Android實現自定義倒計時
阿新 • • 發佈:2020-07-25
最近工作中遇到個要做倒計時60秒的進度條,經過參考別人的資料做出來需求的效果。廢話少說先來個效果:
一定想知道是怎麼實現的吧!下面是程式碼
public class CountDownView extends View { //圓輪顏色 private int mRingColor; //預設圓顏色 private int mRingNormalColor ; //圓輪寬度 private float mRingWidth; //圓輪進度值文字大小 private int mRingProgessTextSize; //寬度 private int mWidth; //高度 private int mHeight; private Paint mPaint; private Paint paintNormal; //圓環的矩形區域 private RectF mRectF; // private int mProgessTextColor; private int mCountdownTime; private float mCurrentProgress; private OnCountDownFinishListener mListener; private ValueAnimator valueAnimator ; public CountDownView(Context context) { this(context,null); } public CountDownView(Context context,AttributeSet attrs) { this(context,attrs,0); } public CountDownView(Context context,AttributeSet attrs,int defStyleAttr) { super(context,defStyleAttr); TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.CountDownView); mRingColor = a.getColor(R.styleable.CountDownView_ringColor,context.getResources().getColor(R.color.circle_progress)); mRingWidth = a.getFloat(R.styleable.CountDownView_ringWidth,8); mRingProgessTextSize = a.getDimensionPixelSize(R.styleable.CountDownView_progressTextSize,DisplayUtil.sp2px(context,12)); mProgessTextColor = a.getColor(R.styleable.CountDownView_progressTextColor,context.getResources().getColor(R.color.circle_progress)); mCountdownTime = a.getInteger(R.styleable.CountDownView_countdownTime,60); mRingNormalColor = a.getColor(R.styleable.CountDownView_ringColor,context.getResources().getColor(R.color._circle_progress)); a.recycle(); paintNormal = new Paint(Paint.ANTI_ALIAS_FLAG); paintNormal.setAntiAlias(true); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setAntiAlias(true); this.setWillNotDraw(false); } public void setCountdownTime(int mCountdownTime) { this.mCountdownTime = mCountdownTime; } @Override protected void onLayout(boolean changed,int left,int top,int right,int bottom) { super.onLayout(changed,left,top,right,bottom); mWidth = getMeasuredWidth(); mHeight = getMeasuredHeight(); mRectF = new RectF(0 + mRingWidth / 2,0 + mRingWidth / 2,mWidth - mRingWidth / 2,mHeight - mRingWidth / 2); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** *圓環 */ //顏色 mPaint.setColor(mRingColor); //空心 mPaint.setStyle(Paint.Style.STROKE); //寬度 mPaint.setStrokeWidth(mRingWidth); /** *預設圓環 */ //顏色 paintNormal.setColor(mRingNormalColor); //空心 paintNormal.setStyle(Paint.Style.STROKE); //寬度 paintNormal.setStrokeWidth(mRingWidth); canvas.drawArc(mRectF,360,false,paintNormal); canvas.drawArc(mRectF,-90,mCurrentProgress - 360,mPaint); //繪製文字 Paint textPaint = new Paint(); textPaint.setAntiAlias(true); textPaint.setTextAlign(Paint.Align.CENTER); String text = mCountdownTime - (int) (mCurrentProgress / 360f * mCountdownTime) + ""; textPaint.setTextSize(mRingProgessTextSize); textPaint.setColor(mProgessTextColor); //文字居中顯示 Paint.FontMetricsInt fontMetrics = textPaint.getFontMetricsInt(); int baseline = (int) ((mRectF.bottom + mRectF.top - fontMetrics.bottom - fontMetrics.top) / 2); canvas.drawText(text,mRectF.centerX(),baseline,textPaint); } private ValueAnimator getValA(long countdownTime) { ValueAnimator valueAnimator = ValueAnimator.ofFloat(0,100); valueAnimator.setDuration(countdownTime); valueAnimator.setInterpolator(new LinearInterpolator()); valueAnimator.setRepeatCount(0); return valueAnimator; } /** * 開始倒計時 */ public void startCountDown() { setClickable(false); valueAnimator = getValA(mCountdownTime * 1000); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float i = Float.valueOf(String.valueOf(animation.getAnimatedValue())); mCurrentProgress = (int) (360 * (i / 100f)); invalidate(); } }); valueAnimator.start(); valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); //倒計時結束回撥 if (mListener != null) { mListener.countDownFinished(); } setClickable(true); } }); } public void setAddCountDownListener(OnCountDownFinishListener mListener) { this.mListener = mListener; } public interface OnCountDownFinishListener { void countDownFinished(); } public void stopCountDown(){ valueAnimator.end(); } }
然後新建一個attr.xml;
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="CountDownView"> <!--顏色--> <attr name="ringColor" format="color" /> <!-- 進度文字的字型大小 --> <attr name="progressTextSize" format="dimension" /> <!-- 圓環寬度 --> <attr name="ringWidth" format="float" /> <!--進度文字顏色--> <attr name="progressTextColor" format="color"/> <!--倒計時--> <attr name="countdownTime" format="integer"/> </declare-styleable> </resources>
這樣一個自定義的view就寫完了;那怎麼用呢;佈局就不說了;
losTime.setAddCountDownListener(new CountDownView.OnCountDownFinishListener() { @Override public void countDownFinished() { 倒計時結束 } }); losTime.setCountdownTime(60); losTime.startCountDown();
這樣就輕輕鬆鬆的跑起來了,希望能幫助到需要的你;
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。