hdu 5078
阿新 • • 發佈:2017-05-04
fine title tle only asi art it is text 現場
Total Submission(s): 58 Accepted Submission(s): 41
Special Judge
Problem Description Osu! is a very popular music game. Basically, it is a game about clicking. Some points will appear on the screen at some time, and you have to click them at a correct time.
Now, you want to write an algorithm to estimate how diffecult a game is.
To simplify the things, in a game consisting of N points, point i will occur at time ti at place (xi, yi), and you should click it exactly at ti at (xi, yi). That means you should move your cursor from point i to point i+1. This movement is called a jump, and the difficulty of a jump is just the distance between point i and point i+1 divided by the time between ti and ti+1. And the difficulty of a game is simply the difficulty
of the most difficult jump in the game.
Now, given a description of a game, please calculate its difficulty.
Input The first line contains an integer T (T ≤ 10), denoting the number of the test cases.
For each test case, the first line contains an integer N (2 ≤ N ≤ 1000) denoting the number of the points in the game. Then N lines follow, the i-th line consisting of 3 space-separated integers, ti (0 ≤ ti < ti+1 ≤ 106),
xi, and yi (0 ≤ xi, yi ≤ 106) as mentioned above.
Output For each test case, output the answer in one line.
Your answer will be considered correct if and only if its absolute or relative error is less than 1e-9.
Sample Input
Sample Output
Osu!
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 262144/262144 K (Java/Others)Total Submission(s): 58 Accepted Submission(s): 41
Special Judge
Problem Description Osu! is a very popular music game. Basically, it is a game about clicking. Some points will appear on the screen at some time, and you have to click them at a correct time.
Now, you want to write an algorithm to estimate how diffecult a game is.
To simplify the things, in a game consisting of N points, point i will occur at time ti at place (xi, yi), and you should click it exactly at ti at (xi, yi). That means you should move your cursor from point i to point i+1. This movement is called a jump, and the difficulty of a jump is just the distance between point i and point i+1 divided by the time between ti
Now, given a description of a game, please calculate its difficulty.
Input The first line contains an integer T (T ≤ 10), denoting the number of the test cases.
For each test case, the first line contains an integer N (2 ≤ N ≤ 1000) denoting the number of the points in the game. Then N lines follow, the i-th line consisting of 3 space-separated integers, ti
Output For each test case, output the answer in one line.
Your answer will be considered correct if and only if its absolute or relative error is less than 1e-9.
Sample Input
2 5 2 1 9 3 7 2 5 9 0 6 6 3 7 6 0 10 11 35 67 23 2 29 29 58 22 30 67 69 36 56 93 62 42 11 67 73 29 68 19 21 72 37 84 82 24 98
Sample Output
9.2195444573 54.5893762558鞍山現場賽第簽到題,超級水!! 求最大難度,難度為相鄰兩點的距離除以時間差。#include <stdio.h> #include <string.h> #include <iostream> #include <math.h> #include <algorithm> #include <vector> #include <map> #include <queue> #include <stack> #define PI acos(-1.0) #define eps 1e-8 #define LL long long #define moo 1000000007 #define INF -999999999 using namespace std; long long a[1005],b[1005],c[1005]; double d[1005]; int main() { int t; int n; scanf("%d",&t); while(t--) { scanf("%d",&n); double ans=0; for(int i=0;i<n;i++) { scanf("%I64d%I64d%I64d",&a[i],&b[i],&c[i]); } for(int i=1;i<n;i++) { d[i]=sqrt((b[i]-b[i-1])*(b[i]-b[i-1])+(c[i]-c[i-1])*(c[i]-c[i-1]))/(a[i]-a[i-1]); ans=max(d[i],ans); } printf("%.10f\n",ans); } }
hdu 5078