unity中UI的屏幕自適應代碼
阿新 • • 發佈:2017-09-21
ans () adp scale idt screen ont 制作 void scaleUI.localScale = new Vector3(widthrate, heightrate, 1);
public void ScreenUISelfAdptation(Transform scaleUI)
{
float widthrate = UnityEngine.Screen.width / 1920.0f;
float heightrate = UnityEngine.Screen.height / 1080.0f;
float postion_x = scaleUI.GetComponent<RectTransform>().anchoredPosition.x * widthrate;
float postion_y = scaleUI.GetComponent<RectTransform>().anchoredPosition.y * heightrate;
scaleUI.GetComponent<RectTransform>().anchoredPosition = new Vector2(postion_x, postion_y);
}
UnityEngine.Screen.width和UnityEngine.Screen.height是你要發布的屏幕分辨率大小。
1920.0f; x 1080.0f;是你制作UI時Gam e視圖中的分辨率大小。
unity中UI的屏幕自適應代碼