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未來遊戲展:《戰國王朝》新宣傳片 展示封建時代的日本

建造者模式

簡介

什麼是建立型模式?

建立型模式(Creational Pattern)關注點是如何建立物件,其核心思想是要把物件的建立和使用相分離。這樣使得兩者能夠相對獨立地變換。
        建立型模式對類的例項化過程進行了抽象,能夠將軟體模組中物件的建立和物件的使用分離。為了使軟體的結構更加清晰,外界對於這些物件只需要知道它們共同的介面,而不清楚器具體的實現和組合細節,使得整個系統的設計更加單一職責原則。
        建立型模式在建立什麼(What),由誰建立(Who),何時建立(When)等方面都為軟體設計者提供了儘可能大的靈活性。
        建立型模式隱藏了類的例項的建立細節,通過隱藏物件如何被建立和組合在一起達到整個系統獨立的目的。

什麼是建造者模式?

建造者模式(Builder Pattern)是常見設計模式的一種,它使用多個簡單的物件一步一步構建一個複雜的物件。這種型別的設計模式屬於建立型模式,它提供了一種建立物件的最佳方式
        一個Builder類會一步步構造最終的物件,該Builder類是獨立於其他物件的。

典型應用

肯德基點餐,Java中的StringBuilder, lombook中的@Builder

使用場景

1.需要生成的物件具有複雜的內部結構
2.需要生成的物件內部屬性本身互相依賴
3.基本部件不變,而其組合經常變

優缺點對比

優點:1.建造者獨立,易擴充套件 2.便於控制細節風險
缺點:1.產品必須有共同點,範圍有控制 2.如果內部變化複雜,會有很多的建造類

實踐

個人感覺菜鳥上的示例挺好的,可以看下https://www.runoob.com/design-pattern/builder-pattern.html
以下為跟著狂神一起寫的例子

1.造房子示例

  1. 構建產品
package com.example.designPattern23.builder.demo0;

/*
產品:房子
 */
public class Product {
    public String buildA;
    public String buildB;
    public String buildC;
    public String buildD;

    public String getBuildA() {
        return buildA;
    }

    public void setBuildA(String buildA) {
        this.buildA = buildA;
    }

    public String getBuildB() {
        return buildB;
    }

    public void setBuildB(String buildB) {
        this.buildB = buildB;
    }

    public String getBuildC() {
        return buildC;
    }

    public void setBuildC(String buildC) {
        this.buildC = buildC;
    }

    public String getBuildD() {
        return buildD;
    }

    public void setBuildD(String buildD) {
        this.buildD = buildD;
    }

    @Override
    public String toString() {
        return "Product{" +
                "buildA='" + buildA + '\'' +
                ", buildB='" + buildB + '\'' +
                ", buildC='" + buildC + '\'' +
                ", buildD='" + buildD + '\'' +
                '}';
    }
}

2.抽象builder

package com.example.designPattern23.builder.demo0;

public abstract class Builder {
    abstract void buildA(); //地基

    abstract void buildB(); //鋼筋工程

    abstract void buildC(); //鋪電線

    abstract void buildD(); //粉刷

    abstract Product getProduct();

}

3.具體建造者

package com.example.designPattern23.builder.demo0;

public class Worker extends Builder {
    public Product product;

    public Worker() {
        product = new Product();
    }

    @Override
    void buildA() {
        product.setBuildA("水泥");
    }

    @Override
    void buildB() {
        product.setBuildB("鋼筋工程");
    }

    @Override
    void buildC() {
        product.setBuildC("鋪電路");
    }

    @Override
    void buildD() {
        product.setBuildD("粉刷");
    }

    @Override
    Product getProduct() {
        return product;
    }
}

4.指揮者

package com.example.designPattern23.builder.demo0;

// 指揮是核心。負責指揮構建一個工程。工程如何構建,由他確定
public class Director {
    public Product build(Builder builder) {
        builder.buildA();
        builder.buildB();
        builder.buildC();
        builder.buildD();
        return builder.getProduct();
    }
}

5.測試類

package com.example.designPattern23.builder.demo0;

public class Test {
    public static void main(String[] args) {
        Director director = new Director();
        Product product = director.build(new Worker());
        System.out.println(product);
    }
}

2.麥當勞點餐

與示例一的區別在於沒有指揮者,客戶為知會者

  1. 產品
package com.example.designPattern23.builder.demo1;

public class Product {
    public String buildA = "可樂";
    public String buildB = "雞翅";
    public String buildC = "薯條";
    public String buildD = "漢堡";

    public String getBuildA() {
        return buildA;
    }

    public void setBuildA(String buildA) {
        this.buildA = buildA;
    }

    public String getBuildB() {
        return buildB;
    }

    public void setBuildB(String buildB) {
        this.buildB = buildB;
    }

    public String getBuildC() {
        return buildC;
    }

    public void setBuildC(String buildC) {
        this.buildC = buildC;
    }

    public String getBuildD() {
        return buildD;
    }

    public void setBuildD(String buildD) {
        this.buildD = buildD;
    }

    @Override
    public String toString() {
        return "Product{" +
                "buildA='" + buildA + '\'' +
                ", buildB='" + buildB + '\'' +
                ", buildC='" + buildC + '\'' +
                ", buildD='" + buildD + '\'' +
                '}';
    }
}

  1. 抽象建造者
package com.example.designPattern23.builder.demo1;

public abstract class Builder {
    abstract Builder buildA(String msg);//可樂

    abstract Builder buildB(String msg);//雞翅

    abstract Builder buildC(String msg);//薯條

    abstract Builder buildD(String msg);//漢堡

    abstract Product getProduct();
}

  1. 具體建造者
package com.example.designPattern23.builder.demo1;

public class Worker extends Builder {
    private Product product;

    public Worker() {
        product = new Product();
    }

    @Override
    Builder buildA(String msg) {
        product.setBuildA(msg);
        return this;
    }

    @Override
    Builder buildB(String msg) {
        product.setBuildB(msg);
        return this;
    }

    @Override
    Builder buildC(String msg) {
        product.setBuildC(msg);
        return this;
    }

    @Override
    Builder buildD(String msg) {
        product.setBuildD(msg);
        return this;
    }

    @Override
    Product getProduct() {
        return product;
    }
}
  1. 測試類
package com.example.designPattern23.builder.demo1;

public class Test {
    public static void main(String[] args) {
        Worker worker = new Worker();
//        System.out.println(worker.getProduct());
        System.out.println(worker.buildA("全家桶").buildB("雞腿").getProduct());
    }
}