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Opengl4.5 中文手冊—U

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glUniform 2.0

設置uniform變量

存在多個版本,數組類型可使用count指定數組個數,矩陣版本可指定是否需要轉置

glUniformBlockBinding 3.1

綁定uniform塊

GLuint program,

GLuint uniformBlockIndex, uniform塊索引

GLuint uniformBlockBinding uniform緩沖區綁定索引

緩沖區通過glBindBufferBase(GL_UNIFORM_BUFFER, uniformBlockBinding)綁定

glUniformSubroutinesuiv 4.0

GLenum shadertype, :G L_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER

GLsizei count,

const GLuint *indices

glUnmapBuffer 2.0

釋放緩沖區映射

GLenum target

glUseProgram 2.0

glUseProgramStages 4.1

將程序綁定到管線對象

GLuint pipeline,

GLbitfield stages, GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT and GL_COMPUTE_SHADER_BIT. Additionally, the special value GL_ALL_SHADER_BITS

GLuint program

Opengl4.5 中文手冊—U