Unity Http 訊息傳送與接受
阿新 • • 發佈:2018-10-31
參考:
https://blog.csdn.net/mseol/article/details/54138762
https://blog.csdn.net/h570768995/article/details/50386935
https://stackoverflow.com/questions/16910788/unity3d-post-a-json-to-asp-net-mvc-4-web-api
圖片和base64互轉https://blog.csdn.net/jiangyangll/article/details/80566330
C# int和byte之間的互轉https://blog.csdn.net/zuoyefeng1990/article/details/71480499
短連結使用WWW或UnityWebRequest傳送請求
WWW的建構函式有3種:
1.只發送http請求,不帶引數
public WWW(string url);
2.使用表單傳送帶資料的http請求
public WWW(string url, WWWForm form);
public WWW(string url, byte[] postData);// 這個資料頭預設好像是表單
3.使用json傳送帶資料的http請求
public WWW(string url, byte[] postData, Dictionary<string, string> headers);
json轉byte[] 程式碼:
System.Text.Encoding.UTF8.GetBytes(json.ToString())
json資料表頭:
Dictionary<string, string> headers = new Dictionary<string, string>();
headers.Add("Content-Type", "application/json");
附1:
long資料轉byte[]
public static byte[] longToBytes(long value) { byte[] src = new byte[8]; src[7] = (byte)((value >> 56) & 0xFF); src[6] = (byte)((value >> 48) & 0xFF); src[5] = (byte)((value >> 40) & 0xFF); src[4] = (byte)((value >> 32) & 0xFF); src[3] = (byte)((value >> 24) & 0xFF); src[2] = (byte)((value >> 16) & 0xFF); src[1] = (byte)((value >> 8) & 0xFF); src[0] = (byte)(value & 0xFF); return src; }
附2:
返回的資料解析成Json(使用SimpleJson)
object obj = null;
bool success = SimpleJson.SimpleJson.TryDeserializeObject(www.text, out obj);
if (!success || obj == null)
{
Debug.LogError("Network Error: Http Response is not Json!");
yield break;
}
JsonObject args = obj as JsonObject;
附3:
base64圖片資料生成圖片
public static void Base64ToImg(Image imgComponent, string base64, int width, int height)
{
byte[] bytes = System.Convert.FromBase64String(base64);
Texture2D tex2D = new Texture2D(width, height);
tex2D.LoadImage(bytes);
Sprite s = Sprite.Create(tex2D, new Rect(0, 0, tex2D.width, tex2D.height), new Vector2(0.5f, 0.5f));
imgComponent.sprite = s;
Resources.UnloadUnusedAssets();
}
其他