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VPP程式碼閱讀中文註解---bitmap.h

/** \file
    Bitmaps built as vectors of machine words
*/

#include <vppinfra/vec.h>
#include <vppinfra/random.h>
#include <vppinfra/error.h>
#include <vppinfra/bitops.h>	/* for count_set_bits */

typedef uword clib_bitmap_t;

點陣圖是基於動態陣列來構建的。這裡的點陣圖容量可以簡單認為是無限制的。

 

/** predicate function; is an entire bitmap empty?
    @param ai - pointer to a bitmap
    @returns 1 if the entire bitmap is zero, 0 otherwise
*/
always_inline uword
clib_bitmap_is_zero (uword * ai)
{
  uword i;
  for (i = 0; i < vec_len (ai); i++)
    if (ai[i] != 0)
      return 0;
  return 1;
}

主要判斷點陣圖的所有位是否都為0.  如果是,則返回1, 否則返回0.

 

/** predicate function; are two bitmaps equal?
    @param a - pointer to a bitmap
    @param b - pointer to a bitmap
    @returns 1 if the bitmaps are equal, 0 otherwise
*/
always_inline uword
clib_bitmap_is_equal (uword * a, uword * b)
{
  uword i;
  if (vec_len (a) != vec_len (b))
    return 0;
  for (i = 0; i < vec_len (a); i++)
    if (a[i] != b[i])
      return 0;
  return 1;
}

2個位圖是否相等。如果相等,返回1. 否則返回0

 

/** Duplicate a bitmap
    @param v - pointer to a bitmap
    @returns a duplicate of the bitmap
*/
#define clib_bitmap_dup(v) vec_dup(v)

生成已有點陣圖的副本。

 

/** Free a bitmap
    @param v - pointer to the bitmap to free
*/
#define clib_bitmap_free(v) vec_free(v)

釋放點陣圖記憶體空間

 

/** Number of bytes in a bitmap
    @param v - pointer to the bitmap
*/
#define clib_bitmap_bytes(v) vec_bytes(v)

計算點陣圖所佔用的位元組數

 

/** Clear a bitmap
    @param v - pointer to the bitmap to clear
*/
#define clib_bitmap_zero(v) vec_zero(v)

清空點陣圖,所有bit置0

 

/** Allocate a bitmap with the supplied number of bits
    @param [out] v - the resulting bitmap
    @param n_bits - the required number of bits
*/

#define clib_bitmap_alloc(v,n_bits) \
  v = vec_new (uword, ((n_bits) + BITS (uword) - 1) / BITS (uword))

申請點陣圖的記憶體空間

 

#define clib_bitmap_vec_validate(v,i) vec_validate_aligned((v),(i),sizeof(uword))

/* Make sure that a bitmap is at least n_bits in size */
#define clib_bitmap_validate(v,n_bits) \
  clib_bitmap_vec_validate ((v), ((n_bits) - 1) / BITS (uword))

確保點陣圖至少有n_bits位,即動態陣列擴充套件到此位置。

 

/* low-level routine to remove trailing zeros from a bitmap */
always_inline uword *
_clib_bitmap_remove_trailing_zeros (uword * a)
{
  word i;
  if (a)
    {
      for (i = _vec_len (a) - 1; i >= 0; i--)
	if (a[i] != 0)
	  break;
      _vec_len (a) = i + 1;
    }
  return a;
}

去掉點陣圖尾部的連續0bit。 藉此減少動態陣列大小。

/** Sets the ith bit of a bitmap to new_value.
    No sanity checking. Be careful.
    @param a - pointer to the bitmap
    @param i - the bit position to interrogate
    @param new_value - new value for the bit
    @returns the old value of the bit
*/
always_inline uword
clib_bitmap_set_no_check (uword * a, uword i, uword new_value)
{
  uword i0 = i / BITS (a[0]);
  uword i1 = i % BITS (a[0]);
  uword bit = (uword) 1 << i1;
  uword ai, old_value;

  /* Removed ASSERT since uword * a may not be a vector. */
  /* ASSERT (i0 < vec_len (a)); */

  ai = a[i0];
  old_value = (ai & bit) != 0;
  ai &= ~bit;
  ai |= ((uword) (new_value != 0)) << i1;
  a[i0] = ai;
  return old_value;
}

將點陣圖的第i位設定成新值,並返回原來這一位的值。本函式此過程不檢查i位置的合法性

 

/** Sets the ith bit of a bitmap to new_value
    Removes trailing zeros from the bitmap
    @param ai - pointer to the bitmap
    @param i - the bit position to interrogate
    @param value - new value for the bit
    @returns the old value of the bit
*/
always_inline uword *
clib_bitmap_set (uword * ai, uword i, uword value)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  uword a;

  /* Check for writing a zero to beyond end of bitmap. */
  if (value == 0 && i0 >= vec_len (ai))
    return ai;			/* Implied trailing zeros. */

  clib_bitmap_vec_validate (ai, i0);

  a = ai[i0];
  a &= ~((uword) 1 << i1);
  a |= ((uword) (value != 0)) << i1;
  ai[i0] = a;

  /* If bits have been cleared, test for zero. */
  if (a == 0)
    ai = _clib_bitmap_remove_trailing_zeros (ai);

  return ai;
}

本函式也是設定第 i  位的 值。但比上一個版本更健壯。

在當前點陣圖範圍之外設定0,相當於空操作

如果在當前點陣圖範圍之外設定1,則擴充套件動態陣列之後,再設定1。

如果設定了一個0. 導致末尾的word被截短。

/** Gets the ith bit value from a bitmap
    @param ai - pointer to the bitmap
    @param i - the bit position to interrogate
    @returns the indicated bit value
*/
always_inline uword
clib_bitmap_get (uword * ai, uword i)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  return i0 < vec_len (ai) && 0 != ((ai[i0] >> i1) & 1);
}

獲取第 i  位 點陣圖的值。

 

/** Gets the ith bit value from a bitmap
    Does not sanity-check the bit position. Be careful.
    @param ai - pointer to the bitmap
    @param i - the bit position to interrogate
    @returns the indicated bit value, or garbage if the bit position is
    out of range.
*/
always_inline uword
clib_bitmap_get_no_check (uword * ai, uword i)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  return 0 != ((ai[i0] >> i1) & 1);
}

同上,沒有判斷i的合法性。

always_inline uword
clib_bitmap_get_multiple_no_check (uword * ai, uword i, uword n_bits)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  ASSERT (i1 + n_bits <= BITS (uword));
  return 0 != ((ai[i0] >> i1) & pow2_mask (n_bits));
}

讀取點陣圖中,處於同一個word的多個連續bit的值,這個版本假設了這多個連續bit在一個word中。

 

/** Gets the ith through ith + n_bits bit values from a bitmap
    @param bitmap - pointer to the bitmap
    @param i - the first bit position to retrieve
    @param n_bits - the number of bit positions to retrieve
    @returns the indicated range of bits
*/
always_inline uword
clib_bitmap_get_multiple (uword * bitmap, uword i, uword n_bits)
{
  uword i0, i1, result;
  uword l = vec_len (bitmap);

  ASSERT (n_bits <= BITS (result));

  i0 = i / BITS (bitmap[0]);
  i1 = i % BITS (bitmap[0]);

  /* Check first word. */
  result = 0;
  if (i0 < l)
    {
      result |= (bitmap[i0] >> i1);
      if (n_bits < BITS (bitmap[0]))
	result &= (((uword) 1 << n_bits) - 1);
    }

  /* Check for overlap into next word. */
  i0++;
  if (i1 + n_bits > BITS (bitmap[0]) && i0 < l)
    {
      n_bits -= BITS (bitmap[0]) - i1;
      result |=
	(bitmap[i0] & (((uword) 1 << n_bits) - 1)) << (BITS (bitmap[0]) - i1);
    }

  return result;
}

與上一個函式類似,從點陣圖的第i位獲取連續的n位的值,比上一個版本限制更少。n不能超過1個word那麼長,所以最多是由相鄰的2個word組成的值,不會存在3個word的內容來組成結果。

 

/** sets the ith through ith + n_bits bits in a bitmap
    @param bitmap - pointer to the bitmap
    @param i - the first bit position to retrieve
    @param value - the values to set
    @param n_bits - the number of bit positions to set
    @returns a pointer to the updated bitmap, which may expand and move
*/

always_inline uword *
clib_bitmap_set_multiple (uword * bitmap, uword i, uword value, uword n_bits)
{
  uword i0, i1, l, t, m;

  ASSERT (n_bits <= BITS (value));

  i0 = i / BITS (bitmap[0]);
  i1 = i % BITS (bitmap[0]);

  /* Allocate bitmap. */
  clib_bitmap_vec_validate (bitmap, (i + n_bits) / BITS (bitmap[0]));
  l = vec_len (bitmap);

  m = ~0;
  if (n_bits < BITS (value))
    m = (((uword) 1 << n_bits) - 1);
  value &= m;

  /* Insert into first word. */
  t = bitmap[i0];
  t &= ~(m << i1);
  t |= value << i1;
  bitmap[i0] = t;

  /* Insert into second word. */
  i0++;
  if (i1 + n_bits > BITS (bitmap[0]) && i0 < l)
    {
      t = BITS (bitmap[0]) - i1;
      value >>= t;
      n_bits -= t;
      t = bitmap[i0];
      m = ((uword) 1 << n_bits) - 1;
      t &= ~m;
      t |= value;
      bitmap[i0] = t;
    }

  return bitmap;
}

與上一個函式相反,設定連續的nbit到點陣圖中,從第i位開始。 n_bits <= sizeof(uword)*8

 

always_inline uword *
clib_bitmap_set_region (uword * bitmap, uword i, uword value, uword n_bits)
{
  uword a0, a1, b0;
  uword i_end, mask;

  a0 = i / BITS (bitmap[0]);
  a1 = i % BITS (bitmap[0]);

  i_end = i + n_bits;
  b0 = i_end / BITS (bitmap[0]);

  clib_bitmap_vec_validate (bitmap, b0);

  /* First word. */
  mask = n_bits < BITS (bitmap[0]) ? pow2_mask (n_bits) : ~0;
  mask <<= a1;

  if (value)
    bitmap[a0] |= mask;
  else
    bitmap[a0] &= ~mask;

  for (a0++; a0 < b0; a0++)
    bitmap[a0] = value ? ~0 : 0;

  if (a0 == b0)
    {
      word n_bits_left = n_bits - (BITS (bitmap[0]) - a1);
      mask = pow2_mask (n_bits_left);
      if (value)
	bitmap[a0] |= mask;
      else
	bitmap[a0] &= ~mask;
    }

  return bitmap;
}

將點陣圖中某連續的n_bits位設定成全0或者全1。n_bits可以超過sizeof(uword)*8

 

/** Macro to iterate across set bits in a bitmap

    @param i - the current set bit
    @param ai - the bitmap
    @param body - the expression to evaluate for each set bit
*/
#define clib_bitmap_foreach(i,ai,body)					\
do {									\
  uword __bitmap_i, __bitmap_ai, __bitmap_len, __bitmap_first_set;	\
  __bitmap_len = vec_len ((ai));					\
  for (__bitmap_i = 0; __bitmap_i < __bitmap_len; __bitmap_i++)		\
    {									\
      __bitmap_ai = (ai)[__bitmap_i];					\
      while (__bitmap_ai != 0)						\
	{								\
	  __bitmap_first_set = first_set (__bitmap_ai);			\
	  (i) = (__bitmap_i * BITS ((ai)[0])				\
		 + min_log2 (__bitmap_first_set));			\
	  do { body; } while (0);					\
	  __bitmap_ai ^= __bitmap_first_set;				\
	}								\
    }									\
} while (0)

遍歷點陣圖中每個置1的位,並執行使用者指定的動作body。

 

/** Return the lowest numbered set bit in a bitmap
    @param ai - pointer to the bitmap
    @returns lowest numbered set bit, or ~0 if the entire bitmap is zero
*/
always_inline uword
clib_bitmap_first_set (uword * ai)
{
  uword i = 0;
#if uword_bits == 64
#if defined(CLIB_HAVE_VEC256)
  while (i + 7 < vec_len (ai))
    {
      u64x4 v;
      v = u64x4_load_unaligned (ai + i) | u64x4_load_unaligned (ai + i + 4);
      if (!u64x4_is_all_zero (v))
	break;
      i += 8;
    }
#elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_UNALIGNED_LOAD_STORE)
  while (i + 3 < vec_len (ai))
    {
      u64x2 v;
      v = u64x2_load_unaligned (ai + i) | u64x2_load_unaligned (ai + i + 2);
      if (!u64x2_is_all_zero (v))
	break;
      i += 4;
    }
#endif
#endif
  for (; i < vec_len (ai); i++)
    {
      uword x = ai[i];
      if (x != 0)
	return i * BITS (ai[0]) + log2_first_set (x);
    }
  return ~0;
}

查詢點陣圖中第1個設定為1的bit的位置。

 

/** Return the higest numbered set bit in a bitmap
    @param ai - pointer to the bitmap
    @returns lowest numbered set bit, or ~0 if the entire bitmap is zero
*/
always_inline uword
clib_bitmap_last_set (uword * ai)
{
  uword i;

  for (i = vec_len (ai); i > 0; i--)
    {
      uword x = ai[i - 1];
      if (x != 0)
	{
	  uword first_bit;
	  first_bit = count_leading_zeros (x);
	  return (i) * BITS (ai[0]) - first_bit - 1;
	}
    }
  return ~0;
}

查詢點陣圖中最後一個設定為1的bit的位置。

 

/** Return the lowest numbered clear bit in a bitmap
    @param ai - pointer to the bitmap
    @returns lowest numbered clear bit
*/
always_inline uword
clib_bitmap_first_clear (uword * ai)
{
  uword i;
  for (i = 0; i < vec_len (ai); i++)
    {
      uword x = ~ai[i];
      if (x != 0)
	return i * BITS (ai[0]) + log2_first_set (x);
    }
  return i * BITS (ai[0]);
}

查詢點陣圖中第1個淸0的bit位置

 

/** Return the number of set bits in a bitmap
    @param ai - pointer to the bitmap
    @returns the number of set bits in the bitmap
*/
always_inline uword
clib_bitmap_count_set_bits (uword * ai)
{
  uword i;
  uword n_set = 0;
  for (i = 0; i < vec_len (ai); i++)
    n_set += count_set_bits (ai[i]);
  return n_set;
}

求點陣圖中置1的bit的總個數

 

/** Logical operator across two bitmaps

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns ai = ai and bi. ai is modified, bi is not modified
*/
always_inline uword *clib_bitmap_and (uword * ai, uword * bi);

/** Logical operator across two bitmaps

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns ai = ai & ~bi. ai is modified, bi is not modified
*/
always_inline uword *clib_bitmap_andnot (uword * ai, uword * bi);

/** Logical operator across two bitmaps

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns ai = ai & ~bi. ai is modified, bi is not modified
*/
always_inline uword *clib_bitmap_or (uword * ai, uword * bi);
/** Logical operator across two bitmaps

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns ai = ai or bi. ai is modified, bi is not modified
*/
always_inline uword *clib_bitmap_or (uword * ai, uword * bi);

/** Logical operator across two bitmaps

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns ai = ai xor bi. ai is modified, bi is not modified
*/
always_inline uword *clib_bitmap_xor (uword * ai, uword * bi);

/* ALU function definition macro for functions taking two bitmaps. */
#define _(name, body, check_zero)				\
always_inline uword *						\
clib_bitmap_##name (uword * ai, uword * bi)			\
{								\
  uword i, a, b, bi_len, n_trailing_zeros;			\
								\
  n_trailing_zeros = 0;						\
  bi_len = vec_len (bi);					\
  if (bi_len > 0)						\
    clib_bitmap_vec_validate (ai, bi_len - 1);			\
  for (i = 0; i < vec_len (ai); i++)				\
    {								\
      a = ai[i];						\
      b = i < bi_len ? bi[i] : 0;				\
      do { body; } while (0);					\
      ai[i] = a;						\
      if (check_zero)						\
	n_trailing_zeros = a ? 0 : (n_trailing_zeros + 1);	\
    }								\
  if (check_zero)						\
    _vec_len (ai) -= n_trailing_zeros;				\
  return ai;							\
}

/* ALU functions: */
/* *INDENT-OFF* */
_(and, a = a & b, 1)
_(andnot, a = a & ~b, 1)
_(or, a = a | b, 0)
_(xor, a = a ^ b, 1)
/* *INDENT-ON* */
#undef _

2個位圖之間的4種位運算的定義,實際上是分別對每一位做相應的運算。結果儲存在第一個點陣圖中。

 

/** Logical operator across two bitmaps which duplicates the first bitmap

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns aiDup = ai and bi. Neither ai nor bi are modified
*/
always_inline uword *clib_bitmap_dup_and (uword * ai, uword * bi);

/** Logical operator across two bitmaps which duplicates the first bitmap

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns aiDup = ai & ~bi. Neither ai nor bi are modified
*/
always_inline uword *clib_bitmap_dup_andnot (uword * ai, uword * bi);

/** Logical operator across two bitmaps which duplicates the first bitmap

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns aiDup = ai or bi. Neither ai nor bi are modified
*/
always_inline uword *clib_bitmap_dup_or (uword * ai, uword * bi);

/** Logical operator across two bitmaps which duplicates the first bitmap

    @param ai - pointer to the destination bitmap
    @param bi - pointer to the source bitmap
    @returns aiDup = ai xor bi. Neither ai nor bi are modified
*/
always_inline uword *clib_bitmap_dup_xor (uword * ai, uword * bi);

#define _(name)						\
  always_inline uword *					\
  clib_bitmap_dup_##name (uword * ai, uword * bi)	\
{ return clib_bitmap_##name (clib_bitmap_dup (ai), bi); }

/* *INDENT-OFF* */
_(and);
_(andnot);
_(or);
_(xor);
/* *INDENT-ON* */
#undef _

同上,但結果存在第一個點陣圖的副本中

 

/* ALU function definition macro for functions taking one bitmap and an
 * immediate. */
#define _(name, body, check_zero)			\
always_inline uword *					\
clib_bitmap_##name (uword * ai, uword i)		\
{							\
  uword i0 = i / BITS (ai[0]);				\
  uword i1 = i % BITS (ai[0]);				\
  uword a, b;						\
  clib_bitmap_vec_validate (ai, i0);			\
  a = ai[i0];						\
  b = (uword) 1 << i1;					\
  do { body; } while (0);				\
  ai[i0] = a;						\
  if (check_zero && a == 0)				\
    ai = _clib_bitmap_remove_trailing_zeros (ai);	\
  return ai;						\
}

/* ALU functions immediate: */
/* *INDENT-OFF* */
_(andi, a = a & b, 1)
_(andnoti, a = a & ~b, 1)
_(ori, a = a | b, 0)
_(xori, a = a ^ b, 1)
/* *INDENT-ON* */
#undef _

點陣圖和常量之間的位運算,結果存在點陣圖中。這裡的常量指的是第i位為1,其它位為0的點陣圖。

 

/* ALU function definition macro for functions taking one bitmap and an
 * immediate. No tail trimming */
#define _(name, body)					\
always_inline uword *					\
clib_bitmap_##name##_notrim (uword * ai, uword i)	\
{							\
  uword i0 = i / BITS (ai[0]);				\
  uword i1 = i % BITS (ai[0]);				\
  uword a, b;						\
  clib_bitmap_vec_validate (ai, i0);			\
  a = ai[i0];						\
  b = (uword) 1 << i1;					\
  do { body; } while (0);				\
  ai[i0] = a;						\
  return ai;						\
}

/* ALU functions immediate: */
/* *INDENT-OFF* */
_(andi, a = a & b)
_(andnoti, a = a & ~b)
_(ori, a = a | b)
_(xori, a = a ^ b)
#undef _

同上,但這個版本不會截斷尾部的0。

 

/** Return a random bitmap of the requested length
    @param ai - pointer to the destination bitmap
    @param n_bits - number of bits to allocate
    @param [in,out] seed - pointer to the random number seed
    @returns a reasonably random bitmap based. See random.h.
*/
always_inline uword *
clib_bitmap_random (uword * ai, uword n_bits, u32 * seed)
{
  vec_reset_length (ai);

  if (n_bits > 0)
    {
      uword i = n_bits - 1;
      uword i0, i1;
      uword log2_rand_max;

      log2_rand_max = min_log2 (random_u32_max ());

      i0 = i / BITS (ai[0]);
      i1 = i % BITS (ai[0]);

      clib_bitmap_vec_validate (ai, i0);
      for (i = 0; i <= i0; i++)
	{
	  uword n;
	  for (n = 0; n < BITS (ai[i]); n += log2_rand_max)
	    ai[i] |= random_u32 (seed) << n;
	}
      if (i1 + 1 < BITS (ai[0]))
	ai[i0] &= (((uword) 1 << (i1 + 1)) - 1);
    }
  return ai;
}

生成指定成都的隨機點陣圖

 

/** Return the next set bit in a bitmap starting at bit i
    @param ai - pointer to the bitmap
    @param i - first bit position to test
    @returns first set bit position at or after i,
    ~0 if no further set bits are found
*/
always_inline uword
clib_bitmap_next_set (uword * ai, uword i)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  uword t;

  if (i0 < vec_len (ai))
    {
      t = (ai[i0] >> i1) << i1;
      if (t)
	return log2_first_set (t) + i0 * BITS (ai[0]);

      for (i0++; i0 < vec_len (ai); i0++)
	{
	  t = ai[i0];
	  if (t)
	    return log2_first_set (t) + i0 * BITS (ai[0]);
	}
    }

  return ~0;
}

從指定的位置開始尋找下一個設定為1的位的位置

 

/** Return the next clear bit in a bitmap starting at bit i
    @param ai - pointer to the bitmap
    @param i - first bit position to test
    @returns first clear bit position at or after i
*/
always_inline uword
clib_bitmap_next_clear (uword * ai, uword i)
{
  uword i0 = i / BITS (ai[0]);
  uword i1 = i % BITS (ai[0]);
  uword t;

  if (i0 < vec_len (ai))
    {
      t = (~ai[i0] >> i1) << i1;
      if (t)
	return log2_first_set (t) + i0 * BITS (ai[0]);

      for (i0++; i0 < vec_len (ai); i0++)
	{
	  t = ~ai[i0];
	  if (t)
	    return log2_first_set (t) + i0 * BITS (ai[0]);
	}

      /* no clear bit left in bitmap, return bit just beyond bitmap */
      return (i0 + 1) * BITS (ai[0]);
    }
  return i;
}

從指定的位置開始,尋找下一個設定為0的bit的位置。

 

剩餘3個unformat和format函式後面再詳述