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C#中使用WavHelper保存錄音資料為wav檔案

C#將錄音資料檔案儲存為wav格式檔案,這裡使用到的是WavHelper工具類。

WavHelper工具類:

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WavHelperTool
{
    /// <summary>
    /// 生成wav檔案的幫助類,本類來自網路,作者不詳
    /// </summary>
    public class
WavHelper : IDisposable { #region 變數 private MyWaveFormat mWavFormat; private int mSampleCount = 0; private string mFileName = ""; private FileStream mWaveFile = null; private BinaryWriter mWriter = null; private int _sampleRate = 0;
private short _channels = 0; private string _filePath = ""; #endregion public WavHelper(string audioFileName, int sampleRate, short channels) { _filePath = audioFileName; _sampleRate = sampleRate; _channels = channels; this
.mFileName = audioFileName; mWavFormat = new MyWaveFormat(); mWavFormat.SamplesPerSecond = _sampleRate; mWavFormat.BitsPerSample = 16; mWavFormat.Channels = _channels; mWavFormat.BlockAlign = (short)(mWavFormat.Channels * (mWavFormat.BitsPerSample / 8)); mWavFormat.AverageBytesPerSecond = mWavFormat.BlockAlign * mWavFormat.SamplesPerSecond; Start(); } /// <summary> /// 存放的錄音檔案路徑 /// </summary> public string FilePath { get { return _filePath; } } public void Dispose() { Stop(); } /// <summary> /// 結束寫入並關閉檔案 /// </summary> private void Stop() { // 寫WAV檔案尾 mWriter.Seek(4, SeekOrigin.Begin); mWriter.Write((int)(mSampleCount + 36)); mWriter.Seek(40, SeekOrigin.Begin); mWriter.Write(mSampleCount); mWriter.Close(); mWaveFile.Close(); mWriter = null; mWaveFile = null; } /// <summary> /// 建立儲存的波形檔案,並寫入必要的檔案頭. /// </summary> private void Start() { // Open up the wave file for writing. mWaveFile = new FileStream(mFileName, FileMode.Create); mWriter = new BinaryWriter(mWaveFile); /************************************************************************** Here is where the file will be created. A wave file is a RIFF file, which has chunks of data that describe what the file contains. A wave RIFF file is put together like this: The 12 byte RIFF chunk is constructed like this: Bytes 0 - 3 : 'R' 'I' 'F' 'F' Bytes 4 - 7 : Length of file, minus the first 8 bytes of the RIFF description. (4 bytes for "WAVE" + 24 bytes for format chunk length + 8 bytes for data chunk description + actual sample data size.) Bytes 8 - 11: 'W' 'A' 'V' 'E' The 24 byte FORMAT chunk is constructed like this: Bytes 0 - 3 : 'f' 'm' 't' ' ' Bytes 4 - 7 : The format chunk length. This is always 16. Bytes 8 - 9 : File padding. Always 1. Bytes 10- 11: Number of channels. Either 1 for mono, or 2 for stereo. Bytes 12- 15: Sample rate. Bytes 16- 19: Number of bytes per second. Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or 16 bit mono, 4 for 16 bit stereo. Bytes 22- 23: Number of bits per sample. The DATA chunk is constructed like this: Bytes 0 - 3 : 'd' 'a' 't' 'a' Bytes 4 - 7 : Length of data, in bytes. Bytes 8 -: Actual sample data. ***************************************************************************/ // Set up file with RIFF chunk info. char[] ChunkRiff = { 'R', 'I', 'F', 'F' }; char[] ChunkType = { 'W', 'A', 'V', 'E' }; char[] ChunkFmt = { 'f', 'm', 't', ' ' }; char[] ChunkData = { 'd', 'a', 't', 'a' }; short shPad = 1; // File padding int nFormatChunkLength = 0x10; // Format chunk length. int nLength = 0; // File length, minus first 8 bytes of RIFF description. This will be filled in later. short shBytesPerSample = 0; // Bytes per sample. // 一個樣本點的位元組數目 if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels) shBytesPerSample = 1; else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)) shBytesPerSample = 2; else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) shBytesPerSample = 4; // RIFF 塊 mWriter.Write(ChunkRiff); mWriter.Write(nLength); mWriter.Write(ChunkType); // WAVE塊 mWriter.Write(ChunkFmt); mWriter.Write(nFormatChunkLength); mWriter.Write(shPad); mWriter.Write(mWavFormat.Channels); mWriter.Write(mWavFormat.SamplesPerSecond); mWriter.Write(mWavFormat.AverageBytesPerSecond); mWriter.Write(shBytesPerSample); mWriter.Write(mWavFormat.BitsPerSample); // 資料塊 mWriter.Write(ChunkData); mWriter.Write((int)0); // The sample length will be written in later. } /// <summary> /// 每當採集到音訊資料時,將其寫入 /// </summary> /// <param name="data"></param> public void WriteAudioData(byte[] data) { mWriter.Write(data, 0, data.Length); mSampleCount += data.Length; } } public class MyWaveFormat { /// <summary> /// 取樣率 /// </summary> public int SamplesPerSecond; /// <summary> /// 取樣位數 /// </summary> public short BitsPerSample; /// <summary> /// 通道數 /// </summary> public short Channels; /// <summary> /// 單位取樣點的位元組數 /// </summary> public short BlockAlign; /// <summary> /// 每秒平均位元速率 /// </summary> public int AverageBytesPerSecond; } }

C#儲存呼叫:

//1、定義wav檔案生成類
private WavHelper microphoneWav = null;

//2、初始化麥克風資料wav檔案寫入器
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "microphone.wav");//根目錄下生成microphone.wav
microphoneWav = new WavHelper(path, sampleRate, channelCount);//儲存路徑、取樣率、頻道數

//3、資料寫入wav檔案中
byte[] data = "xxx";//位元資料
microphoneWav.WriteAudioData(data);

//4、關閉寫入
microphoneWav.Dispose();
microphoneWav = null;

總結:實踐是檢驗真理的唯一標準。