨機選擇一次小獎品 替換大獎
$result[] = $suiji['giftid'];
}
} }else{
$result[] = $userRedis[$send];
}
}
///清空個人獎池此次抽獎的禮物
unset($userRedis[$send]);
}
////新增使用者抽獎次數
$result = array_count_values($result);
$user_desire_list = Db::connect('db_qmconfig')->name('user_desire_log')->order('id desc')->where(['uid'=>$userData['id']])->find();
if ($user_desire_list){
if ($user_desire_list['state']==0){
$user_desire_logData[ 'kind'] = $user_desire_list['kind']+1;
}else{
$user_desire_logData[ 'kind'] = 1;
}
}else{
$user_desire_logData[ 'kind'] = 1; }
$user_desire_logData['uid'] =$userData['id'];
$user_desire_logData['ctime'] =time();
$user_desire_logData['num'] =$sendNum;
////更改此輪抽獎後 使用者獎池的狀態
if ($gift_height==1){
$user_desire_log_update = Db::connect('db_qmconfig')->name('user_desire_log')
->where(['uid'=>$userData['id'],'state'=>0])->update(['state'=>1]);
$user_desire_logData[ 'state'] = 1;
}else{
$user_desire_logData[ 'state'] = 0;
}
$user_desire_log = Db::connect('db_qmconfig')->name('user_desire_log')->insertGetId($user_desire_logData);
foreach ($result as $k => $v) {
if ($resNum == ($k + 1)) {
///如果這次抽獎大於獎池總數 那麼更新獎池並且抽獎剩下的次數
Cache::set('newdesiredraw' . $userData['id'], serialize([]));
return $this->draw($sendNum - ($k + 1));
} ////禮物新增使用者揹包
$data = [
'uid' => $userData['id'],
'giftid' => $k,
'num' => $v,
'ctime' => time(),
'cid' => $user_desire_log
];
$join = [
['gift_info f', 'd.giftid = f.id']
];
$gift_info = Db::connect('db_qmconfig')->name('desire')
->alias('d')
->join($join)
->where(['d.giftid' => $k])
->field('f.name,f.egif,d.position')->find();
$gift_infonum['num'] = $v;
$list['gift'][] = array_merge($gift_info, $gift_infonum);
$desireLog = Db::connect('db_qmconfig')->name('desire_log')->insert($data);
$userKnapsack = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['uid' => $userData['id'], 'giftid' => $k])->field('id,num')->find();
if ($userKnapsack) {
$userKnapsackData = [
'num' => $v + $userKnapsack['num'],
'updatetime' => time()
];
$userKnapsackUpdate = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['id' => $userKnapsack['id']])->update($userKnapsackData);
} else {
$userKnapsackData = [
'num' => $v,
'giftid' => $k,
'uid' => $userData['id'],
'createtime' => time()
];
$userKnapsackInsert = Db::connect('db_qmconfig')->name('gift_knapsack')->insert($userKnapsackData);
}
}
///增加使用者消費記錄
$userXfData = [
'uid' => $userData['id'],
'xf_price' => $sendNum,
'xf_method' => 5,
'scene' => 19,
'status' => 1,
'ctime' => time()
];
$userXf = Db::connect('db_qmconfig')->name('xfprice')->insert($userXfData);
if ($desireLog && $userXf) {
///扣除使用者金幣
$newDiamondsData = [
'diamonds' => $desireDiamonds['diamonds'] - $sendNum
];
$newDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->update($newDiamondsData);
}
if ($userRedis) {
Cache::set('使用者獎池名稱' . $userData['id'], serialize($userRedis));
////如果此輪抽獎抽到大獎 重置使用者個人獎池
if ($gift_height == 1) {
Cache::set('使用者獎池名稱' . $userData['id'], serialize([]));
$userChecksum = $res['zongshu']['checksum'] - ($res['zongshu']['user_num'] + $sendNum);
$desireLogUserWhere = [
'uid' => $userData['id'],
'giftid' => 0,
'num' => $userChecksum,
'ctime' => time(),
'cid' => $user_desire_log,
];
///新增禮物抽中記錄
$desireLogUser = Db::connect('db_qmconfig')->name('desire_log')->insert($desireLogUserWhere);
}
$swhere[] = ['d.state', '=', 1];
$swhere[] = ['d.kind', '=', 1];
$res['data'] = $this->giftInfo($swhere);
if (empty($res['data'])) {
output('1008', '獎池更新中');
}
////獲取使用者此輪抽獎數量 返回給前端 控制獎池動畫百分比
$res['zongshu'] = Db::connect('db_qmconfig')
->name('desire')->where(['state' => 1, 'kind' => 1])
->field('checksum as num')
->find();
$user = Db::connect('db_qmconfig')
->name('desire_log')->where(['uid' => $userData['id']])
->field('SUM(num) as num')
->find();
$res['diamonds'] = Db::connect('db_qmconfig')
->name('user_money')->where(['uid' => $userData['id']])
->value('diamonds'); if ($user) {
if ($user['num'] > $res['zongshu']['num']) {
$res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['num']; } else {
$res['zongshu']['user_num'] = $user['num'];
}
} else {
$res['zongshu']['user_num'] = 0;
}
$list['info'] = $res;
return $list;
// return ['msg'=>$res['zongshu']['user_num']];
} else {
////如果當前使用者獎池抽完獎了 那麼重置此使用者獎池
$where[] = ['d.state', '=', 1];
$where[] = ['d.kind', '=', 1];
$res = $this->giftInfo($where);
if (empty($res)) {
return ['msg' => '獎池更新中'];
}
$c = [];
foreach ($res as $m => $n) {
///十抽必中獎品
if ($n['ten']==1){
$n['num'] = $n['num'] - $n['checksum']/10;
$giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
///百抽必中獎品
if ($n['hundred']==1){
$n['num'] = $n['num'] - $n['checksum']/100;
$giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
$giftarr = array_fill(0, $n['num'], $n['id']);
$c = array_merge($c, $giftarr);
}
///隨機打亂獎池
shuffle($c);
Cache::set('使用者獎池名稱' . $userData['id'], serialize($c));
if ($newNum>0){
///遞迴此方法 抽剩下的獎品
return $this->draw($newNum);
}
}
} else {
///如果沒有獎池 生成獎池
$where[] = ['d.state', '=', 1];
$where[] = ['d.kind', '=', 1];
$res = $this->giftInfo($where);
if (empty($res)) {
return ['msg' => '獎池更新中'];
}
$c = [];
foreach ($res as $m => $n) {
if ($n['ten']==1){
$n['num'] = $n['num'] - $n['checksum']/10;
$giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
if ($n['hundred']==1){
$n['num'] = $n['num'] - $n['checksum']/100;
$giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
$giftarr = array_fill(0, $n['num'], $n['id']);
$c = array_merge($c, $giftarr);
}
shuffle($c);
Cache::set('使用者獎池名稱' . $userData['id'], serialize($c));
///遞迴此方法抽獎
return $this->draw($num);
}
}
?>