1. 程式人生 > 其它 >《點燃我,溫暖你》李峋愛心分析與復原(多語言)

《點燃我,溫暖你》李峋愛心分析與復原(多語言)

前言

朋友圈被一個愛心刷屏了

雖然我不看劇,但是看到有程式就想瞅瞅

(順便看程式碼寫對沒)

額外多說幾句

最近我媽看一個叫《你安全嗎》的劇

雖然劇名很怪但是蠻嚴謹的

甚至網路攻擊維護都是用的Kali

劇中程式碼分析

找這一集花了我半個小時.....

 這一波手寫程式碼蚌埠住了

 寫程式碼用的VS,C++,全英VS竟然跳出了中文的錯誤提示,而且沒有報錯資訊。

(這句定義π的“constexpr double PI = 3.14159265358979323846264338327950288;”憋不住了,真就是默寫圓周率唄)

 經典愛心函式666

 效果還不錯,但是用HTML還原效果會更好吧...

程式碼展示

為了方便我的某個周姓同學我寫了一份python原始碼

程式碼框裡複製貼上就行

Python原始碼

import random
from math import sin, cos, pi, log
from tkinter import *

CANVAS_WIDTH = 840  # 畫布的寬
CANVAS_HEIGHT = 680  # 畫布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 畫布中心的X軸座標
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 畫布中心的Y軸座標
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "aquamarine" def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “愛心函式生成器” :param shrink_ratio: 放大比例 :param t: 引數 :return: 座標 """ # 基礎函式 x = 17 * (sin(t) ** 3) y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t)) # 放大 #
x *= shrink_ratio #y *= shrink_ratio x*=IMAGE_ENLARGE y*=IMAGE_ENLARGE # 移到畫布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y) def scatter_inside(x, y, beta=0.15): """ 隨機內部擴散 :param x: 原x :param y: 原y :param beta: 強度 :return: 新座標 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dy def shrink(x, y, ratio): """ 抖動 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新座標 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 這個引數... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dy def curve(p): """ 自定義曲線函式,調整跳動週期 :param p: 引數 :return: 正弦 """ # 可以嘗試換其他的動態函式,達到更有力量的效果(貝塞爾?) return 2 * (2 * sin(4 * p)) / (2 * pi) class Heart: """ 愛心類 """ def __init__(self, generate_frame=20): self._points = set() # 原始愛心座標集合 self._edge_diffusion_points = set() # 邊緣擴散效果點座標集合 self._center_diffusion_points = set() # 中心擴散效果點座標集合 self.all_points = {} # 每幀動態點座標 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 愛心 for _ in range(number): t = random.uniform(0, 2 * pi) # 隨機不到的地方造成愛心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 愛心內擴散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 愛心內再次擴散 point_list = list(self._points) for _ in range(10000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.27) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 調整縮放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420) # 魔法引數 dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 15 * curve(generate_frame / 10 * pi) # 圓滑的週期的縮放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光環 heart_halo_point = set() # 光環的點座標集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 隨機不到的地方造成愛心有缺口 x, y = heart_function(t, shrink_ratio=-15) # 魔法引數 x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 處理新的點 #the pythin code by dianfenmian heart_halo_point.add((x, y)) x += random.randint(-60, 60) y += random.randint(-60, 60) size = random.choice((1, 1, 2)) all_points.append((x, y, size)) all_points.append((x+20, y+20, size)) all_points.append((x-20, y -20, size)) all_points.append((x+20, y - 20, size)) all_points.append((x - 20, y +20, size)) # 輪廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 內容 for x, y in self._edge_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR) def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(1, draw, main, render_canvas, render_heart, render_frame + 1) if __name__ == '__main__': root = Tk() canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() draw(root, canvas, heart) root.mainloop()

Python有點麻煩

C語言原始碼

懶得寫了直接轉一個(?)

// 編譯環境:Mictosoft Visual Studio 2013,+EasyX_20200315(beta)
 
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<math.h>
#include<sys/timeb.h>
 
struct MyLove
{
  int NUMS;  //  編號
  double m;
  double n;
  double size;
  bool Is_show;
  int x;
  int y;
};
 
MyLove mylove[400];
int CenterX = 320;
int CenterY = 180;
double Size = 60;
void initdata();  // 初始化資料
void updata();    // 更新
void movedata();  // 平移
void showdata();  // 顯示
int* GetRand(int* buf, int count, int range);  // 隨機數的生成
void heart(int x0, int y0, int size, COLORREF C);
void HpSleep(int ms);
 
int main()
{
  initgraph(640, 480);
  initdata();
  BeginBatchDraw();
  while (true)
  {
    updata();
    showdata();
    HpSleep(30);    // 改為精確延時
    FlushBatchDraw();
    cleardevice();
  }
  EndBatchDraw();
  _getch();
  return 0;
}
 
void updata()
{
  int* buf = (int*)malloc(sizeof(int)* 20);
  buf = GetRand(buf, 20, (int)(2 * Size / 0.01));
  movedata();
  for (int i = 0; i < 20; i++)
  {
    mylove[i].m = buf[i] * 0.01;
    mylove[i].n = (((sin(buf[(int)i] * 0.01) * sqrt(fabs(cos(buf[(int)i] * 0.01)))) / (sin(buf[(int)i] * 0.01) + 1.4142)) - 2 * sin(buf[(int)i] * 0.01) + 2);
    mylove[i].size = Size;
    mylove[i].NUMS = i / 20;
    mylove[i].Is_show = true;
    mylove[i].x = (int)(-Size *mylove[i].n * cos(mylove[i].m) + CenterX);
    mylove[i].y = (int)(-Size *mylove[i].n * sin(mylove[i].m) + CenterY - mylove[i].size);
  }
  for (int i = 20; i < 400; i++)
  {
    mylove[i].size = mylove[i].size + 1;
    if (mylove[i].size>80)
    {
      mylove[i].size = 80;
    }
    mylove[i].NUMS = i / 20;
    mylove[i].x = (int)(-mylove[i].size *mylove[i].n * cos(mylove[i].m) + CenterX);
    mylove[i].y = (int)(-mylove[i].size *mylove[i].n * sin(mylove[i].m) + CenterY - mylove[i].size);
  }
}
 
void movedata()
{
  for (int i = 399; i > 19; i--)
  {
    mylove[i] = mylove[i - 20];
  }
}
 
void showdata()
{
  settextcolor(RED);
  wchar_t c = 0x59;    // 0x28 是電話機在 Wingdings 字型中的對應編碼
  for (int i = 0; i < 400; i++)
  {
    settextstyle(mylove[i].NUMS + 10, 0, "Webdings");
    setbkmode(TRANSPARENT);
    outtextxy(mylove[i].x + 20, mylove[i].y + 20, c);
  }
}
 
int* GetRand(int* buf, int count, int range)
{
  struct timeb timeSeed;
  ftime(&timeSeed);
  srand(timeSeed.time * 1000 + timeSeed.millitm);  // milli time
  for (int i = 0; i < count; i++)
  {
    int randTmp = rand() % range;
    for (int j = 0; j < i; j++)
    {
      if (buf[j] == randTmp)
      {
        break;//檢查重複。
      }
    }
    buf[i] = randTmp;
  }
  return buf;
}
 
void initdata()
{
  for (int i = 0; i < 400; i++)
  {
    mylove[i].NUMS = 0;
    mylove[i].m = 0;
    mylove[i].n = 0;
    mylove[i].size = 0;
    mylove[i].Is_show = false;
    mylove[i].x = 0;
    mylove[i].y = 0;
  }
}
 
// 精確延時函式(可以精確到 1ms,精度 ±1ms)
// by yangw80<[email protected]>, 2011-5-4
void HpSleep(int ms)
{
  static clock_t oldclock = clock();    // 靜態變數,記錄上一次 tick
  oldclock += ms * CLOCKS_PER_SEC / 1000;  // 更新 tick
  if (clock() > oldclock)          // 如果已經超時,無需延時
    oldclock = clock();
  else
  while (clock() < oldclock)      // 延時
    Sleep(1);            // 釋放 CPU 控制權,降低 CPU 佔用率,精度 10~16ms
  //      Sleep(0);            // 更高精度、更高 CPU 佔用率,精度 1ms
}

ArduinoC 硬體編寫

不用液晶屏

咱就用手裡的ESP32和8x8點陣

2個圖片一大一小迴圈播放即可