C# 超級延時,高精度延時,視窗程式不卡死延時
阿新 • • 發佈:2022-04-21
C# 超級延時,高精度延時,視窗程式不卡死延時
一:封裝延時函式
/// <summary> /// 高精度延時,視窗程式不卡死延時 /// </summary> /// <param name="time">1000微秒 = 1毫秒 ; 1000毫秒 = 1秒</param> /// <param name="type">可空:毫秒 0:毫秒 1:微秒 2:秒 3:分 4:小時 5:天</param> public static void SuperSleep(inttime, int type = 0) { if (time < 1) { return; } int hTimer = 0; long Interval = 0; int i = 0; int INFINITE = -1; int QS_ALLINPUT = 255; int WAIT_OBJECT_0 = 0;if (type == 1) { Interval = -10 * time; hTimer = CreateWaitableTimer(0, true, "WaitableTimer"); SetWaitableTimer(hTimer, ref Interval, 0, 0, 0, false); while (MsgWaitForMultipleObjects(1,ref hTimer, false, INFINITE, QS_ALLINPUT) != WAIT_OBJECT_0) { System.Windows.Forms.Application.DoEvents(); } CloseHandle(hTimer);return; } if (type == 0) { type = 1; } if (type == 2) { type = 1000; } if (type == 3) { type = 1000 * 60; } if (type == 4) { type = 1000 * 60 * 60; } if (type == 5) { type = 1000 * 60 * 60 * 24; } Interval = -10 * time * 1000 * type; hTimer = CreateWaitableTimer(0, true, "WaitableTimer"); SetWaitableTimer(hTimer, ref Interval, 0, 0, 0, false); while (MsgWaitForMultipleObjects(1,ref hTimer, false, INFINITE, QS_ALLINPUT) != WAIT_OBJECT_0) { System.Windows.Forms.Application.DoEvents(); } CloseHandle(hTimer); }
二:定義winapi
/// <summary> /// 建立或開啟一個可等待的計時器物件 /// </summary> /// <param name="lpTimerAttributes"></param> /// <param name="bManualReset"></param> /// <param name="lpTimerName"></param> /// <returns></returns> [DllImport("kernel32.dll")] private static extern int CreateWaitableTimer(int lpTimerAttributes, bool bManualReset, string lpTimerName); /// <summary> /// 啟用指定的等待計時器 /// </summary> /// <param name="hTimer"></param> /// <param name="ft"></param> /// <param name="lPeriod"></param> /// <param name="pfnCompletionRoutine"></param> /// <param name="pArgToCompletionRoutine"></param> /// <param name="fResume"></param> /// <returns></returns> [DllImport("kernel32.dll")] static extern bool SetWaitableTimer(int hTimer, [In] ref long pDueTime, int lPeriod, int pfnCompletionRoutine, int pArgToCompletionRoutine, bool fResume); /// <summary> /// 等待直到一個或所有指定物件處於訊號狀態或超時間隔過去 /// </summary> /// <param name="nCount"></param> /// <param name="pHandles"></param> /// <param name="fWaitAll"></param> /// <param name="dwMilliseconds"></param> /// <param name="dwWakeMask"></param> /// <returns></returns> [DllImport("user32.dll")] private static extern int MsgWaitForMultipleObjects(int nCount, ref int pHandles, bool fWaitAll, int dwMilliseconds, int dwWakeMask); /// <summary> /// 關閉開啟的物件控制代碼。 /// </summary> /// <param name="hObject"></param> /// <returns></returns> [DllImport("kernel32.dll")] private static extern int CloseHandle(int hObject);
Ps:使用此延時不會造成視窗或其他程式造成假死的狀態,等待時間到後可以繼續執行後面的程式碼。