Unity控制指標旋轉到指定的位置
阿新 • • 發佈:2018-11-07
一、搭建基礎的錶盤、指標
二、編寫控制指標旋轉到指定位置的指令碼:
using UnityEngine; using System.Collections; public class Test_OnDashboard : MonoBehaviour { public int thiAngle = 0; public int rotateSpeed = 2; public bool openRotate = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.T)) { openRotate = true; StartCoroutine(stop()); } if (openRotate) { PointerRotate(); } } /// <summary> /// 控制指標旋轉 /// </summary> private void PointerRotate() { if (thiAngle > -0.001f && thiAngle <= 180) { Quaternion target = Quaternion.Euler(0, 0, (90 - thiAngle)); transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed); } } /// <summary> /// 停止檢測 /// </summary> /// <returns></returns> private IEnumerator stop() { yield return new WaitForSeconds(2); openRotate =false; Debug.Log("tingzhi"); } }
三、將該指令碼新增給指標物體,然後執行輸入對應的旋轉角度指標即可旋轉