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soft alpha test/screen space reflection

hit pac nbsp mar The red gin skin 需要

http://www.crytek.com/cryengine/presentations/secrets-of-cryengine-3-graphics-technology

很多寶貝裏面

不止題目那倆

前者不用msaa的話用後處理

後者 ray tracing

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screen space reflection /real time local reflection

1.為每個像素計算反射vector(deferred depth and normal)這裏需要normal

2.ray march along reflect vector(拿depth01)

3.depth01與sample depth檢測

4.if hit sample last frame color

看起來合適deferred shading

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screen space selt-shadow

soft shadow

contact shadow

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skin

http://www.iryoku.com/stare-into-the-future

soft alpha test/screen space reflection