1. 程式人生 > 其它 >【轉載】各大主流.Net的IOC框架效能測試比較

【轉載】各大主流.Net的IOC框架效能測試比較

各大主流.Net的IOC框架效能測試比較

Autofac下載地址:http://code.google.com/p/autofac/

Castle Windsor下載地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/download

Unity下載地址:http://entlib.codeplex.com/

Spring.NET下載地址:http://www.springframework.net/

StructureMap下載地址:http://sourceforge.net/projects/structuremap/files/

Ninject下載地址:http://ninject.org/download

其中,測試程式均採用最新的類庫。

基礎工作

1、程式還是引用上一篇的示例作為測試背景。

2、編寫一個性能計數器,這裡我採用老趙寫的一個CodeTimer的類,具體介紹見:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.html

使用方式類似於:

intiteration=100*1000;strings="";
CodeTimer.Time("StringConcat",iteration,()=>{s+="a";});
StringBuildersb=newStringBuilder();
CodeTimer.Time("StringBuilder",iteration,()=>{sb.Append("a");});

3、編寫一個IRunner執行介面:

publicinterfaceIRunner
{
voidStart(RunTyperunType);
}

以及RunnerBase抽象基礎執行類:

publicabstractclassRunnerBase
{
privateint_iteration=Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings["Iteration"]??"10000");
internalintIteration
{
get{return_iteration;}
}

internalvoidTime(Actionaction)
{
CodeTimer.Time(Name,Iteration,action);
}

protectedabstractstringName{get;}
}

這裡_iteration表示測試執行次數,通過配置檔案來設定值。Time方法通過計數器對action方法進行Iteration次迭代。

編寫一個RunManager的執行管理器:

publicclassRunManager
{
publicstaticvoidStart(IRunnerrunner)
{
Start(runner,RunType.Transient);
}

publicstaticvoidStart(IRunnerrunner,RunTyperunType)
{
runner.Start(runType);
}
}


在測試中,我採用兩種方式的效能比較,一個是單例狀態,一個是非單例狀態:

///<summary>
///執行狀態
///</summary>
publicenumRunType
{
///<summary>
///單例
///</summary>
Singleton,

///<summary>
///瞬時
///</summary>
Transient
}

好了,現在我的程式只要繼承RunnerBase以及IRunnre介面,就可以實現各個IOC框架的初始化裝配的工作了。基礎工作已經做好。

各個IOC框架測試程式

1、Autofac

publicclassAutofacRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"Autofac";}
}

publicvoidStart(RunTyperunType)
{
varbuilder=newContainerBuilder();

//if(runType==RunType.Singleton)
//builder.RegisterType<DatabaseManager>().SingleInstance();
//else
//builder.RegisterType<DatabaseManager>();
//builder.RegisterType<SqlDatabase>().As<IDatabase>();
////builder.RegisterModule(newConfigurationSettingsReader("autofac"));

builder.RegisterType<SqlDatabase>().As<IDatabase>();
if(runType==RunType.Singleton)
builder.Register(c=>newDatabaseManager(c.Resolve<IDatabase>())).SingleInstance();
else
builder.Register(c=>newDatabaseManager(c.Resolve<IDatabase>()));

varcontainer=builder.Build();

Time(()=>
{
varmanager=container.Resolve<DatabaseManager>();
manager.Search("SELECT*FROMUSER");
});

container.Dispose();
}
}

2、Castle Windsor

publicclassWindsorRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"CastleWindsor";}
}

publicvoidStart(RunTyperunType)
{
varcontainer=newWindsorContainer();
if(runType==RunType.Singleton)
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Singleton);
else
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Transient);

container.Register(Component.For(typeof(IDatabase)).ImplementedBy(typeof(SqlDatabase)));

Time(()=>
{
varmanager=container.Resolve<DatabaseManager>();
manager.Search("SELECT*FROMUSER");
});
}
}

3、Unity

publicclassUnityRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"Unity";}
}

publicvoidStart(RunTyperunType)
{
varcontainer=newUnityContainer();
if(runType==RunType.Singleton)
container.RegisterType<DatabaseManager>(newContainerControlledLifetimeManager());
else
container.RegisterType<DatabaseManager>(newTransientLifetimeManager());
container.RegisterType<IDatabase,SqlDatabase>();

Time(()=>
{
varmanager=container.Resolve<DatabaseManager>();
manager.Search("SELECT*FROMUSER");
});
}
}

4、Spring.NET

publicclassSpringRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"Spring.NET";}
}

publicvoidStart(RunTyperunType)
{
stringdatabaseManagerName;
if(runType==RunType.Singleton)
databaseManagerName="DatabaseManager_Singleton";
else
databaseManagerName="DatabaseManager_Transient";

Time(()=>
{
IApplicationContextcontext=ContextRegistry.GetContext();
varmanager=(DatabaseManager)context.GetObject(databaseManagerName);
manager.Search("SELECT*FROMUSER");
});
}
}

5、StructureMap

publicclassStructureMapRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"StructureMap";}
}

publicvoidStart(RunTyperunType)
{
ObjectFactory.Initialize(container=>
{
if(runType==RunType.Singleton)
container.ForRequestedType<DatabaseManager>().Singleton();
else
container.ForRequestedType<DatabaseManager>();
container.ForRequestedType<IDatabase>().TheDefaultIsConcreteType<SqlDatabase>();
});

Time(()=>
{
varmanager=ObjectFactory.GetInstance<DatabaseManager>();
manager.Search("SELECT*FROMUSER");
});
}
}

6、Ninject

publicclassNinjectRunner:RunnerBase,IRunner
{
protectedoverridestringName
{
get{return"Ninject";}
}

publicvoidStart(RunTyperunType)
{
IKernelkernel=newStandardKernel(newMyNinjectModule(runType));

Time(()=>
{
varmanager=kernel.Get<DatabaseManager>();
manager.Search("SELECT*FROMUSER");
});
}
}

客戶端測試程式

staticvoidMain(string[]args)
{
CodeTimer.Initialize();

Console.WriteLine("IOC-Singleton");
//AutofacSingleton
RunManager.Start(newAutofacRunner(),RunType.Singleton);
//CastleWindsor
RunManager.Start(newWindsorRunner(),RunType.Singleton);
//Unity
RunManager.Start(newUnityRunner(),RunType.Singleton);
//Spring.NET
RunManager.Start(newSpringRunner(),RunType.Singleton);
//StructureMap
RunManager.Start(newStructureMapRunner(),RunType.Singleton);
//Ninject
RunManager.Start(newNinjectRunner(),RunType.Singleton);

Console.WriteLine("===================================");
Console.WriteLine("IOC-Transient");
//AutofacSingleton
RunManager.Start(newAutofacRunner(),RunType.Transient);
//CastleWindsor
RunManager.Start(newWindsorRunner(),RunType.Transient);
//Unity
RunManager.Start(newUnityRunner(),RunType.Transient);
//Spring.NET
RunManager.Start(newSpringRunner(),RunType.Transient);
//StructureMap
RunManager.Start(newStructureMapRunner(),RunType.Transient);
//Ninject
RunManager.Start(newNinjectRunner(),RunType.Transient);

Console.ReadKey();
}

通過修改App.config的Iteration配置值,來設定迭代次數。

<appSettings>
<addkey="Iteration"value="100000"/>
</appSettings>

執行結果

1、Iteration=1000:

分析:在千數量級時,Autofac,CastleWindsor、StructureMap基本差不多,效率上比其他的要高。

2、Iteration=10000:

分析:在萬數量級時,Autofac,CastleWindsor,StructureMap基本效率還是差不多,其中StructureMap效率稍稍有些下降;Spring.NET以及Ninject的效能比較低。

3、Iteration=100000:

分析:在十萬數量級時,CastleWindsor的效率開始下降,而在Transient方面,StructureMap和Autofac基本差不多。

4、Iteration=1000000:

分析:在百萬數量級時,Autofac和StructureMap兩者還是保持比較高的效率,並且在Transient方面,StructureMap已經超過了Autofac。

總結:從測試中,可以看出Autofac和StructureMap在效能上面還是體現出比較大的優勢,Ninject可以說效能上較低。而Spring.NET不僅僅專注於IOC方面,它還專注於其他方方面面的功能,所以在IOC方面的效能不是太高。另外,微軟的Unity中規中矩,效能較為穩定,也是一個不錯的選擇。另外,可能測試程式會有所偏差,希望大家也能夠指出問題!

本文來自部落格園,作者:Love In Winter,轉載請註明原文連結:https://www.cnblogs.com/LifeDecidesHappiness/p/15648840.html

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