c# 繪製中國象棋棋盤與棋子
阿新 • • 發佈:2020-07-10
本文是利用C# 實現中國象棋的棋盤繪製,以及初始化佈局,並不實現中國象棋的對弈邏輯。僅供學習參考使用。
思路:
- 繪製中國象棋棋盤,豎線九條,橫線十條。再中間繪製‘楚河',‘漢界' 。
- 繪製棋子,然後將棋子佈局在棋盤上即可。
涉及知識點:
- 使用者控制元件:用於實現棋盤的繪製,重寫 OnPaint(PaintEventArgs e) 方法。
- Matrix:封裝表示幾何變換的 3x3 仿射矩陣。本例中主要用於旋轉繪製反方的‘漢界'。
- GraphicsPath:表示一系列相互連線的直線和曲線。本例中主要用於繪製圓形棋子。
效果圖如下:
(一)
(二)
核心程式碼
棋盤核心程式碼如下:
protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); //初始化陣列 InitArrPieceInfo(); Graphics g = e.Graphics; int width = this.Width; int height = this.Height; int padding = this.Padding.All * 20; int center = height / 2;//垂直中心位置 int s_width = (width - 2 * padding) / 8;//每一條橫線的間距 int s_heigth = (height - 2 * padding) / 9;//每一條豎線的間距 int start_x = padding;//起始位置 int start_y = padding;//起始位置 Pen pen = new Pen(Brushes.Black,1.5f); Dictionary<string,string[]> dicNums = new Dictionary<string,string[]>(); dicNums.Add("up",new string[9] { "1","2","3","4","5","6","7","8","9" }); dicNums.Add("down",new string[9] { "九","八","七","六","五","四","三","二","一" }); Font font = new Font("宋體",12,FontStyle.Regular); for (int i = 0; i < 9; i++) { //豎線九條 Point p0 = new Point(start_x + i * s_width,start_y); Point p1 = new Point(start_x + i * s_width,start_y + (s_heigth * 4)); Point p2 = new Point(start_x + i * s_width,start_y + (s_heigth * 5)); Point p3 = new Point(start_x + i * s_width,start_y + (s_heigth * 9)); g.DrawLine(pen,p0,p1); g.DrawLine(pen,p2,p3); //上下的文字 Point p_up = new Point(start_x + i * s_width - 5,padding / 2); Point p_down = new Point(start_x + i * s_width - 5,start_y + (s_heigth * 9) + padding / 3); g.DrawString(dicNums["up"][i],font,Brushes.Black,p_up); g.DrawString(dicNums["down"][i],p_down); //陣列賦值 for (int j = 0; j < 10; j++) { Point absLocation = ArrPiece[i,j].AbsoluteLocation; absLocation.X = start_x + i * s_width; ArrPiece[i,j].AbsoluteLocation = absLocation; } } for (int i = 0; i < 10; i++) { //橫線十條 Point p0 = new Point(start_x,start_y + i * s_heigth); Point p1 = new Point(start_x + s_width * 8,start_y + i * s_heigth); g.DrawLine(pen,p1); //陣列賦值 for (int j = 0; j < 9; j++) { Point absLocation = ArrPiece[j,i].AbsoluteLocation; absLocation.Y = start_y + i * s_heigth; ArrPiece[j,i].AbsoluteLocation = absLocation; } } //繪製九宮格 for (int i = 0; i < 2; i++) { Point p0 = new Point(start_x + (3 + i * 2) * s_width,start_y); Point p1 = new Point(start_x + (5 - i * 2) * s_width,start_y + (s_heigth * 2)); Point p2 = new Point(start_x + (3 + i * 2) * s_width,start_y + (s_heigth * 7)); Point p3 = new Point(start_x + (5 - i * 2) * s_width,p3); } //兵和卒處有拐角,從左往右 for (int i = 0; i < 5; i++) { int p_x = start_x + 2 * i * s_width; int p_y = start_y + 3 * s_heigth; DrawCorner(g,pen,p_x,p_y);//兵 p_y = start_y + 6 * s_heigth; DrawCorner(g,p_y);//卒 } //炮處的拐角,從左往右 for (int i = 0; i < 2; i++) { int p_x = start_x + (1 + 6 * i) * s_width; int p_y = start_y + 2 * s_heigth; DrawCorner(g,p_y);//炮 p_y = start_y + 7 * s_heigth; DrawCorner(g,p_y);//炮 } //繪製楚河漢界 Point p_0 = new Point(2 * s_width,center - 25); Point p_1 = new Point(7 * s_width,center + 20); font = new Font("方正隸二繁體",30,FontStyle.Regular); g.DrawString("楚河",p_0); Matrix mtxSave = g.Transform; Matrix mtxRotate = g.Transform; mtxRotate.RotateAt(180,p_1); g.Transform = mtxRotate; g.DrawString("漢界",p_1); g.Transform = mtxSave; //繪製外邊框 g.DrawRectangle(pen,3,width - 6,height - 6); g.DrawRectangle(pen,5,width - 10,height - 10); g.DrawRectangle(pen,7,width - 14,height - 14); }
棋子核心程式碼如下:
protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; GraphicsPath gPath = new GraphicsPath(); // Set a new rectangle to the same size as the button's ClientRectangle property. Rectangle rectangle = this.ClientRectangle; g.DrawEllipse(new Pen(this.FlatAppearance.BorderColor),rectangle); gPath.AddEllipse(rectangle); // Set the button's Region property to the newly created circle region. this.Region = new Region(gPath); Rectangle inRect = new Rectangle(2,2,this.Width - 4,this.Height - 3); g.FillEllipse(new SolidBrush(this.BackColor),rectangle); g.DrawEllipse(new Pen(Color.Black,2),inRect); Font font = new Font("楷體",25,FontStyle.Regular); g.DrawString(this.Text,new SolidBrush(this.ForeColor),5); }
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