動態對象綁定
阿新 • • 發佈:2018-01-22
動態 amp eagle net bird != typedef main urn
參考鏈接: http://www.jb51.net/article/82718.htm
C實現結構體對象的動態綁定
#include <stdio.h> #include <stdlib.h> #include <string.h> typedef struct bird{ void (*fly)(void); void (*type)(struct bird*); }BIRD; typedef struct parrot{ BIRD obj; void (*fly)(void); }PARROT; typedef structeagle { int type; BIRD obj; void (*fly)(void); }EAGLE; void parrot_type(struct bird *bird) { struct parrot *parrot = (struct parrot*)((char*)bird-(char*)&(((struct parrot*)0)->obj) ); if(parrot->fly != NULL) { bird->fly = parrot->fly; } } voidfly() { printf("flying\n"); } void eagle_fly(){ printf("eagle fly\n"); } void parrot_fly() { printf("parrot fly\n"); } void init_fly(BIRD *pBird) { memset(pBird,0, sizeof(BIRD)); pBird->fly = fly; } void start_fly(BIRD *pBird) { pBird->type(pBird); pBird->fly(); }int main(int argc, char const *argv[]) { BIRD bird; init_fly(&bird); PARROT parrot; parrot.fly = parrot_fly; parrot.obj = bird; parrot.obj.type = parrot_type; start_fly(&parrot.obj); return 0; }
動態對象綁定