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Python:遊戲:測試打字速度

來看 let 測試 int 的人 time() port 輸入 style

現在寫書的人真是一點責任心都沒有,最近看了幾本書,其中的代碼都存在錯誤。

最近迷戀 Python 遊戲,買了《Python遊戲編程入門》[美] Jonathan S·Harbour 著 一書來看。

其中第四章:Bomb Catcher遊戲中,測試打字速度的程序代碼嚴重有誤。

改程序屏幕上隨機顯示一個字母,按鍵輸入該字母後隨機顯示下一個,計算平均一分鐘可以輸入多少個字母,原代碼中計算速度的一塊有誤,附上我修改後的代碼

import sys
import random
import time
import pygame
from pygame.locals import *


def print_text(font, x, y, text, color=(255, 255, 255)):
    imgText 
= font.render(text, True, color) screen.blit(imgText, (x, y)) pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption(Keyboard Demo) font1 = pygame.font.Font(None, 24) font2 = pygame.font.Font(None, 200) white = (255, 255, 255) yellow = (255, 255, 0) key_flag = False correct_answer
= 97 # a seconds = 11 score = 0 speed = 0 clock_start = 0 game_over = True while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: key_flag = True elif event.type == KEYUP: key_flag = False keys
= pygame.key.get_pressed() # keys 是一個元組,窮舉了所有的按鍵,未按下為 0,按下為 1 if keys[K_ESCAPE]: sys.exit() if keys[K_RETURN]: if game_over: game_over = False clock_start = time.time() score = 0 seconds = 11 speed = 0 clock = clock_start if not game_over: current = time.time() - clock_start if seconds < current: game_over = True else: if keys[correct_answer]: correct_answer = random.randint(97, 122) clock_start = time.time() score += 1 speed = 60 * score / (clock_start - clock) screen.fill((0, 100, 0)) print_text(font1, 0, 0, "Let‘s see how fast you can type!") print_text(font1, 0, 20, "Try to keep up for 10 seconds...") if key_flag: print_text(font1, 500, 0, "<key>") if not game_over: print_text(font1, 0, 80, "Time: " + str(int(seconds-current))) print_text(font1, 0, 100, "Speed: " + str(int(speed)) + " letters/min") if game_over: print_text(font1, 0, 160, "Press Enter to start...") print_text(font2, 0, 240, chr(correct_answer-32), yellow) pygame.display.update()

Python:遊戲:測試打字速度