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untiy中操作obj

debug initial called call span col sca generic tar

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class sh : MonoBehaviour {
    public GameObject cube1;
    public GameObject cube2;
    public GameObject cube3;

    // Use this for initialization
    void Start () {            
            Debug.Log ("hello world
"); //第一種拖過來,第二種程序綁定 cube1 = GameObject.Find("Cube1"); cube2 = GameObject.Find("Cube2"); cube3 = GameObject.Find("Cube3"); } // Update is called once per frame void Update () { //旋轉 //this.transform.Rotate (Vector3.up*1,Space.Self);
//this.transform.Translate (-Vector3.left * 0.2f, Space.World); /*this.transform.localScale = new Vector3(1, 1 + Mathf.Sin(Time.time), 1 + Mathf.Sin(Time.time)); */ cube1.transform.Translate(Vector3.up*0.1f, Space.World); cube2.transform.Rotate(Vector3.up
*1,Space.Self); cube3.transform.localScale = new Vector3(1 + Mathf.Sin(Time.time), 1 + Mathf.Sin(Time.time), 1 + Mathf.Sin(Time.time)); } }

untiy中操作obj