【NX二次開發】Block UI 選擇物件
阿新 • • 發佈:2020-07-21
單選模式
selection0->GetProperties()->SetEnum("SelectMode",0);
自動推進到下一個
selection0->GetProperties()->SetLogical("AutomaticProgression",true);
物件選擇過濾 只能選表面
1 std::vector< NXOpen::Selection::MaskTriple > maskTriple; 2 Selection::MaskTriple mask1(UF_face_type,0,0); 3 maskTriple.push_back(mask1);4 selection0->GetProperties()->SetSelectionFilter("SelectionFilter", Selection::SelectionAction::SelectionActionEnableSpecific ,maskTriple);
獲取控制元件選擇的物件轉為tag_t型別
1 tag_t tagUnderFace=0; 2 std::vector<TaggedObject*>objects=this->selection0->GetProperties()->GetTaggedObjectVector("SelectedObjects"); 3 for ( int i=0;i<objects.size();i++) 4 { 5 tagUnderFace=objects[i]->Tag(); 6 }
設定控制元件選擇的物件。清空選擇
1 vector< NXOpen::TaggedObject * > objectVector; 2 objectVector.clear(); 3 this->selection0->SetSelectedObjects(objectVector);
設定控制元件隱藏
this->selection0->SetShow(false);
selection0->AddFilter(UF_component_type,0,0);