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西部資料推出 Elements SE 移動固態硬碟:讀取 400MB/s,最大 2TB

建造者模式

  • 建造者模式典型應用場景:包工頭安排工人建一桌房子,產品需要的材料 地基,鋼鐵,材料

  • 程式碼實現關鍵點 包工頭物件、工人物件、產品物件、建造者物件:

  • 有包工頭指揮工人的實現程式碼如下

  1. 建造者物件,包含材料及實現
package com.gof23.builder1.demo1;

public abstract class Builder {
    public abstract  void builderA();
    public abstract  void builderB();
    public abstract  void builderC();

    public abstract Room getRoom();
}
  1. 房子物件
package com.gof23.builder1.demo1;

public class Room {
    private String builderA ;

    public String getBuilderA() {
        return builderA;
    }

    public void setBuilderA(String builderA) {
        this.builderA = builderA;
    }

    public String getBuilderB() {
        return builderB;
    }

    public void setBuilderB(String builderB) {
        this.builderB = builderB;
    }

    public String getBuilderC() {
        return builderC;
    }

    public void setBuilderC(String builderC) {
        this.builderC = builderC;
    }

    private String builderB;
    private String builderC;

    @Override
    public String toString() {
        return "Room{" +
                "builderA='" + builderA + '\'' +
                ", builderB='" + builderB + '\'' +
                ", builderC='" + builderC + '\'' +
                '}';
    }
}
  1. 工人物件
package com.gof23.builder1.demo1;

public class Worker extends Builder {
    private Room room;

    public Worker(){
        this.room = new Room();
    }
    @Override
    public void builderA() {
        this.room.setBuilderA("A");
    }

    @Override
    public void builderB() {
        this.room.setBuilderB("M");
    }

    @Override
    public void builderC() {
        this.room.setBuilderC("C");
    }


    public Room getRoom() {
        return room;
    }
}
  1. 包工頭物件
package com.gof23.builder1.demo1;

public class Directory {
    public Room builder(Builder builder){
        builder.builderB();
        builder.builderA();
        builder.builderC();

        return builder.getRoom();
    }
}
  1. client測試實現包工頭指揮工人造房子
package com.gof23.builder1.demo1;

public class Client {
    public static void main(String[] args) {
        Directory directory = new Directory();
        Room room = directory.builder(new Worker());
        System.out.println(room.toString());
    }
}
  • 無包工頭,老闆或者客戶直接指揮工人造房子實現程式碼如下
  1. 建造者物件,包含材料及實現
package com.gof23.builder1.demo1;

public abstract class Builder {
    public abstract  Builder builderA(String msg);
    public abstract  Builder builderB(String msg);
    public abstract  Builder builderC(String msg);

    public abstract Room getRoom();
}
  1. 房子物件
package com.gof23.builder1.demo1;

public class Room {
    private String builderA ;

    public String getBuilderA() {
        return builderA;
    }

    public void setBuilderA(String builderA) {
        this.builderA = builderA;
    }

    public String getBuilderB() {
        return builderB;
    }

    public void setBuilderB(String builderB) {
        this.builderB = builderB;
    }

    public String getBuilderC() {
        return builderC;
    }

    public void setBuilderC(String builderC) {
        this.builderC = builderC;
    }

    private String builderB;
    private String builderC;

    @Override
    public String toString() {
        return "Room{" +
                "builderA='" + builderA + '\'' +
                ", builderB='" + builderB + '\'' +
                ", builderC='" + builderC + '\'' +
                '}';
    }
}
  1. 工人物件
package com.gof23.builder1.demo2;

public class Worker extends Builder {
    private Room room;

    public Worker(){
        this.room = new Room();
    }
    @Override
    public Builder builderA(String msg) {
        this.room.setBuilderA(msg);
        return this;
    }

    @Override
    public Builder builderB(String msg) {
        this.room.setBuilderB(msg);
        return this;
    }

    @Override
    public Builder builderC(String msg) {
        this.room.setBuilderC(msg);
        return this;
    }


    public Room getRoom() {
        return room;
    }
}
  1. client測試模擬實現直接指揮工人造房子,這種方式更靈活,建房子的材料及步驟都可控制
package com.gof23.builder1.demo2;

public class Client {
    public static void main(String[] args) {
        Room room = new Worker().builderA("水泥地").builderC("MMM").builderB("sdfsdfsdf").getRoom();
        System.out.println(room.toString());
    }
}

小結: 1. 建造者模式應用比較框,底層框架用的也比較多
2. 實現指揮者的建造者模式相對無實現指揮者的建造者模式更笨拙點,只能由具體的指揮者或包工頭來定義建房子的材料及步驟,而無實現具體指揮者的,client測試模擬實現直接指揮工人造房子,這種方式更靈活,建房子的材料及步驟都可控制
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