.NET 排序 Array.Sort<T> 實現示例
目錄
- Array.Sort
- ArraySortHelper
- GenericArraySortHelper
- IntroSort
- InsertionSort
- 總結
System.Array.Sort<T> 是.NET內建的排序方法,靈活且高效,大家都學過一些排序演算法,比如氣泡排序,插入排序,堆排序等,不過你知道這個方法背後使用了什麼排序演算法嗎?
先說結果,實際上 Array.Sort 不止使用了一種排序演算法,為了保證不同的資料量的排序場景,都能有一個高效能的表現,實現中包括了插入排序,堆排序和快速排序,接下來從通過原始碼看看它都做了哪些事情。
Array.Sort
https://source.dot.net/#System.Private.CoreLib/Array.cs,ec5718fae85b7640
public static void Sort<T>(T[] array) { if (array == null) ThrowHelper.ThrowArgumentNullException(ExceptionArgument.array); if (array.Length > 1) { var span = new Span<T>(ref MemoryMarshal.GetArrayDataReference(array),array.Length); ArraySortHelper<T>.Default.Sort(span,null); } }
這裡我們對 int 陣列進行排序,先看一下這個Sort方法,當陣列的長度大於1時,會先把陣列轉成 Span 列表,然後呼叫了內部的ArraySortHelper的Default物件的Sort方法。
ArraySortHelper
[TypeDependency("System.Collections.Generic.GenericArraySortHelper`1")] internal sealed partial class ArraySortHelper<T> : IArraySortHelper<T> { private static readonly IArraySortHelper<T> s_defaultArraySortHelper = CreateArraySortHelper(); public static IArraySortHelper<T> Default => s_defaultArraySortHelper; [DynamicDependency("#ctor",typeof(GenericArraySortHelper<>))] private static IArraySortHelper<T> CreateArraySortHelper() { IArraySortHelper<T> defaultArraySortHelper; if (typeof(IComparable<T>).IsAssignableFrom(typeof(T))) { defaultArraySortHelper = (IArraySortHelper<T>)RuntimeTypeHandle.CreateInstanceForAnotherGenericParameter((RuntimeType)typeof(GenericArraySortHelper<string>),(RuntimeType)typeof(T)); } else { defaultArraySortHelper = new ArraySortHelper<T>(); } return defaultArraySortHelper; } }
Default 會根據是否實現了 IComparable<T> 介面來建立不同的 ArraySortHelper,因為上面我對int陣列進行排序,所以呼叫的是 GenericArraySortHelper 的Sort方法。
GenericArraySortHelper
https://source.dot.net/#System.Private.CoreLib/ArraySortHelper.cs,280
internal sealed partial class GenericArraySortHelper<T> where T : IComparable<T> { // Do not add a constructor to this class because ArraySortHelper<T>.CreateSortHelper will not execute it #region IArraySortHelper<T> Members public void Sort(Span<T> keys,IComparer<T>? comparer) { try { if (comparer == null || comparer == Comparer<T>.Default) { if (keys.Length > 1) { // For floating-point,do a pre-pass to move all NaNs to the beginning // so that we can do an optimized comparison as part of the actual sort // on the remainder of the values. if (typeof(T) == typeof(double) || typeof(T) == typeof(float) || typeof(T) == typeof(Half)) { int nanLeft = SortUtils.MoveNansToFront(keys,default(Span<byte>)); if (nanLeft == keys.Length) { return; } keys = keys.Slice(nanLeft); } IntroSort(keys,2 * (BitOperations.Log2((uint)keys.Length) + 1)); } } else { ArraySortHelper<T>.IntrospectiveSort(keys,comparer.Compare); } } catch (IndexOutOfRangeException) { ThrowHelper.ThrowArgumentException_BadComparer(comparer); } catch (Exception e) { ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_IComparerFailed,e); } }
首先會判斷排序的型別是否是浮點型,如果是的會做一些排序的調整優化,然後呼叫了 IntroSort 方法,並傳入了兩個引數,第一個Keys就是陣列的Span列表,那第二個是什麼呢? 它是一個int型別的depthLimit引數,這裡簡單點理解就是算出陣列的深度,因為後邊會根據這個值進行遞迴操作,然後進入到 IntroSort 方法。
IntroSort
到這個方法這裡就清晰很多了,這是Array.Sort<T> 排序的主要內容,接著往下看
https://source.dot.net/#System.Private.CoreLib/ArraySortHelper.cs,404
private static void IntroSort(Span<T> keys,int depthLimit)
{
Debu客棧g.Assert(!keys.IsEmpty);
Debug.Assert(depthLimit >= 0);
int partitionSize = keys.Length;
while (partitionSize > 1)
{
if (partitionSize <= Array.IntrosortSizeThreshold)
{
if (partitionSize == 2)
{
SwapIfGreater(ref keys[0],ref keys[1]);
return;
}
if (partitionSize == 3)
{
ref T hiRef = ref keys[2];
ref T him1Ref = ref keys[1];
ref T loRef = ref keys[0];
SwapIfGreater(ref loRef,ref him1Ref);
SwapIfGreater(ref loRef,ref hiRef);
SwapIfGreater(ref him1Ref,ref hiRef);
return;
}
InsertionSort(keys.Slice(0,partitionSize));
return;
}
if (depthLimit == 0)
{
HeapSort(keys.Slice(0,partitionSize));
return;
}
depthLimit--;
int p = PickPivotAndPartition(keys.Slice(0,partitionSize));
// Note we've already partitioned around the pivot and do not have to move the piv程式設計客棧ot again.
IntroSort(keys[(p+1)..partitionSize],depthLimit);
partitionSize = p;
}
}
第一次進入方法時,partitionSize 就是陣列的長度,這裡有一個判斷條件,如下,IntrosortSizeThreshold 是一個值為16的常量,它是一個閾值,如果陣列的長度小於等於16,那麼使用的就是插入排序(InsertionSort),為什麼是16呢?這裡通過註釋瞭解到,從經驗上來看,16及以下得陣列長度使用插入排序的效率是比較高的。
if (partitionSize <= Array.IntrosortSizeThreshold) { if (partitionSize == 2) { SwapIfGreater(ref keys[0],ref keys[1]); return; } if (partitionSize == 3) { ref T hiRef = ref keys[2]; ref T him1Ref = ref keys[1]; ref T loRef = ref keys[0]; SwapIfGreater(ref loRef,ref him1Ref); SwapIfGreater(ref loRef,ref hiRef); SwapIfGreater(ref him1Ref,ref hiRef); return; } InsertionSort(keys.Slice(0,partitionSize)); return; }
InsertionSort
如果陣列的長度小於等於3時,直接進行對比交換,如果長度大約3並且小於等於16的話,使用插入排序(InsertionSort),方法內容如下:
https://source.dot.net/#System.Private.CoreLib/ArraySortHelper.cs,537
private static void InsertionSort(Span<T> keys) { for (int i = 0; i < keys.Length - 1; i++) { T t = Unsafe.Add(ref MemoryMarshal.GetReference(keys),i + 1); int j = i; while (j >= 0 && (t == null || LessThan(ref t,ref Unsafe.Add(ref MemoryMarshal.GetReference(keys),j)))) { Unsafe.Add(ref MemoryMarshal.GetReference(keys),j + 1) = Unsafe.Add(ref MemoryMarshal.GetReference(keys),j); j--; } Unsafe.Add(ref MemoryMarshal.GetReference(keys),j + 1) = t!; } } HeapSort if (depthLimit == 0) { HeapSort(keys.Slice(0,partitionSize)); return; } depthLimit--;
因為後邊是遞迴操作,所以每次 depthLimit 都會減1,當深度為0排序還沒有完成的時候,就會直接使用堆排序(HeapSort),方法內容如下:
https://source.dot.net/#System.Private.CoreLib/ArraySortHelper.cs,990
private static void HeapSort(Span<TKey> keys,Span<TValue> values) { Debug.Assert(!keys.IsEmpty); int n = keys.Length; for (int i = n >> 1; i >= 1; i--) { DownHeap(keys,values,i,n); } for (int i = n; i > 1; i--) { Swap(keys,i - 1); DownHeap(keys,1,i - 1); } } private static void DownHeap(Span<TKey> keys,Span<TValue> values,int i,int n) { TKey d = keys[i - 1]; TValue dValue = values[i - 1]; while (i <= n >> 1) { int child = 2 * i; if (child < n && (keys[child - 1] == null || LessThan(ref keys[child - 1],ref keys[child]))) { child++; } if (keys[child - 1] == null || !LessThan(ref d,ref keys[child - 1])) break; keys[i - 1] = keys[child - 1]; values[i - 1] = values[child - 1]; i = child; } keys[i - 1] = d; values[i - 1] = dValue; } QuickSort int p = PickPivotAndPartition(keys.Slice(0,partitionSize),values.Slice(0,partitionSize)); IntroSort(keys[(p+1)..partitionSize],values[(p+1)..partitionSize],depthLimit); partitionSize = p;
這裡呼叫了另外一個方法 PickPivotAndPartition,
Pivot 基準,Partition 分割槽,這就是快速排序呀!而且還是使用了尾遞迴的快速排序,其中也使用了三數取中法,方法內容如下
https://source.dot.net/#System.Private.CoreLib/ArraySortHelper.cs,945
private static int PickPivotAndPartition(Span<TKey> keys,Span<TValue> values) { Debug.Assert(keys.Length >= Array.IntrosortSizeThreshold); int hi = keys.Length - 1; // Compute median-of-three. But also partition them,since we've done the comparison. int middle = hi >> 1; // Sort lo,mid and hi appropriately,then pick mid as the pivot. SwapIfGreaterWithValues(keys,middle); // swap the low with the mid point SwapIfGreaterWithValues(keys,hi); // swap the low with the high SwapIfGreaterWithValues(keys,middle,hi); // swap the middle with the high TKey pivot = keys[middle]; Swap(keys,hi - 1); int left = 0,right = hi - 1; // We already partitioned lo and hi and put the pivot in hi - 1. And we pre-increment & decrement below. while (left < right) { if (pivot == null) { while (left < (hi - 1) && keys[++left] == null) ; while (right > 0 && keys[--right] != null) ; } else { while (GreaterThan(ref pivot,ref keys[++left])) ; while (LessThan(ref pivot,ref keys[--right])) ; } if (left >= right) break; Swap(keys,left,right); } // Put pivot in the righttp://www.cppcns.comht location. if (left != hi - 1) { Swap(keys,hi - 1); } return left; }
總結
本文主要介紹了System.Array.Sort<T> 排序的內部實現,發現它使用了插入排序,堆排序和快速排序,大家有興趣可以看一下或者的排序實現,希望對您有用。
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