Unity中Websocket的簡單使用
阿新 • • 發佈:2018-06-28
點擊 obj unity new cep object NPU cat localhost 首先我們需要一個websocket服務器,之前的博文中有做
Tomcat架設簡單Websocket服務器
用的時候打開就行了,先不管它
Tomcat架設簡單Websocket服務器
用的時候打開就行了,先不管它
Unity中新建場景
建UI(UGUI)
有一個連接按鈕Button
一個信息輸入框InputField
一個發送按鈕Button
一個斷開按鈕Button
一個消息顯示框Text
場景中建一個GameObject,在上面加個腳本,就叫WSMgr好了
用到了BestHTTP這個插件
using System.Collections; using System.Collections.Generic; using UnityEngine; using BestHTTP; using BestHTTP.WebSocket; using System; using BestHTTP.Examples; using UnityEngine.UI; using System.Text; public class WSMgr : MonoBehaviour { //public string url = "ws://localhost:8080/web1/websocket"; public string url = "ws://localhost:8080/web1/ws"; public InputField msg; public Text console; private WebSocket webSocket; private void Start() { init(); } private void init() { webSocket = new WebSocket(new Uri(url)); webSocket.OnOpen += OnOpen; webSocket.OnMessage += OnMessageReceived; webSocket.OnError += OnError; webSocket.OnClosed += OnClosed; } private void antiInit() { webSocket.OnOpen = null; webSocket.OnMessage = null; webSocket.OnError = null; webSocket.OnClosed = null; webSocket = null; } private void setConsoleMsg(string msg) { console.text = "Message: " + msg; } public void Connect() { webSocket.Open(); } private byte[] getBytes(string message) { byte[] buffer = Encoding.Default.GetBytes(message); return buffer; } public void Send() { webSocket.Send(msg.text); } public void Send(string str) { webSocket.Send(str); } public void Close() { webSocket.Close(); } #region WebSocket Event Handlers /// <summary> /// Called when the web socket is open, and we are ready to send and receive data /// </summary> void OnOpen(WebSocket ws) { Debug.Log("connected"); setConsoleMsg("Connected"); } /// <summary> /// Called when we received a text message from the server /// </summary> void OnMessageReceived(WebSocket ws, string message) { Debug.Log(message); setConsoleMsg(message); } /// <summary> /// Called when the web socket closed /// </summary> void OnClosed(WebSocket ws, UInt16 code, string message) { Debug.Log(message); setConsoleMsg(message); antiInit(); init(); } private void OnDestroy() { if(webSocket!=null && webSocket.IsOpen) { webSocket.Close(); antiInit(); } } /// <summary> /// Called when an error occured on client side /// </summary> void OnError(WebSocket ws, Exception ex) { string errorMsg = string.Empty; #if !UNITY_WEBGL || UNITY_EDITOR if (ws.InternalRequest.Response != null) errorMsg = string.Format("Status Code from Server: {0} and Message: {1}", ws.InternalRequest.Response.StatusCode, ws.InternalRequest.Response.Message); #endif Debug.Log(errorMsg); setConsoleMsg(errorMsg); antiInit(); init(); } #endregion }
Connect Send Close 三個方法對應的就是三個按鈕的功能
OnOpen OnMessage OnError OnClose這四個一看就是Websocket的四個事件對應的方法
首先在Start方法中init()
點擊Connect,連接
在輸入框中輸入,點擊Send就發送
點擊Close斷開連接
底部的Text中會顯示消息
同樣,Tomcat服務端也有顯示
發布WebGL測試可用
Unity中Websocket的簡單使用