WPF 矩形框8個控制點伸縮及拖拽
最近在研發圖片控件矩形框8個控制點進行控制邊框的大小、位置等信息,之前查閱了相關的信息,比如別人整合的類:ControlResizer 這個類雖然是好,但是很大程度上是有限制,換句話說,它需要你二次更改代碼和調整成適應你的代碼結構,否則很多邊框拖拉的時候無法使用,這也是當時使用的時候很頭疼的事情,廢話不多說,先上效果圖:
如上圖所示,分析下:有四個層,第一層是主窗體,第二層是傳入的圖片控件,第三層是遮罩、第四層也就是控制層(圖中顯示的可操作的藍色區域,以下稱為裁剪區),註意實現的效果是:
1、直接拖拽移動裁剪區,不能跑到圖片外面,並且在裁剪區之外的所有區域需要實時重新蒙上遮罩。
2、拖拉圖中的8個裁剪區藍色控制條,要實現控制條相關方向上的任意拖拉實現伸縮,並且有最小裁剪區域。
3、能根據傳入的圖片控件信息(圖中的包括寬-高-角度(30°),位置信息)進行定位和裁剪。
下面提供個人的方案進行參考,不一定是最佳方案,不過比對了很多人的控制點方案,我覺得這個可移植性比較高,適用於輕量級的操作,網上的都是各種類與類引用,然後一堆的與Windows自帶的東西結合比如Thumb類。相對復雜。不利於學習研究之用,總之我們只要掌握了原理,接下來解決問題就是比較容易。
解決方案步驟:
一:創建構造函數(模擬圖片控件信息,實際項目中可自行傳入信息僅供參考)。
示例:
/// <summary> /// 構造一個圖片控件函數包含位置、角度等信息 /// </summary> public class StructureSource { public Point Images_Point { get; set; } public double ImageAngle; public double ImageHeight; public double ImageWidth;public BitmapImage ImageSource; public StructureSource() { Images_Point = new Point(200, 100); ImageAngle = 30.0; ImageSource = new BitmapImage(new Uri("C:\\Users\\Administrator\\Desktop\\CompanyLogo\\XXX.PNG")); ImageHeight = ImageSource.Height; ImageWidth = ImageSource.Width; } }
二:準備主窗體,主窗體需要準備好結構,前面提到了這種伸縮性的功能,它需要放在Canvas容器中進行操作,所以一定要註意它的結構性。
三:準備好一個用戶控件(在圖中是藍色控制條部分)。
四:初始化主窗體,包含根據圖片信息定位,角度等,遮罩,進行裁剪。
示例:
this.Loaded += (sender, ex) => { ImageItem = new StructureSource(); this._Images.Source = ImageItem.ImageSource; this._Images.Height = ImageItem.ImageHeight; this._Images.Width = ImageItem.ImageWidth; //定位+旋轉角度 Matrix m = this._Images.RenderTransform.Value; m.OffsetX = ImageItem.Images_Point.X; m.OffsetY = ImageItem.Images_Point.Y; m.RotateAt(ImageItem.ImageAngle, ImageItem.Images_Point.X, ImageItem.Images_Point.Y); this._Images.RenderTransform = new MatrixTransform(m); //設置背景為黑色 _GridBackGround.Background = Brushes.Black; //添加內容 _ContentObject = new CuttingControl(); _Content.Children.Add(_ContentObject); _ContentObject.SizeChanged += _ContentObject_SizeChanged; _ContentObject.BackGroundDrag += _ContentObject_BackGroundDrag; _Content.Height = ImageItem.ImageHeight; _Content.Width = ImageItem.ImageWidth; //定位+翻轉角度 Matrix m2 = this._Content.RenderTransform.Value; m2.OffsetX = ImageItem.Images_Point.X; m2.OffsetY = ImageItem.Images_Point.Y; m2.RotateAt(ImageItem.ImageAngle, m2.OffsetX, m2.OffsetY); this._Content.RenderTransform = new MatrixTransform(m2); //對選定的區域進行裁剪 CroppedRegionMethod(this._Content.RenderTransform); };
五:核心功能代碼。拖拽部分(采用矩陣拖拽)
/// <summary> /// 移動具體方法 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TryToMoveForward(object sender, MouseEventArgs e) { CroppedRegionEndPoint = e.GetPosition((UIElement)this.Parent); var MatrixCroppedRegion = this.RenderTransform.Value; var offsetX = CroppedRegionEndPoint.X - CroppedRegionStartPoint.X; var OffsetY = CroppedRegionEndPoint.Y - CroppedRegionStartPoint.Y; if (offsetX <= 0) { offsetX = 0; } else { if (offsetX + this.ActualWidth >= ((UIElement)this.Parent as FrameworkElement).Width) { offsetX = ((UIElement)this.Parent as FrameworkElement).Width - this.ActualWidth; } } if (OffsetY <= 0) { OffsetY = 0; } else { if (OffsetY + this.ActualHeight >= ((UIElement)this.Parent as FrameworkElement).Height) { OffsetY = ((UIElement)this.Parent as FrameworkElement).Height - this.ActualHeight; } } MatrixCroppedRegion.OffsetX = offsetX; MatrixCroppedRegion.OffsetY = OffsetY; this.RenderTransform = new MatrixTransform(MatrixCroppedRegion); ClippedRegionChanged(this.RenderTransform, e); }
六:核心代碼(控制條拖拉、伸縮)
示例:
/// <summary> /// 嘗試拖拽邊框 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TryToMoveBoarder(object sender, MouseEventArgs e) { CroppedBoarderEndPoint = e.GetPosition((UIElement)this.Parent); //控制裁剪區域大小 var OffsetX = CroppedBoarderEndPoint.X - CroppedBoarderStartPoint.X; var OffsetY = CroppedBoarderEndPoint.Y - CroppedBoarderStartPoint.Y; //控制裁剪區域位置 var MoveX = CroppedBoarderEndPoint.X - CroppedBoarderPanningStartPoint.X; var MoveY = CroppedBoarderEndPoint.Y - CroppedBoarderPanningStartPoint.Y; //放大拖拉邊框 switch (sender) { case "_LeftTop"://OK(研發) OK(修正) OK(測試) #region --左上角控制點-- if (CroppedRegionWidth - OffsetX >= this.MinWidth) { //防止寬度先到達臨界點而高度不能變化 this.Width = CroppedRegionWidth - OffsetX; TryToMoveChangingBoarder("_LeftTop", MoveX, MoveY, "X"); //修正超出部分 if (this.RenderTransform.Value.OffsetX <= 0) { this.Width = this.Width + MoveX; } } if (CroppedRegionHeight - OffsetY >= this.MinHeight) { this.Height = CroppedRegionHeight - OffsetY; TryToMoveChangingBoarder("_LeftTop", MoveX, MoveY, "Y"); //修正超出部分 if (this.RenderTransform.Value.OffsetY <= 0) { this.Height = this.Height + MoveY; } } #endregion break; case "_CenterTop"://OK(研發) OK(修正) OK(測試) #region --頂中部控制點-- if (CroppedRegionHeight - OffsetY < this.MinHeight) return; this.Height = CroppedRegionHeight - OffsetY; TryToMoveChangingBoarder("_CenterTop", MoveX, MoveY, ""); //修正超出部分 if (this.RenderTransform.Value.OffsetY <= 0) { this.Height = this.Height + MoveY; } #endregion break; case "_RightTop"://OK(研發) OK(修正) OK(測試) #region --右上角控制點-- if (CroppedRegionWidth + OffsetX < this.MinWidth) { //防止寬度先到達臨界點而高度不能變化 if (MoveY >= 0) { if (CroppedRegionHeight - OffsetY < this.MinHeight) return; this.Height = CroppedRegionHeight - OffsetY; TryToMoveChangingBoarder("_RightTop", MoveX, MoveY, ""); } } else { this.Width = CroppedRegionWidth + OffsetX; if (CroppedRegionHeight - OffsetY >= this.MinHeight) { this.Height = CroppedRegionHeight - OffsetY; TryToMoveChangingBoarder("_RightTop", MoveX, MoveY, ""); //修正超出部分 if (this.RenderTransform.Value.OffsetY <= 0) { this.Height = this.Height + MoveY; } } } #endregion break; case "_LeftCenter"://OK(研發) OK(修正) OK(測試) #region --左中部控制點-- if (CroppedRegionWidth - OffsetX < this.MinWidth) return; this.Width = CroppedRegionWidth - OffsetX; TryToMoveChangingBoarder("_LeftCenter", MoveX, MoveY, ""); //修正超出部分 if (this.RenderTransform.Value.OffsetX <= 0) { this.Width = this.Width + MoveX; } #endregion break; case "_RightCenter"://OK(研發) OK(修正) OK(測試) #region --右中部控制點-- if (CroppedRegionWidth + OffsetX < this.MinWidth) return; this.Width = CroppedRegionWidth + OffsetX; #endregion break; case "_LeftBottom": //OK(研發) OK(修正) OK(測試) #region --左下角控制點-- if (CroppedRegionWidth - OffsetX >= this.MinWidth) { //防止寬度先到達臨界點而高度不能變化 this.Width = CroppedRegionWidth - OffsetX; TryToMoveChangingBoarder("_LeftBottom", MoveX, MoveY, "X"); //修正超出部分 if (this.RenderTransform.Value.OffsetX <= 0) { this.Width = this.Width + MoveX; } } if (CroppedRegionHeight + OffsetY >= this.MinHeight) { this.Height = CroppedRegionHeight + OffsetY; } #endregion break; case "_CenterBottom"://OK(研發) OK(修正) OK(測試) #region --底中部控制點-- if (CroppedRegionHeight + OffsetY < this.MinHeight) return; this.Height = CroppedRegionHeight + OffsetY; #endregion break; case "_RightBottom"://OK(研發) OK(修正) OK(測試) #region --右下角控制點-- if (CroppedRegionWidth + OffsetX < this.MinWidth) { //防止寬度先到達臨界點而高度不能變化 if (CroppedRegionHeight + OffsetY < this.MinHeight) return; this.Height = CroppedRegionHeight + OffsetY; } else { this.Width = CroppedRegionWidth + OffsetX; if (CroppedRegionHeight + OffsetY >= this.MinHeight) { this.Height = CroppedRegionHeight + OffsetY; } } #endregion break; } #region --限定邊界範圍針對無動畫,修正長寬-- if (this.RenderTransform.Value.OffsetX + this.Width >= ((UIElement)this.Parent as FrameworkElement).Width) this.Width = ((UIElement)this.Parent as FrameworkElement).Width - this.RenderTransform.Value.OffsetX; if (this.RenderTransform.Value.OffsetY + this.Height >= ((UIElement)this.Parent as FrameworkElement).Height) this.Height = ((UIElement)this.Parent as FrameworkElement).Height - this.RenderTransform.Value.OffsetY; #endregion if (this.Height >= this.MinHeight) ClippedRegionChanged(this.RenderTransform, e); } /// <summary> /// 矩陣平移 /// </summary> /// <param name="sender"></param> /// <param name="MoveX">平移的X軸距離</param> /// <param name="MoveY">平移的Y軸距離</param> private void TryToMoveChangingBoarder(string sender, double MoveX, double MoveY, string DirectionXY) { var m = this.RenderTransform.Value; switch (sender) { case "_LeftTop": if (DirectionXY == "X") m.OffsetX = MoveX; else { if (MoveY <= 0) m.OffsetY = 0; else m.OffsetY = MoveY; } break; case "_CenterTop": if (MoveY <= 0) m.OffsetY = 0; else m.OffsetY = MoveY; break; case "_RightTop": if (MoveY <= 0) m.OffsetY = 0; else m.OffsetY = MoveY; break; case "_LeftCenter": m.OffsetX = MoveX; break; case "_LeftBottom": if (DirectionXY == "X") m.OffsetX = MoveX; else m.OffsetY = MoveY; break; } //限制邊框不出裁剪區域 if (m.OffsetX < 0) m.OffsetX = 0; this.RenderTransform = new MatrixTransform(m); }
目前已經整合成用戶控件,方便之後的項目進行引用。這邊提供了核心的拖拽,伸縮代碼,作為筆記方便以後進行查閱。
WPF 矩形框8個控制點伸縮及拖拽