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Golang語言社群--訊息觸發伺服器啟動基礎模組分享

// 寫入部署文字檔案資料
func (this *OnlineUser) GM_SetGameFirmsAccountnfo_Of_TXT_Fun(StrServerName string, StrServerPort string) bool {
    Log_Eio.Log("Entry GM_SetGameFirmsAccountnfo_Of_TXT_Fun")

    fileName := "../server.txt"
    dstFile, err := os.Create(fileName)
    if err != nil {
        Log_Eio.Log("os.Create(fileName):", err.Error())
        dstFile.Close()
        return false
    }
    s := StrServerName + " " + StrServerPort
    dstFile.WriteString(s)
    dstFile.Close()
    Log_Eio.Log("server.txt data:", s)
    return true
}

// 啟動指令碼檔案
func (this *OnlineUser) GM_SetGameFirmsAccountnfo_Of_Shell_Fun() bool {
    Log_Eio.Log("Entry GM_SetGameFirmsAccountnfo_Of_Shell_Fun")

    cmd := exec.Command("/bin/sh", "./server_start.sh")
    bytes, err := cmd.Output()
    if err != nil {
        Log_Eio.Log("cmd.Output:", err.Error())
        return false
    }
    Log_Eio.Log(string(bytes))
    return true
}