1. 程式人生 > 其它 >Android高階進階之路【一】Android中View繪製流程淺析

Android高階進階之路【一】Android中View繪製流程淺析

前言

一個View,從無到有會走三個流程,也就是老生常談的measure,layout,draw三流程;

我們都知道Android檢視是由一層一層構成的層級結構,直白點說,就是父View包含子View而子View又可以包含子View。所以繪製流程是由最外層的View開始,一步一步向內傳遞執行。而整個過程又是遞迴等待的,最外層的View需要等內層所有的View執行完繪製流程才結束,所以便有了”減少佈局層級,可以有效提升App效能”這一經典總結。

正文

什麼時候開始繪製?

而萬物有始才有終,你不惹他,他也不會動手打你。View的繪製流程是什麼時候開始的?誰觸發的?明白這點後,才去考慮這個過程是怎樣執行的。

我們都清楚Activity中onCreate()方法在setContentView()後,View的寬高是獲取不到的。同時我們知道Activity在onResume()後才完全可見,並且初次在onResume()方法中也是拿不到View的尺寸的,這樣可以推算得出:View的繪製流程是在onResume()方法執行結束後才開始的。那Activity的生命週期方法背後是由誰,又何時呼叫的?

答:ActivityManagerService

ActivityManagerService(以下簡稱AMS))是Androids上層系統中最核心的服務之一,主要負責系統中四大元件的啟動、切換、排程及應用程式的管理和排程等工作。具體詳細內容參考以下地址:

https://blog.csdn.net/gaugamela/article/details/53067769

相對而言ActivityThread的main方法是應用程式的入口,main()方法裡做一些初始化工作,其中包括和AMS建立起通訊。

public class ActivityThread{

    final ApplicationThread mAppThread = new ApplicationThread();
    final Looper mLooper = Looper.myLooper();
    final H mH = new H();
    final ArrayMap<IBinder, ActivityClientRecord> mActivities = new ArrayMap<>();


    public static void main(String[] args) {
        //初始化lopper
        Looper.prepareMainLooper();
        //初始化ActivityThread
        ActivityThread thread = new ActivityThread();
        //ApplicationThread和AMS建立聯絡
        thread.attach(false);
        //取訊息
        Looper.loop();
        //loop()方法如果執行結束,未能取到訊息,程式丟擲異常退出。
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
}

ActivityThread會管理和使用者打交道的Activity,應用所有的Activity都存在ActivityThread中的mActivities集合中,而ActivityThread響應AMS的號召,需要藉助ApplicationThread來接受這個詔令,點進去看全都是生命週期方法。接著呼叫attach()方法讓ApplicationThread和AMS建立聯絡。H類就是一個Handler類,用於傳送生命週期改變的訊息,通知響應操作。

private class ApplicationThread extends IApplicationThread.Stub {

    //通知相應的程序執行啟動Activity的操作
    public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
            ActivityInfo info, Configuration curConfig, Configuration overrideConfig,
            CompatibilityInfo compatInfo, String referrer, IVoiceInteractor voiceInteractor,
            int procState, Bundle state, PersistableBundle persistentState,
            List<ResultInfo> pendingResults, List<ReferrerIntent> pendingNewIntents,
            boolean notResumed, boolean isForward, ProfilerInfo profilerInfo) {

        sendMessage(H.LAUNCH_ACTIVITY, r);
    }
    public final void scheduleResumeActivity(IBinder token, int processState,
            boolean isForward, Bundle resumeArgs) {

        sendMessage(H.RESUME_ACTIVITY, token, isForward ? 1 : 0, 0, seq);
    }
    //.....

}

對於AMS我也不太懂在這兒提一下明白是怎麼回事就行,以後再慢慢研究。當Activity啟動時會先呼叫到scheduleLaunchActivity()方法,由Handler傳送通知訊息後執行handleLaunchActivity()->performLaunchActivity()->callActivityOnCreate()->Activity.onCreate()。

private class H extends Handler {
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case LAUNCH_ACTIVITY: {
                Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
                final ActivityClientRecord r = (ActivityClientRecord) msg.obj;

                r.packageInfo = getPackageInfoNoCheck(
                        r.activityInfo.applicationInfo, r.compatInfo);
                //該方法中會執行Activity的onCreate()方法。
                handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
                Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
            } break;
            //onResume();
             case RESUME_ACTIVITY:
                Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
                SomeArgs args = (SomeArgs) msg.obj;
                handleResumeActivity((IBinder) args.arg1, true, args.argi1 != 0, true,
                        args.argi3, "RESUME_ACTIVITY");
                Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                break;
        }
    }
}

final void handleResumeActivity(IBinder token,
            boolean clearHide, boolean isForward, boolean reallyResume, int seq, String reason) {
        ActivityClientRecord r = mActivities.get(token);

    //.............

    //執行onResume()方法
    r = performResumeActivity(token, clearHide, reason);

     if (r != null) {
        final Activity a = r.activity;
         if (r.window == null && !a.mFinished && willBeVisible) {
                r.window = r.activity.getWindow();
                View decor = r.window.getDecorView();
                decor.setVisibility(View.INVISIBLE);
                ViewManager wm = a.getWindowManager();
                WindowManager.LayoutParams l = r.window.getAttributes();
                a.mDecor = decor;

            if (a.mVisibleFromClient) {
                if (!a.mWindowAdded) {
                    a.mWindowAdded = true;
                    //將DecorView新增到Window上
                    wm.addView(decor, l);
            } 
        }
    //說法二:執行makeVisible()來新增View,但也是新增到Window裡和上面一樣的操作。清楚的小夥伴可以告訴我下。
    if (r.activity.mVisibleFromClient) {
            r.activity.makeVisible();
        }
    }
}

onResume()時也一樣,當Activity的狀態發生改變,經過層層呼叫執行到handleResumeActivity()方法,在方法中先呼叫Activity.onResume()方法,再執行WindowManager的addView()方法將Activity的根View(DecorView)新增上去,進而開始繪製流程。這就解釋了為什麼初次在onResume()方法中獲取不到View的寬高。對DecorView不太明白的可以參考Activity中setContentView淺析。地址如下所示:

https://blog.csdn.net/sinat_35938012/article/details/81055380

而WindowManager實現類為WindowManagerImpl,WindowManagerImpl中addView()方法又會呼叫WindowManagerGlobal的addView()方法。參考如下:

https://www.jianshu.com/p/c223b993b1ec

 public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
    ······
    root = new ViewRootImpl(view.getContext(), display);

    view.setLayoutParams(wparams);

    mViews.add(view);
    mRoots.add(root);
    mParams.add(wparams);
    //即將開始流程繪製    
    root.setView(view, wparams, panelParentView);
    ·······
}

addView()方法中先建立ViewRootImpl物件,隨後執行setView()方法將其和DecorView繫結起來,繪製流程也將由ViewRootImpl()來執行。setView()方法中會執行requestLayout()方法。

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
     if (mView == null) {
        mView = view;
         // Schedule the first layout -before- adding to the window
         // manager, to make sure we do the relayout before receiving
         // any other events from the system.
         requestLayout();
    }
}

requestLayout()方法走下去會非同步執行performTraversals()方法,View的三大流程都是在該方法中執行的。到這兒我們算是明白View的繪製流程是從哪兒開始的,接下來分析這個過程到底是怎麼做的。

private void performTraversals() {

    //計算DecorView根View的MeasureSpec
    int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
    int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);

    performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);

    performLayout(lp, mWidth, mHeight);

    performDraw();
}

measure流程

說到measure流程就不得提到一個類,MeausreSpec。使用該類用一個int值就能記錄View測量的寬高和寬高的測量模式,大大節約開銷。

public static class MeasureSpec {
    private static final int MODE_SHIFT = 30;

    //int型別佔4個位元組,1個位元組=8bit(位)。
    private static final int MODE_MASK  = 0x3 << MODE_SHIFT; //11000000000000000000000000000000

    public static final int UNSPECIFIED = 0 << MODE_SHIFT; //00000000000000000000000000000000  聽說用於系統內部,想要多大就給多大。平時也沒有用到過,下面不做分析。
    public static final int EXACTLY     = 1 << MODE_SHIFT; //01000000000000000000000000000000  精確值模式,對應LayoutParams的match_parent或者固定尺寸
    public static final int AT_MOST     = 2 << MODE_SHIFT; //10000000000000000000000000000000  最大值模式,對應LayoutParams的wrap_content

     public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
                                          @MeasureSpecMode int mode) {
        if (sUseBrokenMakeMeasureSpec) {
            return size + mode;
        } else {
            return (size & ~MODE_MASK) | (mode & MODE_MASK);
        }
    }
    public static int getMode(int measureSpec) {
            return (measureSpec & MODE_MASK);
    }
    public static int getSize(int measureSpec) {
        return (measureSpec & ~MODE_MASK);
    }

}

用一句話解釋MeasureSepc:

用位運算的方式來”壓縮”記錄View的測量寬高和測量模式,其中高(前)兩位代表測量模式後三十位代表測量後的尺寸。同時提供”解壓”的方法轉為我們需要的實際數值。

MeasureSpec = MeasureMode+MeasureSize

我們以int mMeausreWidth = makeMeasureSepc(720,MeasureSpec.EXACTLY)為例:

getMode亦是如此

//生成DecorView根View的MeasureSpec
int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);

measure流程開始執行之前,會先計算出DecorView的MeasureSpec。此處mWidth和mHeight就為螢幕的寬高,LayoutParmas都為match_parent。

private static int getRootMeasureSpec(int windowSize, int rootDimension) {
    int measureSpec;
    switch (rootDimension) {

    case ViewGroup.LayoutParams.MATCH_PARENT:
        // Window can't resize. Force root view to be windowSize.
        measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
        break;
    case ViewGroup.LayoutParams.WRAP_CONTENT:
        // Window can resize. Set max size for root view.
        measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
        break;
    default:
        // Window wants to be an exact size. Force root view to be that size.
        measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
        break;
    }
    return measureSpec;
}

計算出DecorView的MeasureSpec後,執行DecorView的measure()方法開始整個View樹的測量。

private void performMeasure()(int childWidthMeasureSpec, int childHeightMeasureSpec) {
    if (mView == null) {
        return;
    }
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
    try {
        mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}

measure()方法是被final修飾了的,派生類都不能重寫,所有View都會執行到View類的measure()方法。

public final void measure(int widthMeasureSpec, int heightMeasureSpec) {

     onMeasure(widthMeasureSpec, heightMeasureSpec);
}

onMeasure()方法意在二種:相對於ViewGroup來說

  1. 測量出子View的MeasureSpec後,再執行子View的measure流程

  2. 給自己mMeasureWidth&Height賦值。

View的onMeasure()方法就只幹第二件事。我們以下xml佈局為例,當我們呼叫setContentView(R.layout.activity_main)後:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="horizontal"
    tools:context=".MainActivity">
    <TextView
        android:layout_height="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello World"/>
</LinearLayout>

此時此處DecorView有實現onMeausre方法並且會執行父類FrameLayout的onMeausre()方法。

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    for (int i = 0; i < count; i++) {
        final View child = getChildAt(i);
        if (mMeasureAllChildren || child.getVisibility() != GONE) {
            //core
            measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();
            maxWidth = Math.max(maxWidth,child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
            maxHeight = Math.max(maxHeight,child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
            childState = combineMeasuredStates(childState, child.getMeasuredState());
            if (measureMatchParentChildren) {
                if (lp.width == LayoutParams.MATCH_PARENT ||
                        lp.height == LayoutParams.MATCH_PARENT) {
                    mMatchParentChildren.add(child);
                }
            }
        }
    }

    //設定的前景
    maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
    maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();


    maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
    maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());

    //設定的background
    final Drawable drawable = getForeground();
    if (drawable != null) {
    maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
    maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
    }
    //給自己的mMeasuredWidth和mMeasuredHeight賦值
    setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),resolveSizeAndState(maxHeight, heightMeasureSpec,childState <<MEASURED_HEIGHT_STATE_SHIFT));
}SizeAndState(maxHeight,heightMeasureSpec,childState<<MEASURED_HEIGHT_STATE_SHIFT));}

onMeasure()方法中遍歷所有子View,通過執行measureChildWithMargins()方法,先計算出子View的MeasureSpec再呼叫子View的measure()方法傳遞執行measure流程。

protected void measureChildWithMargins(View child,
        int parentWidthMeasureSpec, int widthUsed,
        int parentHeightMeasureSpec, int heightUsed) {

    final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

    final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
            mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                    + widthUsed, lp.width);
    final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
            mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                    + heightUsed, lp.height);
    //開始LinearLayout的measure流程
    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}a

父View在幫助計運算元View的MeasureSpec時有著固定的套路:

  1. 受父View的MeasureSpec影響

  2. 受子View自身的LayoutParams影響

  3. 計算父View剩下可用的區域,減去父View的padding和子View的margin距離和父View已經使用(預定)的區域大小。

public static int getChildMeasureSpec(int spec, int padding, int childDimension) {

    //父View的寬/高測量模式
    int specMode = MeasureSpec.getMode(spec);
    //父View的寬/高大小
    int specSize = MeasureSpec.getSize(spec);

    //父View剩下的可用區域
    int size = Math.max(0, specSize - padding);

    int resultSize = 0;
    int resultMode = 0;

    switch (specMode) {
    //父View_EXACTLY
    case MeasureSpec.EXACTLY:
        //如果子View寫si了寬/高
        if (childDimension >= 0) {
            //子View的MeasureSpec=EXACTLY+寫si的寬/高(si說多了不吉利)
            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {
            //子View的MeasureSpec=EXACTLY+父View剩下的區域
            resultSize = size;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {

            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        }
        break;
    //父View_AT_MOST
    case MeasureSpec.AT_MOST:
        //如果子View寫死了寬高
        if (childDimension >= 0) {
            //子View的MeasureSpec=EXACTLY+寫si的寬/高
            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {
            //子View的MeasureSpec=AT_MOST+父View剩下的區域
            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {
            resultSize = size;
            resultMode = MeasureSpec.AT_MOST;
        }
        break;

    //父View_UNSPECIFIED從來沒有用到,不做分析
    case MeasureSpec.UNSPECIFIED:
        if (childDimension >= 0) {

            resultSize = childDimension;
            resultMode = MeasureSpec.EXACTLY;
        } else if (childDimension == LayoutParams.MATCH_PARENT) {

            resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
            resultMode = MeasureSpec.UNSPECIFIED;
        } else if (childDimension == LayoutParams.WRAP_CONTENT) {

            resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
            resultMode = MeasureSpec.UNSPECIFIED;
        }
        break;
    }

    return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}

getChildMeasureSpec()生產子View的MeasureSpec總結如下:

  1. 子View寫si寬高:測量模式不受父View影響,全都為EXACTLY,寬高為寫si的寬高

  2. 子View沒有寫si寬高:如果父View都為AT_MOST,子View想都別想還是為AT_MOST,如果父View為EXACTLY且子View的LayoutParams為match_parent,才為EXACTLY。寬高都為父View剩下的區域。這就很好的明白了為什麼我們自定義View時,如果沒對View的寬高進行處理,View即使是wrap_content也會撐滿整個螢幕了。

如果我們寫si的尺寸超過了有效範圍,比如超出了螢幕或者超過了父View的大小,最終的measureWidth/Height和實際寬高還是寫死的尺寸,只不過超出的區域看不見而已。

ViewGroup在所有子View的measure流程都執行結束後,再呼叫setMeasuredDimension()方法給自己的mMeasureWidth/Height賦值。其實View在執行onMeausre()方法之前,已經由父View(DecorView除外)計算出了一個有效的MeasureSpec,比如在執行performMeasure()方法之前就先一步計算出了DecorView的MeasureSpec,接著在measureChildWithMargins()方法中又先計算出LinearLayout的MeasureSpec,再執行LinearLayout的measure()流程。並且View最終的大小都不會超過這個範圍,即使出現以下情況都是如此:

  1. 在720-1280螢幕下,給View設定了一張1500-1500的圖片

  2. 子View的大小已經超過了自己

View最終的mMeasureWidth/Height,是由自身的測量模式,前/背景和子View的大小共同決定的。

setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),resolveSizeAndState(maxHeight, heightMeasureSpec,childState <<MEASURED_HEIGHT_STATE_SHIFT));

public static int resolveSizeAndState(int size, int measureSpec, int childMeasuredState) {
    final int specMode = MeasureSpec.getMode(measureSpec);

    final int specSize = MeasureSpec.getSize(measureSpec);
    switch (specMode) {
        case MeasureSpec.AT_MOST:
            if (specSize < size) {
                result = specSize | MEASURED_STATE_TOO_SMALL;
            } else {
                result = size;
            }
            break;
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        case MeasureSpec.UNSPECIFIED:
        default:
            result = size;
    }
    return result | (childMeasuredState & MEASURED_STATE_MASK);
}

<com.example.yangjie.application.MyLinearLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/ll_test"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    tools:context=".MainActivity">
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    Log.i("TAG","LinearLayoutWidth="+MeasureSpec.getSize(widthMeasureSpec));
    Log.i("TAG","LinearLayoutHeight="+MeasureSpec.getSize(heightMeasureSpec));
    Log.i("TAG","MeasureWidth="+getMeasuredWidth());
}

當LinearLayout的LayoutParams時match_parent時好說,LinearLayout的MeasureMode為EXACTLY,size就是父View幫其計算出的MeasureSize。如果LinearLayout的LayoutParams為warp_content,在執行resolveSizeAndState()方法時會走到case MeasureSpec.AT_MOST:裡面去。View最終的寬高會從自身的前/背景大小和子View的大小中選則一個最大值。在FrameLayout中會選出最大的子View的measureWidth/Height,因為FrameLayout的子View都是重疊放在左上角的,所以選出最大的那一個就行了。而LinearLayout會累計所有子View的大小。當然如果這個最大值超過了父View為其測量的MeasureSize,最終View的大小還是為父View為其測量的MeasureSize。specSize | MEASURED_STATE_TOO_SMALL;僅僅只是為了標記一個這個View的測量狀態,在getMeasureWidth/Height()時值還是不變的。

ViewGroup的onMeausre()方法明白之後,再看View的就簡單多了,給View的mMeasureWidth和Height賦值就行了。

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}

如果我們有給View設定background,getSuggestedMinimumWidth()會獲取該大小,但是getDefaultSize()方法還是會選擇父View幫助測量的MeasureSize。

public static int getDefaultSize(int size, int measureSpec) {
    int result = size;
    int specMode = MeasureSpec.getMode(measureSpec);
    int specSize = MeasureSpec.getSize(measureSpec);

    switch (specMode) {
    case MeasureSpec.UNSPECIFIED:
        result = size;
        break;
    case MeasureSpec.AT_MOST:
    case MeasureSpec.EXACTLY:
        result = specSize;
        break;
    }
    return result;
}

layout流程

相對於measure流程而言,layout和draw流程就簡單得多了,通過Layout流程來確定子View在父View中的位置。子View在父View中的位置,需要4個點來確定,同時也可以通過點的距離來計算出View的大小。

public final int getWidth() {
    return mRight - mLeft;
}

public final int getHeight() {
    return mBottom - mTop;
}

performLayout方法中會執行DecorView的layout()方法來開始整個View樹的layout流程。而DecorView包括其他的ViewGroup都沒有另外實現layout()方法,都會執行到View的layout()方法。layout()方法中會先執行setFrme()方法確定View自己在父View中的位置,接著再執行onLayout()方法來遍歷所有的子View,計算出子View在自己心中的位置(4個點)後,再執行子View的layout流程。不同的ViewGroup有著不同的方式來安排子View在自己心中的位置。所以View類中的onLayout()是一個空方法,等著View們自己去實現。自定義ViewGroup的時候如果不在onLayout方法中安排子View的位置,將看不見子View。

private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,int desiredWindowHeight) {
    mLayoutRequested = false;
    mScrollMayChange = true;
    mInLayout = true;

    final View host = mView;

    host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
}

public void layout(int l, int t, int r, int b) {
    if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
        onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
        mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
    }

    int oldL = mLeft;
    int oldT = mTop;
    int oldB = mBottom;
    int oldR = mRight;

    boolean changed = isLayoutModeOptical(mParent) ? setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
        onLayout(changed, l, t, r, b);

    }
}

laout流程,相對於ViewGroup而言:

  1. 確定自己在父View中的位置

  2. 遍歷所有子View,計算出在自己心中的位置(4個點)後,再執行子View的layout流程

相對於View(單個View)而言只幹第一件事。

draw流程

performDraw()方法中會執行通過層層呼叫會執行到View的draw()方法。

private void performDraw() {
    draw(fullRedrawNeeded);
}
private void draw(boolean fullRedrawNeeded) {
    if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                    return;
    }
}
private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,boolean scalingRequired, Rect dirty) {
    mView.draw(canvas);
}
public void draw(Canvas canvas) {
    //繪製自己的背景
    drawBackground(canvas);
    //空實現,繪製自己的內容,自定義時重寫該方法
    onDraw(canvas)
    //繪製子View
    dispatchDraw(canvas);
    //繪製前景
    onDrawForeground(canvas);

}

draw()方法會繪製一些自己的東西。通過dispatchDraw()方法來傳遞執行子View的draw流程。ViewGroup類中已經實現:

protected void dispatchDraw(Canvas canvas) {
    more |= drawChild(canvas, child, drawingTime);
}

總結

View的繪製流程到此結束,不足支援多多包涵,指出共同探討。

本文轉自 【郭霖】 如有侵權,請聯絡刪除。