Python:遊戲:測試打字速度
阿新 • • 發佈:2018-09-01
來看 let 測試 int 的人 time() port 輸入 style
現在寫書的人真是一點責任心都沒有,最近看了幾本書,其中的代碼都存在錯誤。
最近迷戀 Python 遊戲,買了《Python遊戲編程入門》[美] Jonathan S·Harbour 著 一書來看。
其中第四章:Bomb Catcher遊戲中,測試打字速度的程序代碼嚴重有誤。
改程序屏幕上隨機顯示一個字母,按鍵輸入該字母後隨機顯示下一個,計算平均一分鐘可以輸入多少個字母,原代碼中計算速度的一塊有誤,附上我修改後的代碼
import sys
import random
import time
import pygame
from pygame.locals import *
def print_text(font, x, y, text, color=(255, 255, 255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x, y))
pygame.init()
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption(‘Keyboard Demo‘)
font1 = pygame.font.Font(None, 24)
font2 = pygame.font.Font(None, 200)
white = (255, 255, 255)
yellow = (255, 255, 0)
key_flag = False
correct_answer = 97 # a
seconds = 11
score = 0
speed = 0
clock_start = 0
game_over = True
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYDOWN:
key_flag = True
elif event.type == KEYUP:
key_flag = False
keys = pygame.key.get_pressed() # keys 是一個元組,窮舉了所有的按鍵,未按下為 0,按下為 1
if keys[K_ESCAPE]:
sys.exit()
if keys[K_RETURN]:
if game_over:
game_over = False
clock_start = time.time()
score = 0
seconds = 11
speed = 0
clock = clock_start
if not game_over:
current = time.time() - clock_start
if seconds < current:
game_over = True
else:
if keys[correct_answer]:
correct_answer = random.randint(97, 122)
clock_start = time.time()
score += 1
speed = 60 * score / (clock_start - clock)
screen.fill((0, 100, 0))
print_text(font1, 0, 0, "Let‘s see how fast you can type!")
print_text(font1, 0, 20, "Try to keep up for 10 seconds...")
if key_flag:
print_text(font1, 500, 0, "<key>")
if not game_over:
print_text(font1, 0, 80, "Time: " + str(int(seconds-current)))
print_text(font1, 0, 100, "Speed: " + str(int(speed)) + " letters/min")
if game_over:
print_text(font1, 0, 160, "Press Enter to start...")
print_text(font2, 0, 240, chr(correct_answer-32), yellow)
pygame.display.update()
Python:遊戲:測試打字速度