Qt 實現塗鴉板三:實現滑鼠繪製矩形
阿新 • • 發佈:2021-11-05
.h 檔案
#pragma once #include <QtWidgets/QWidget> #include "ui_xuexi.h" #include "QMouseEvent" #include "QKeyEvent" #include "QPainter" class xuexi : public QWidget { Q_OBJECT public: xuexi(QWidget *parent = Q_NULLPTR); void mousePressEvent(QMouseEvent*e); // 按下 void mouseMoveEvent(QMouseEvent*e); //移動 void mouseReleaseRvent(QMouseEvent*e); // 釋放 void paintEvent(QPaintEvent* ); private: Ui::xuexiClass ui; QPixmap pix; QPoint lastPoint; QPoint endPoint; QPixmap tempPix; bool isDrawing; // 標誌是否在繪圖 };
.cpp 檔案
#include "xuexi.h" xuexi::xuexi(QWidget *parent) : QWidget(parent) { ui.setupUi(this); resize(600, 500); pix = QPixmap(400, 400); pix.fill(Qt::white); isDrawing = false; } void xuexi::mousePressEvent(QMouseEvent*e) { if (e->button() == Qt::LeftButton) { lastPoint = e->pos(); isDrawing= true; } } void xuexi::mouseMoveEvent(QMouseEvent*e) { if (e->buttons() == Qt::LeftButton) { endPoint = e->pos(); update(); } } void xuexi::mouseReleaseRvent(QMouseEvent* e) { if (e->button() == Qt::LeftButton) { endPoint = e->pos(); isDrawing = false; update(); } } void xuexi::paintEvent(QPaintEvent*) { int x, y, w, h; x = lastPoint.x(); y = lastPoint.y(); w = endPoint.x() - x; h = endPoint.y() - y; QPainter painter(this); if (isDrawing) { tempPix = pix; QPainter pp(&tempPix); pp.drawRect(x, y, w, h); painter.drawPixmap(0, 0, tempPix); } else { QPainter pp(&pix); pp.drawRect(x, y, w, h); painter.drawPixmap(0, 0, pix); } }