《缺氧》煥然異星更新內容介紹
《缺氧》中玩家們需要控制自己的複製人們來進行星球的開發,官方在最近釋出了煥然異星版本的更新,想要了解本次更新內容的玩家請看下面“Xheepey87”帶來的《缺氧》煥然異星更新內容介紹,希望能夠幫助大家。
特點
全版本
◦ Added Achievements to Epic Games Store.
添加了Epic Games商店上的成就
• Spaced Out! Only
僅眼冒金星
◦ New Spaced Out! Style experimental “Moonlet Cluster” with five variations
新的眼冒金星實驗性“衛星星群”,有五個變體
▪ Metallic Swampy
金屬沼澤
▪ Frozen Forest
冰凍森林
▪ The Badlands
荒蕪之地
▪ Flipped
倒置
▪ Radioactive Ocean
放射性海洋
◦ Added Classic Style Oceania Cluster.
添加了經典風格海洋星群
◦ Added Classic Style Oasisse Cluster.
添加了經典風格綠洲星群
◦ Reworked how Orbital Research works:
重做了軌道研究:
▪ Renamed Orbital Research to Data Analysis Research.
將軌道研究重新命名為資料分析研究
▪ Re-implemented the Virtual Planetarium, which consumes Data Banks to conduct Data Analysis Research.
重新加入了虛擬天象儀,用資料磁碟進行資料分析研究
▪ Renamed Orbital Microlab to Orbital Data Collection Lab.
軌道微實驗室重新命名為軌道資料收集實驗室
▪ Orbital Data Collection Lab now creates Data Banks.
軌道資料收集實驗室現在會產生資料磁碟
▪ Added many new sources of Data Banks around the world in (POIs, Artifact, Geysers).
添加了許多資料磁碟在世界中的來源(遺蹟,工藝品,間歇泉)
◦ Added Radiation Lamp building.
添加了輻射燈
◦ Added the Manual Radbolt Generator building
添加了人力輻射粒子發生器
◦ Radiation now kills food poisoning, slimelung, and zombie spore germs..
輻射限制能殺死食物中毒,粘液肺病和殭屍孢子病菌
◦ Added ambient sounds for radiation.
添加了輻射的環境音效
變更和改進
全版本
◦ Added voice for Pip and Pipsqueak.
添加了樹鼠和小樹鼠的音效
◦ Small adjustments to Main Menu to better support UI layout on lower resolution displays.
對主選單進行了少許調整以更好地支援低解析度的UI佈局
◦ Added Element class Database category icons.
添加了資料庫元素中的類別圖示
◦ Added Element class Database descriptions for Filtration Mediums, Ice, and Refined Metals.
添加了資料庫元素中的類別中的過濾介質,冰,精煉金屬的描述
◦ Updated Combustible Liquids and Compostables element category descriptions.
更新了可燃液體和可堆肥物分類的描述
◦ Neural Vacillator chair is now demolishable.
現在神經振盪器可拆毀了
◦ Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable.
現在反熵熱量中和器是可拆毀的,而不是可拆除的了
◦ Updated all translations.
更新了所有翻譯
◦ Performance
效能
▪ Significantly Improved performance of Duplicant and critter name label display.
顯著提升了複製人和小動物名字欄顯示的效能
▪ Reduce frame time by spreading out animation position offset updates over multiple frames.
通過將動畫位置偏移更新分散在多個幀上降低幀時
僅遊戲本體
◦ Minor changes to Choose Destination Screen layout.
對選擇目的地介面的佈局進行了少許更改
◦ Rime’s Forest biome now includes some buried Oxyfern seeds.
冰霜星體的森林生態現在含有一些掩埋的氧齒蕨種子
僅眼冒金星
◦ Moved Diamond Press automation output port down two tiles so it is easier to access.
將鑽石壓機的自動化輸出埠下移兩格以便更容易接觸到
◦ Radbolts now lose 1 radbolt for every 10 tiles traveled instead of 1 radbolt for each tile traveled.
輻射粒子現在每10格流失1單位,而不是每格都流失了
◦ Changes to Choose Destination Screen layout.
對選擇目的地介面的佈局進行了少許更改
◦ Added exclamation status when a rocket’s Spacefarer module is unreachable.
添加了當火箭的太空員艙無法到達時的感嘆號狀態
◦ Added icons for new achievements.
加入了新成就的圖示
◦ Updated Cosmic Archeology achievement description.
更新了宇宙古蹟成就的描述
◦ Added a small amount of noise to radiation emitters
為輻射釋放源添加了少量噪聲
◦ Fixed wording of Morale High Ground achievement to be more clear.
修正了翻天覆地成就的用詞問題,使之更明確
◦ Crashed Satellites are now demolishable.
現在壞衛星可拆毀了
◦ Cryotank 3000 is demolishable after defrosting the Duplicant inside.
低溫箱3000在解凍複製人後可拆毀了
◦ Undiscovered random geysers found in Classic Style clusters are now displayed as Unknown Geysers when selecting an asteroid on the Starmap.
經典風格星群中未揭示的隨機間歇泉會在星圖選擇小行星後顯示為“未知間歇泉”
◦ Reordered Classic Clusters and set difficulties.
重排了經典風格星群和難度設定
◦ Renamed the Large Forest Cluster to Verdante Cluster.
將大型森林星群重新命名為翠綠星群
◦ Small changes to artifact victory sequence camera work.
對宇宙古蹟完成後動畫的視角進行了稍微調整
◦ Uranium Ore is now requires "Superhard Digging" instead of “Super-Duperhard Digging”.
鈾礦現在需要“超堅硬材料挖掘”而不是“極堅硬材料挖掘”了
◦ Materials with high radiation absorption are indicated as such in their tooltips in the materials selection panel of the build menu.
有高輻射吸收率的材料會在建築欄的材料選擇時給出提示
◦ Radiation blocking percentage is now displayed in hover text while the radiation overlay is active. This information is also now visible in the "Properties" tab of the detail panel of a selected cell or tile.
在輻射概覽啟用下可以看到格子的輻射阻率。在選擇格子的屬性欄裡也能看到這一資訊
◦ Interplanetary Payloads and Orbital Cargo Modules on the Starmap are treated as sterile environments when transporting food.
星際載貨和環軌貨艙在星圖上運輸食物時被認為是防腐環境
◦ Worldgen:
世界生成
▪ Moved Teleporter POIs on classic clusters a bit further away from the start.
將經典風格星群的傳送器遺蹟移到離初始區域更遠的地方了
▪ Added a small Uranium Geode near the start in Classic Style clusters and Spaced Out! Style clusters excluding the Moonlet Clusters.
除衛星星群外,經典風格星群和眼冒金星風格星群的初始星加入了一小塊鈾礦晶洞
◦ Modding:
模組
▪ Replaced nameTable with nameTables in cluster configs. Name tables are merged when selecting a random name.
在星群配置中以nameTables替換了nameTable。在選擇隨機名字時名稱表會合並
BUG修復
全版本
◦ Fix Nosh Sprout not respecting its safe atmosphere requirements.
修復了小吃芽無視其安全環境需求的問題
◦ Fixed issue causing dead critters to show up in daily reports counts.
修復了死亡的小動物也計入每日報告統計裡的問題
◦ Fixed Polluted Oxygen and Oxylite bubbles appearing in unexplored areas of the map.
修復了汙染氧和汙染氣泡會出現在戰爭迷霧中的問題
◦ Timelapse screenshots are now stored in folders matching a unique world id, instead of possibly non-unique world names.
延時攝影現在會根據世界獨一的ID儲存在對應的資料夾中,而不是根據可能不獨一的世界名字
◦ Fix vanilla retired colony migrate screenshot and handle an empty folder
修正了原版不再使用的殖民地遷移截圖並處理空資料夾
◦ Fix progression display for Easy Livin achievement.
修復了輕鬆生活成就的進度顯示問題
◦ Fixed issue preventing Duplicant names from hiding when the camera is zoomed out.
修復了視角縮小後複製人名字不隱藏的問題
◦ Smooth Hatchling egg chances are now affected by eating Aluminum Ore. Removed reference to unused Electrum diet.
光滑哈奇蛋機率會受吃鋁礦影響了。移除了飲食列表中未使用的銀金礦
◦ Fixed Wall Clock's height being incorrect.
修正了牆壁時鐘的高度
◦ Fixed bug preventing Security Doors from being deconstructable after loading a save.
修復了讀檔後安全門無法拆毀的問題
◦ Fixed entombment issues with rockets.
修正了火箭的掩埋問題*
僅眼冒金星
◦ Fixed issue where Duplicants would not put on a suit if the checkpoint was built next to the rocket interior door.
修復了複製人經過建在火箭艙門後的檢查點不會穿上太空服的問題
◦ Food temperature rot rules now apply to food in Interplanetary Payloads on the Starmap.
現在食物溫度腐爛規則對星圖上的星際載貨也有效
◦ Fixed issue causing Terrestrial Artifacts to lose the Cosmic Archaeology achievement’s tag on load.
修復了陸地工藝品在載入後會失去宇宙古蹟成就的標籤的問題
◦ Fixed bug causing Diamond Press to lose an automation input port.
修復了鑽石壓機沒有自動化輸入埠的問題
◦ Fixed Radical Trip achievement string.
修正了輻射漫遊成就的文字
◦ Fixed issue preventing incapacitated Duplicants from being carried to a medical cot outside of the rocket they are in.
修復了火箭內失去行動能力的複製人不能被帶到火箭外的分診床的問題
◦ Fixed a crash that happened when composting seeds with different mutations in the same cell.
修復了在同一格中將不同變異的種子堆肥可能發生的崩潰
◦ Mutation information of unidentified seeds is no longer displayed in the UI.
未分析的種子的變異資訊不再顯示
◦ Possible fix to meteors depositing material outside the worlds they appear on.
或多或少修復了隕石會將材料積累到世界外的問題
◦ Fixed issue that allowed Dupes to refuel Research Reactors even when fuel delivery was disabled by automation.
修復了即使研究性反應堆被自動化禁用仍有複製人運燃料的問題
◦ Fixed crash that occurred when activating the Temporal Tear Opener.
修復了啟用時空裂口開啟器時可能發生的崩潰
◦ Fixed crash caused by having an evaporating liquid sit on top of a Solar Panel.
修復了太陽能板上有液體蒸發導致的崩潰
◦ Adjustments to background orbiting object visuals to prevent overlaps.
調整了背景環繞物的視覺效果以防止重疊發生
◦ Fix Radiation Sensor referencing temperature instead of radiation.
修正了輻射感測器提及溫度而不是輻射的問題
◦ Fix an issue where the automation system wasn't picking up very short state changes from the Radbolt Sensor.
修復了自動化系統不會捕獲輻射離子感測器非常快的狀態變化的問題
◦ Stone and Smooth Hatches can now eat Cobalt Ore.
石殼和光滑哈奇現在可以吃鈷礦了
◦ Ladder Bed shake animation no longer plays when a Duplicant walks by an empty bed.
複製人經過空的梯床時不再播放搖動動畫了
◦ Potential fix for a crash caused by the Saturn Critter Trap.
或多或少修復了土星動物捕草導致的崩潰
◦ Fixed “Critter Count” daily report statistics in clusters with multiple planetoids.
修復了每日報告中小動物數的結果會乘上小行星數的問題
◦ Fixed “Rockets in Flight” daily report statistics.
修正了每日報告中飛行的火箭數
◦ Morale High Ground achievement now requires at least one Duplicant in space
翻天覆地成就至少需要一名複製人在太空
◦ Fixed issue causing pinned resources panel layout to break when switching asteroids
修復了切換小行星時固定的資源面板佈局混亂的問題
◦ Fixed Notification Systems alignment issue in the research screen.
修復了在研究介面中“通知系統”的對齊問題
◦ Preserve priority settings when a Spindly Grubfruit Plant becomes a Grubfruit Plant.
當貧瘠蟲果植株變成蟲果植株時保留其優先度
◦ Fixed issue allowing reordering of rocket modules into spaces they cannot fit.
修復了重排火箭艙塊能讓火箭換到不合適的空間的問題
◦ Fixed rare crash in stress tooltip.
修復了壓力懸停提示中的罕見崩潰
◦ Worldgen:
世界生成
▪ Improved oil biome placement reliability on Rusty Oil Asteroid.
提高了生鏽油質小行星上原油生態的放置可靠性
▪ Alternate Pod Location world trait restricted to starting worlds only.
備選的列印艙位置世界特質只會出現在初始星球
▪ Prevent generating worlds where the starting area template overlaps the borders.
阻止生成初始區域覆蓋邊界的世界
▪ Fixed issue failing to place the Gravitas templates on Tundra Moonlet.
修復了苔原小行星生成莊嚴科技遺蹟失敗的問題
▪ Changed minor volcano spawning rules on Sandstone Asteroid, Forest Asteroid, Swampy Asteroid (Spaced Out style clusters) so they can also spawn in the magma biome when present from the Magma Channels world trait.
更改了砂岩小行星,森林小行星,沼澤小行星上(眼冒金星風格星群)小型火山的生成規則,如此它們在含有岩漿通道特質時可以生成岩漿生態
《缺氧》精華