王國保衛戰4復仇modifier程式碼彙總
modifier程式碼是王國保衛戰4復仇最容易上手的程式碼之一,可以給塔或人物新增或更改更多你想要的效果
可以以以下形式補充多種效果
<key>modifier</key>
<array>
內容(用以下替換)
</array>
然後就是常見用詞
<key>damage</key>造成傷害
<key>duration</key>持續時間
<key>speed_factor</key>移動速度百分比
<key>exclude_boss</key>是否排除boss
<key>chance</key>概率
<key>allow_duplicates</key>是否可疊加
<key>damage_type</key>攻擊型別
0物傷(弓箭、塔兵營)
1法傷 2炮傷 3真傷
接下來就是效果
一、額外傷害
多用於
暴擊(概率造成額外同種傷害)
混傷(給弓箭塔提供固定魔法傷害或魔法塔提供固定物理傷害)
概率混傷=暴擊+混傷
<dict>
<key>key</key>
<string>instant_damage</string>
<key>exclude_boss</key>
<false/>
<key>damage</key>
<array>
<integer>100</integer>
</array>
<key>chance</key>
<array>
<real>0.2</real>
</array>
<key>damage_type</key>
<integer>0</integer>
</dict>
二、變移速
多用於
停頓(極短時間高強度減速 例:0.1秒降低目標80%移速)
禁錮(短時間極高強度減速 例:降低目標99%移速0.3秒)
突進(極短時間高強度加速 例:移動速度增至500%0.1秒)
火燒屁股(短時間加速 例:移動速度增至150%0.3秒)
潮溼(長時間緩慢減速 例:降低目標5%移速10秒)
粘稠(短時間減速 例:降低目標35%移速3秒)
等等等等
<dict>
<key>key</key>
<string>unit_extra_data</string>
<key>allow_duplicates</key>
<true/>
<key>exclude_boss</key>
<true/>
<key>duration</key>
<real>3</real>
<key>chance</key>
<real>0.2</real>
<key>speed_factor</key>
<real>0.5</real>
</dict>
三、眩暈
多用於想把敵人往死裡控
眩暈≈禁錮+沉默+100%普攻打空
<dict>
<key>key</key>
<string>stun</string>
<key>duration</key>
<real>3</real>
<key>exclude_boss</key>
<true/>
<key>rotate_unit</key>
<false/>
<key>pause_unit</key>
<true/>
<key>first_frame_walk</key>
<true/>
<key>chance</key>
<real>0.2</real>
<key>effects</key>
<array>
<dict>
<key>animation_loop</key>
<string>run</string>
<key>position_type</key>
<integer>1</integer>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>stun_animations.plist</string>
</dict>
</dict>
</array>
</dict>
四、治療
多用於給敵人回血
持續回血、瞬間回血
儘量把敵人血回滿
<dict>
<key>key</key>
<string>heal</string>
<key>allow_duplicates</key>
<true/>
<key>duration</key>
<real>3</real>
<key>chance</key>
<real>0.5</real>
<key>healing_points</key>
<array>
<integer>3</integer>
</array>
<key>healing_points_tick</key>
<array>
<real>0.5</real>
</array>
<key>tick_time</key>
<real>0.2</real>
<key>effects</key>
<array>
<dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>warmongers_mage_tower_shooter_healingRoots_healeffect.plist</string>
</dict>
<key>animation_loop</key>
<string>run</string>
<key>interval_loop</key>
<real>0.5</real>
</dict>
</array>
</dict>
五、削弱護甲/法抗——永久、短暫
是減法不是乘法!
50削50=0≠25
<dict>
<key>key</key>
<string>unit_extra_data</string>
<key>allow_duplicates</key>
<true/>
<key>duration</key>
<real>3</real>
<key>chance</key>
<real>0.5</real>
<key>exclude_boss</key>
<true/>
<key>unit_conditions</key>
<dict>
<key>armor</key>
<dict>
<key>greater</key>
<integer>0</integer>
</dict>
</dict>
<key>armor_type</key>
<integer>1</integer>
<key>gain_armor</key>
<integer>-100</integer>
<key>position_type</key>
<integer>2</integer>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<integer>0</integer>
</dict>
<key>effects</key>
<array>
<dict>
<key>animation_loop</key>
<string>run</string>
<key>fade_in</key>
<real>0.233</real>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>ember_lords_mage_tower_shooter_lvl4_affliction_modifier_animations.plist</string>
</dict>
</dict>
</array>
</dict>
六、易傷
建議短暫高點、長時間低點
不然太強了!
<dict>
<key>key</key>
<string>receive_damage_multiplier</string>
<key>duration</key>
<integer>2</integer>
<key>allow_duplicates</key>
<true/>
<key>chance</key>
<real>0.1</real>
<key>exclude_boss</key>
<false/>
<key>damage_receive_multiplier</key>
<array>
<real>1.5</real>
</array>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<integer>0</integer>
</dict>
<key>effects</key>
<array>
<dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>darkarmy_archer_tower_shooter_lvl4_shadow_modifier_animations.plist</string>
</dict>
<key>animation_loop</key>
<string>run</string>
<key>fade_out</key>
<real>0.5</real>
</dict>
</array>
</dict>
七、持續傷害(中毒)
持續造成法傷,可以使中毒燃燒
持續造成真傷,可以是詛咒
持續造成物傷、炮傷那是什麼?(~_~;)
<dict>
<key>key</key>
<string>damage_over_time</string>
<key>duration</key>
<real>3</real>
<key>allow_duplicates</key>
<true/>
<key>tick_time</key>
<real>0.5</real>
<key>damage</key>
<integer>3</integer>
<key>damage_type</key>
<integer>1</integer>
<key>chance</key>
<integer>0.5</integer>
<key>exclude_boss</key>
<false/>
<key>pop</key>
<dict>
<key>type</key>
<string>pop_zing_green</string>
</dict>
<key>effects</key>
<array>
<dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>poison_green_animations.plist</string>
</dict>
<key>animation_loop</key>
<string>run</string>
</dict>
</array>
</dict>
八、降低命中率
近戰附帶這效果近戰時是不是可以無敵了?
<dict>
<key>key</key>
<string>miss_chance</string>
<key>allow_duplicates</key>
<true/>
<key>duration</key>
<real>0.3</real>
<key>tick_time</key>
<real>0.2</real>
<key>chance</key>
<array>
<real>0.5</real>
</array>
<key>exclude_boss</key>
<false/>
<key>miss_chance</key>
<array>
<real>0.5</real>
</array>
</dict>
九、沉默
敵人用不出技能
<dict>
<key>key</key>
<string>silence</string>
<key>allow_duplicates</key>
<false/>
<key>duration</key>
<array>
<real>5</real>
</array>
<key>chance</key>
<array>
<real>0.5</real>
</array>
<key>effects</key>
<array>
<dict>
<key>position_type</key>
<integer>3</integer>
<key>animation_loop</key>
<string>run</string>
<key>fade_in</key>
<real>0.1</real>
<key>fade_out</key>
<real>0.1</real>
<key>layer</key>
<string>decals</string>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<real>0.5</real>
</dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>hero_naga_silence_modifier_animations.plist</string>
</dict>
</dict>
</array>
</dict>
十、恐懼 一股腦往後跑
小提示:加速跑更遠
<dict>
<key>key</key>
<string>intimidation</string>
<key>duration</key>
<array>
<integer>5</integer>
</array>
<key>chance</key>
<array>
<real>0.25</real>
</array>
<key>speed_factor</key>
<real>2</real>
<key>exclude_boss</key>
<true/>
<key>effects</key>
<array>
<dict>
<key>position_type</key>
<integer>0</integer>
<key>z</key>
<integer>-1</integer>
<key>fade_in</key>
<real>0.3</real>
<key>fade_out</key>
<real>0.3</real>
<key>animation_loop</key>
<string>run</string>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>hero_mortemis_call_of_the_haunted_animations.plist</string>
</dict>
</dict>
</array>
</dict>
十一、策反 臨時變成我方戰力
當然也不是不能永久
<dict>
<key>key</key>
<string>swap_army</string>
<key>target_army</key>
<integer>0</integer>
<key>change_direction</key>
<true/>
<key>duration</key>
<integer>1</integer>
<key>chance</key>
<real>0.1</real>
<key>exclude_boss</key>
<true/>
<key>effects</key>
<array>
<dict>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<real>0.211</real>
</dict>
<key>position_type</key>
<integer>0</integer>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>spirit_mausoleum_lvl4_possession_decal_animations.plist</string>
</dict>
<key>animation_start</key>
<string>appear</string>
<key>animation_loop</key>
<string>loop</string>
<key>animation_end</key>
<string>out</string>
</dict>
</array>
</dict>
注:effect部分為動畫效果,易傷、削甲、恐懼、策反不攜帶相對應的塔或人物會出現閃退現象!!!當然也有方法,如果大家想知道,可以專門出期視訊。另外有什麼需要補充的,歡迎大家來補充。